Domonix Posted December 25, 2016 Share Posted December 25, 2016 Hey everyone, SDX 0.7.1 Is now available. Hal is the current maintainer of SDX and you have him to thank for this release Changes: Added: Auto-creation of empty mods.dll if required Added: Handle XPath variables when patching XML (handles XUI errors) Added: QoL features to give feedback on errors or handle them automatically Added: Assets are copied to the game's Mod folder to allow the removal of the sdxconfig file Added: Button for creating and starting with the sdxconfig file if required Added: Refresh button for Launcher Download Documentation The Official Website - Dom Link to comment Share on other sites More sharing options...
Darkstardragon Posted December 25, 2016 Share Posted December 25, 2016 Just what i wanted for Christmas! Link to comment Share on other sites More sharing options...
Spider Posted December 25, 2016 Share Posted December 25, 2016 Santa is real its a Christmas merical. Link to comment Share on other sites More sharing options...
Mortelentus Posted December 25, 2016 Share Posted December 25, 2016 Glad we could help, dom! Wonderful tool. Lets see what people come up with in SDX 7dtd thread! Link to comment Share on other sites More sharing options...
Spider Posted December 25, 2016 Share Posted December 25, 2016 So will the SDX 0.6 Mods still work? - - - Updated - - - Also is there any instructions or a video available? Link to comment Share on other sites More sharing options...
Pacco Posted December 25, 2016 Share Posted December 25, 2016 most of the sdx 6 mods wont work anymore, but not because of sdx but because of the changes where made in 7dtd with a15, sdx keeps mostly the same, only the sdxMods folder is not needed anymore.....your mods now have to go into the targets folder in the sdx directory...... like this: Desktop\SDX_0.7.0_RC10\Targets\7DaysToDie\Mods Link to comment Share on other sites More sharing options...
Spider Posted December 25, 2016 Share Posted December 25, 2016 I feel like someone just gave me the most awesome couch from Ikea but lost the instructions:upset: Link to comment Share on other sites More sharing options...
Pacco Posted December 25, 2016 Share Posted December 25, 2016 I feel like someone just gave me the most awesome couch from Ikea but lost the instructions maybe it´s worth taking a look here: http://sdxmod.com/docs.html Link to comment Share on other sites More sharing options...
Doombringer101 Posted December 25, 2016 Share Posted December 25, 2016 Hey everyone, So after a long wait, I'm proud to announce the latest update to SDX. SDX 0.7 introduces a new plugin and target system that allows it to support games other than 7 Days To Die. It currently ships with a Plugin for 7D2D with targets for the Client and Server. I plan to open source this plugin in the future. SDX can now be downloaded from the official website http://sdxmod.com/ Many thanks to those who support SDX and help with the testing. Merry Christmas and have fun modding! - Dom Oh nice Dom!!! Fantastic work and Merry Christmas from a fellow Brisbanite Link to comment Share on other sites More sharing options...
Spider Posted December 25, 2016 Share Posted December 25, 2016 maybe it´s worth taking a look here: http://sdxmod.com/docs.html ROFL have your read that? I wouldn't consider that instructions for anything. There's some info there about hooking up a SDX server but other than that I don't see how any of that helps me start up a SDX MOD. Wheres the Step1 -Extract files from Zip. Step2 -Start SDX by clicking SDX Launcher Step3 -blah blah blah Step4 -blah blah blah That's instructions. I don't even see where it says what you just said- "only the sdxMods folder is not needed anymore.....your mods now have to go into the targets folder in the sdx directory......" That's more information than I got from reading that whole page. Some actual instructions on how to install and start up a SDX Mod is needed greatly Link to comment Share on other sites More sharing options...
Mortelentus Posted December 25, 2016 Share Posted December 25, 2016 Considering the day of year, i doubt any of us will be doing any guide until tomorrow. I know there will be videos about advanced features, and maybe some other text guides behond dedi servers. I'm already surprised dom managed to push live during such a weekend, you'll have to be patient. But inside your sdx folder there should already be a "targets/7daystodie" folder where your mods should go. The folder structure of each mod remains roughly the same, unless you're using patcher, wich you probably wont for your first tests... I'll be glad to help as soon as i get my personal stuff ou of the way Anywyas you've seen more then me, i haven't seen the latest RC since i'm not home yet... Link to comment Share on other sites More sharing options...
Spider Posted December 25, 2016 Share Posted December 25, 2016 Got the Mod to show in the Launcher Window but get this when I build Arg: -config=C:\Users\John\AppData\Local\Temp\tmp25BA.tmp ConfigPath: C:\Users\John\AppData\Local\Temp\tmp25BA.tmp Target: 7 Days To Die [1.0] EVENT: Begin task: Backup game files Copy: GameDir\Data\Config -> C:\Users\John\Desktop\SDX_0.7.0\Backups\7 Days To Die\Data\Config Unhandled Exception: System.IO.DirectoryNotFoundException: Could not find a part of the path 'GameDir\Data\Config'. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite) at SDX.Compiler.BackupFilesTask.BackupFiles() at SDX.Compiler.BackupFilesTask.Execute() at SevenDaysToDiePlugin.Plugin.RunTasks(List`1 tasks, CompilerConfig config) at SevenDaysToDiePlugin.Plugin.RunAction(String action, CompilerConfig config) at SDXC.Program.Run(SDXCompilerSettings settings) at SDXC.Program.Main(String[] args) Link to comment Share on other sites More sharing options...
Mortelentus Posted December 25, 2016 Share Posted December 25, 2016 Did you configure the target folder? Top right corner, if UI remains the same. It used to be required ti make a first compile without mods, might also be worth a shot Link to comment Share on other sites More sharing options...
Spider Posted December 25, 2016 Share Posted December 25, 2016 I put the game directory location in the "Setting" screen and tried building with no mods but i get this Arg: -config=C:\Users\John\AppData\Local\Temp\tmp9AD2.tmp ConfigPath: C:\Users\John\AppData\Local\Temp\tmp9AD2.tmp Target: 7 Days To Die [1.0] EVENT: Begin task: Backup game files EVENT: Begin task: Import UnityEngine.dll ERROR: C:\Steam\steamapps\common\7 Days To Die/7DaysToDie_Data/Managed\UnityEngine.dll does not exist ERROR: Task Import UnityEngine.dll failed Action completed at: 12/25/2016 9:58:46 AM EVENT: Complete. Shouldn't "\7 Days To Die/7DaysToDie_Data/Managed" be "\7 Days To Die\7DaysToDie_Data\Managed"? Just guessing have no clue really lol Link to comment Share on other sites More sharing options...
Mortelentus Posted December 25, 2016 Share Posted December 25, 2016 When i get home i'll check it with a fresh copy. Maybe tape the test. Link to comment Share on other sites More sharing options...
sickray34s Posted December 25, 2016 Share Posted December 25, 2016 Merry Xmas everyone time to get coding Link to comment Share on other sites More sharing options...
Spider Posted December 25, 2016 Share Posted December 25, 2016 Thanks Mortelentus and Merry Christmas. Thanks for all your hard work. Its like I'm a fat kid that cant get the candy open. rrrrrr so close lol Link to comment Share on other sites More sharing options...
Sergant1000 Posted December 25, 2016 Share Posted December 25, 2016 ААААААААААААААААААААААААААААААААААААААА!!)))))))))))))))))))))) Link to comment Share on other sites More sharing options...
Hurricane43 Posted December 25, 2016 Share Posted December 25, 2016 Here is Pacco video for a tutorial... Merry Christmas and thanks a lot for all the hard work... https://youtu.be/sibtpBnvRuQ Link to comment Share on other sites More sharing options...
swidler Posted December 25, 2016 Share Posted December 25, 2016 will no longer here)))) Went to develop Nuclear Dawn. Link to comment Share on other sites More sharing options...
Spider Posted December 25, 2016 Share Posted December 25, 2016 Here is Pacco video for a tutorial... Merry Christmas and thanks a lot for all the hard work... https://youtu.be/sibtpBnvRuQ Awesome thank you so much Link to comment Share on other sites More sharing options...
Sergant1000 Posted December 25, 2016 Share Posted December 25, 2016 I have a problem. when I trying to build I have the error: EVENT: Run sub task: Run Xml Patcher mod scripts ERROR: No assembly from BuildAndRunPatchModsTask INFO: Auto assigning item ids... than I start the game and after some time i get error: 2016-12-25T22:55:27 85.620 INF XUI loading took 5413ms 2016-12-25T22:55:27 85.622 INF WorldStaticData.Init() needed 22.707s DirectoryNotFoundException: Could not find a part of the path "C:\Steam\SteamApps\common\7 Days To Die\SDX070\Data\UMATextures\ArchMutatedZombe_0_d.png". at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) [0x00000] in <filename unknown>:0 at System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize) [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare,int) at System.IO.File.Create (System.String path, Int32 bufferSize) [0x00000] in <filename unknown>:0 at System.IO.File.Create (System.String path) [0x00000] in <filename unknown>:0 at UMA.ArchetypeTextureCache.SaveToFile (System.String archetypeName, Boolean archetypeIsPlayer, Int32 atlasIndex, UnityEngine.Texture2D diff, UnityEngine.Texture2D spec, UnityEngine.Texture2D nrm) [0x00000] in <filename unknown>:0 at UMA.ArchetypeTextureCache.AddTexturesToCache (System.String archetypeName, Boolean archetypeIsPlayer, UnityEngine.Texture[] textures, Int32 atlasIndex) [0x00000] in <filename unknown>:0 at UMA.TextureProcessPROCoroutine+<workerMethod>c__Iterator0.MoveNext () [0x00000] in <filename unknown>:0 at UMA.WorkerCoroutine.Work () [0x00000] in <filename unknown>:0 Rethrow as Exception: Exception in WorkerCoroutine: UMA.TextureProcessPROCoroutine at UMA.WorkerCoroutine.Work () [0x00000] in <filename unknown>:0 at UMA.WorkerCoroutine.Work () [0x00000] in <filename unknown>:0 at UMA.UMAGeneratorBuiltin.HandleDirtyUpdate (UMA.UMAData data) [0x00000] in <filename unknown>:0 at UMA.UMAGeneratorBuiltin.OnDirtyUpdate () [0x00000] in <filename unknown>:0 at UMA.UMAGeneratorBuiltin.Update () [0x00000] in <filename unknown>:0 What need to do? T.T Link to comment Share on other sites More sharing options...
Pacco Posted December 26, 2016 Share Posted December 26, 2016 Try to put the uma textures folder manualy where it searching for it...... SDX070\Data\UMATextures Link to comment Share on other sites More sharing options...
Sergant1000 Posted December 26, 2016 Share Posted December 26, 2016 Try to put the uma textures folder manualy where it searching for it...... SDX070\Data\UMATextures I do it and the error is still there. Link to comment Share on other sites More sharing options...
Domonix Posted December 26, 2016 Author Share Posted December 26, 2016 Hey all, Documentation has been updated. Hopefully it's more informative now Cheers, - Dom Link to comment Share on other sites More sharing options...
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