The-Walking-Dad Posted November 28, 2017 Share Posted November 28, 2017 It is and isn't. It shows you how to do the setup and use example mods If you are just interested in playing with clear UI, I can get you a download link in a few hours That is my sole aim. I'll keep trying, though. If I can't manage I may come back to you, if it's not too much trouble, for that direct link. Thanks again sphereii. Link to comment Share on other sites More sharing options...
sphereii Posted November 28, 2017 Share Posted November 28, 2017 That is my sole aim. I'll keep trying, though. If I can't manage I may come back to you, if it's not too much trouble, for that direct link. Thanks again sphereii. No problem. In case you come back, and I'm not available, you can download the mod here: https://github.com/SphereII/CleanUI/archive/master.zip I don't remember if I had to change anything in the XML files, other than the UI ones, but I've included them none the less. Link to comment Share on other sites More sharing options...
stedman420 Posted November 29, 2017 Share Posted November 29, 2017 This is probably a dumb question but is there a way to get sdx to not remove the commented sections in the xmls when you build Link to comment Share on other sites More sharing options...
sphereii Posted November 29, 2017 Share Posted November 29, 2017 This is probably a dumb question but is there a way to get sdx to not remove the commented sections in the xmls when you build Not a dumb question. I think the beta version of the SDX Launcher does this. http://7d.l9000.co.uk/SDTD/SDTD.asmx/GetLatestSdxDownload Link to comment Share on other sites More sharing options...
stedman420 Posted November 29, 2017 Share Posted November 29, 2017 Thanks sphereii that worked like a charm Link to comment Share on other sites More sharing options...
sphereii Posted November 29, 2017 Share Posted November 29, 2017 Thanks sphereii that worked like a charm Yes, we missed our comments too. It also does the auto-numbering of new blocks and such. Unreleased, not-production-although-I-use-it-exclusively, yada yada Link to comment Share on other sites More sharing options...
xyth Posted November 29, 2017 Share Posted November 29, 2017 Yes, we missed our comments too. It also does the auto-numbering of new blocks and such. Unreleased, not-production-although-I-use-it-exclusively, yada yada Don't mess with the xml only check box....leave it unchecked....it isn't working as intended yet. Link to comment Share on other sites More sharing options...
layarion Posted December 8, 2017 Share Posted December 8, 2017 in the OP, could you add the last confirmed game version this is good for? i think it'll help people who are new and eager, but also trying to be sure they have current threads. side question: this is still good to go for a16.4 right? Link to comment Share on other sites More sharing options...
layarion Posted December 8, 2017 Share Posted December 8, 2017 also, and i don't know if github does this, but maybe we should move the all of this to a forum page that can be maintained by more than 1 person? this way if Domonix ever leaves for some reason, the page isn't forever filling search results with old info? i'm not saying get rid of this page, but instead have a summary, and 1 link on the OP. The summary explains where the link goes and what is beyond. The link itself leads to some sort of page that multiple hand picked people can edit and maintain should it be necessary. basically, treat this thread like a variable to keep it flexible. Link to comment Share on other sites More sharing options...
xyth Posted December 8, 2017 Share Posted December 8, 2017 also, and i don't know if github does this, but maybe we should move the all of this to a forum page that can be maintained by more than 1 person? this way if Domonix ever leaves for some reason, the page isn't forever filling search results with old info? i'm not saying get rid of this page, but instead have a summary, and 1 link on the OP. The summary explains where the link goes and what is beyond. The link itself leads to some sort of page that multiple hand picked people can edit and maintain should it be necessary. basically, treat this thread like a variable to keep it flexible. Dominix is no longer active, so changing the OP isn't an option. When he has time, HAL9000 is making updates as needed. And yes, the current version works with 16.4. Link to comment Share on other sites More sharing options...
2ndRecon Posted August 4, 2018 Share Posted August 4, 2018 Is modding in the Goblin guy 16.4 still supported from SDX Tutorial ? I'm getting Nulls when trying to spawn the goblin in. I followed the Goblin tutorial to the letter, from the top of the SDX Tutorial down, and I cannot for life of me get the Goblin to spawn. He's in the list, and I hear zombie's groaning when I spawn him in manually in DM mode... But the console flies up and fills with errors.. NullReferenceException: Object reference not set to an instance of an object at AnimationSDX.HasValidAnimation (System.String strAnimation) [0x00000] in <filename unknown>:0 at AnimationSDX.HasValidAnimationAndEnabled (System.String strAnimation) [0x00000] in <filename unknown>:0 at AnimationSDX.Update () [0x00000] in <filename unknown>:0 // Link to comment Share on other sites More sharing options...
HAL9000 Posted August 4, 2018 Share Posted August 4, 2018 Have you added the animations (walk, run etc) in Unity? Make sure they're on the root GameObject for the goblin and not one of the child objects Link to comment Share on other sites More sharing options...
xyth Posted August 4, 2018 Share Posted August 4, 2018 The animation names listed on the Animation component in Unity need to match the animation names listed in xml EXACTLY. That's the most common cause of that error. Link to comment Share on other sites More sharing options...
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