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Subquake's Undead Legacy


Subquake

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4 minutes ago, Subquake said:

@KnowZombiKnowPain Those white buildings indicate that you installed it onto A19.4. Make sure on steam no beta versions of 7 days are selected, so you have A19.5, and then reinstall it. 2.4.18 is for A19.5

unknown.png

 

i just redownload UL via this download link. Already updated to 19.5. Will test it again..

 

  • DOWNLOAD or from ModLauncher (Requires A19.4 (b7) and EasyAntiCheat must be turned off)
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Undead Legacy 2.4.19 Experimental is out for A19.5! 

 

Patch notes:

- Added Junk and Scrap Pistols
- Updated Korean localization (thanks to Jellyman)
- Added 24 new twitch integration commands
- Modified existing twitch integration commands
- Increased max visible twitch command list from 10 to 14
- Reduced twitch bounty build up from 15% to 5% of actions used
- Recipe ingredients with installed mods will show up in yellow
- Changed Wood Log burn time to be balanced in relation to Firewood
- Changed Gunpowder carry weight
- Fixed not being able to repair cardboard box pallets and stacks
- Fixed not being able to upgrade metalReinforcedDoorWooden to Metal Door
- Fixed Mobility stat on Armor and mods showing up incorrectly
- Fixed unused Toxic Resistance stat showing up on armor

 

Full list of changes/patch notes of 2.4 can be found here https://www.patreon.com/posts/51828952

 

Also I would like to note that it's not long till Experimental build goes Stable :)

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Hey just wanted to follow up now with a bit more playtime under my belt on the robotic turret ammo. 
Experience-wise, I think the big problem is there's no source of robotic turret ammo other than crafting. I can buy or find smg ammo etc fairly easily late game, and junk turrets not only have more expensive to craft ammo per bar (previously mentioned 1 bar to 2 ammo vs 2 bars to 10), but deal less damage per bullet than basically any other weapon, on top of not headshotting nearly as often due to the fact they're auto aimed if you place them. Overall they're already the worst "guns" in the base game, made usable only by the fact you can place three of them, and this mod just nerfs them to the point of near unsuability. You'll go through an entire in game nights worth of bullet crafting in around 20 zeds and you end up relying solely on sledge turrets to fight anything, which also don't work very well. 

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Undead Legacy 2.4.20 Experimental Hotfix is ready! 

 

Patch notes:

- Updated Russian and Korean localizations
- Replaced Bone Shiv to Pocket Knife in twitch loot
- Fixed power source item properties incorrectly reading power output values based on quality constraints

 

Full list of changes/patch notes of 2.4 can be found here https://www.patreon.com/posts/51828952

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Hi!

 

I finally found a reason to register here:

 

First of all: I am a huge fan of your Undead Legacy Mod! Great job, keep it up!

 

But the reason why I registered (haven't found the answer somewhere else):

 

At the trader is that awesome "mech" or "robot". Unfortunately that thing seems just to be some sort of badass decoration.

 

Do you have any plans to make it rideable/driveable/controlable? 

I know balancing-wise that thing would be rather OP. But I bet it would be alot of fun to use it against those Zs :).

 

Greetings,

Cere

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@Cere Eventually yes, but before that happens, it will most likely be so that you first will start to see them as enemies at some point in the future in the wasteland. I'll work on that during a20, but for now it's a teaser decoration of what's to come and what to expect in the future :)

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Undead Legacy 2.4.21 Experimental is ready! 

 

Patch notes:

- Added requirement for schematics to craft Minibike, Motorcycle, Car and Truck repair kits
- Added requirement for a schematic to craft Advanced Repair Kit
- Added ability to pick up grave stones
- Added recipe to fill bucket from plastic bottles
- Added ability to harvest Military Fiber with Wasteland Treasures book series Completed from repairable military trucks
- Increased Animal Harvesting, Heat Resistance, Cold Resistance action skill gain by 100%
- Increased Lockpicking action skill gain by 40%
- Increased Assassin, Missions, Pain Resistance action skill gain by 25%
- Increased Trading action skill gain by 20%
- Increased Sneaking action skill gain by 10%
- Updated Chinese localization (thanks to zberone)
- Updated Russian localization (thanks to Kelthuzer)
- Updated Pumpkin Bread, Pumpkin Pie, Blueberry Pie, Corn Bread, Corn On The Cob, Boiled Egg recipes to give back empty jars
- Updated Hobo Stew, Meat Stew, Gumbo Stew, Spaghetti, Sham Chowder, Vegetable Stew recipes to give back empty jars
- Changed Firewood Carry Weight from .25 to .1
- Changed Stone Powder craft time from Large Stones from 5 to 2 seconds
- Removed ability to craft decoCarWheelFlat
- Removed ability to craft decoCarTireSmallFlat, decoCarTireFlat, decoCarTirePile, decoCarTireStack
- You can now pick up decoCarTireSmallFlat, decoCarTireFlat, decoCarTirePile, decoCarTireStack
- Fixed Ore Extractor missing chance to give Saltpeter Ore
- Fixed deployable vehicles showing additional inaccurate stat

 

Full list of changes/patch notes of 2.4 can be found here https://www.patreon.com/posts/51828952

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On 6/26/2021 at 8:12 PM, Subquake said:

@Cere Eventually yes, but before that happens, it will most likely be so that you first will start to see them as enemies at some point in the future in the wasteland. I'll work on that during a20, but for now it's a teaser decoration of what's to come and what to expect in the future :)

Don't go so easy on us! ;)

+1000 subscriber, and it will work (as an enemy but keep that secret): https://www.youtube.com/user/Voldzito

 

And now my demands, you puny superhero team!

 

Pretty please with sugar on the top, I forbid you to make the following changes:

-an option for taking water out of open water (for us who don't know, and won't do how to abuse it), water sources could give purified water (5% dysentery)

-making chouching thru one-block gaps if it's possibble to move the point of view down to prevent glitch-seethru

-animals, cool prefabs, new enemies - if it won't slow down gameplay, and loading time

-action skills modify relevant abilities, like agility and speed, fortitude and stamina, and so

 

I will read all the journal entries again.

Thank for your team for working for our fun together.

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Man, idk how you dug it up, but that's my old youtube legacy URL that I had 10+ years ago :D

 

I'd prefer people to refer me by my current handle https://www.youtube.com/subquake;) 

 

As for your suggestions:

- that was intentionally removed for gameplay balance

- no

- check my roadmap: http://ul.subquake.com/roadmap

- not sure I understand what you ask.

 

And regarding suggestions/requests in general, I have already my hands full with suggestions from my patrons and I prioritize those always first. And they are the ones you should be thanking, without them it would not have all the cool assets it has and will have in the future. ;)

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10 hours ago, Subquake said:

Man, idk how you dug it up, but that's my old youtube legacy URL that I had 10+ years ago :D

 

I'd prefer people to refer me by my current handle https://www.youtube.com/subquake;) 

 

As for your suggestions:

- that was intentionally removed for gameplay balance

- no

- check my roadmap: http://ul.subquake.com/roadmap

- not sure I understand what you ask.

 

And regarding suggestions/requests in general, I have already my hands full with suggestions from my patrons and I prioritize those always first. And they are the ones you should be thanking, without them it would not have all the cool assets it has and will have in the future. ;)

 

I have resources... Bad ones! :D

4. What I ask: for example I run around a lot, my athletics action skill increases --> now I could run and jump a tiny fraction better.

When I raise agility, I also run and jump a little bit better, instead x% damage to specific few weapons. More immersive.

 

I absolutely understand that you have a limited time for suggestions - it's not a must and I won't nag you with them, just feedback. :)

 

By the way, I've made a little music review of the mood and activities in the overhaul, hope you can use it for general goodnes

 

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For some reason, I find it hard downloading the overhaul from the official website. I had the urge to play 7DTD again so I had to download Undead Legacy because I cant play without it. And for unknown reasons, I peaked at 300kbps dl speed, I cant even manage to finish the download. I tried downloading other files from other sites with gigabyte sizes and it downloaded within minutes. 

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Undead Legacy 2.4.22 Experimental is ready! 

 

Patch notes:

- Added new twitch commands: #fuel, #hercules, #dead_weight, #total_recall
- Added ability to scroll inventory or storage with controller right analog stick
- Added missing English localization for several animal and zombie names
- Removed ability to craft Rex Blade or Brinx's Fury
- Rebalanced all zombie HP
- Updated Korean and Russian localization
- Updated twitch supplies for weapons, tools and ammo to have new items as well
- Changed 6x2 loot containers to 4x3
- Changed and optimized loot groups
- Changed starter gear to ignore loot abundance setting
- Fixed Bone Shiv secondary attack speed being too fast
- Fixed rare occasion for traders sell very low quality solar cells
- Fixed short loot time when looting ambulance or service trucks compared to other vehicles
- Fixed missing weight definition for suitcases
- Fixed not being able to lockpick with a controller (no bound equivalent to space bar)
- Fixed equipment items not comparing to already equipped items like in vanilla

 

Full list of changes/patch notes of 2.4 can be found here https://www.patreon.com/posts/51828952

@Canute and @Blxckdreadful That's out of my control on how GitLab handles downloads.
I added a mirror download link for 2.4.22 update through my site from a different host for the time being.

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Undead Legacy 2.4.23 Experimental Hotfix is ready! 

 

Patch notes:

- Fixed missing suffix for some gun fire rate stat
- Fixed Ski Goggles agility stat missing icon
- Fixed picked up car tires material not being rubber
- Fixed item comparison being inaccurate (bug from 2.4.22)

 

Full list of changes/patch notes of 2.4 can be found here https://www.patreon.com/posts/51828952

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Undead Legacy 2.4.24 Experimental is ready! 

Stable release possibly this weekend or next week.

 

Patch notes:

- Restructured recipes.xml completely
- Changed Deployable vehicle group to Science instead of Miscellaneous
- Changed Bookshelves to have a higher chance to spawn Old Books
- Changed Traders to have a higher chance to sell more varied ranged weapons
- Changed weight of 5.56mm and 7.62mm ammo
- Changed economic value for Frying Pan, Saw Blade, Morning Star and Brinx's Fury
- Changed Frying Pan and Brinx's Fury to be sellable to trader
- Changed 6x1 loot containers to 4x2
- Changed Junk Turret and Sledge Turret, Pressure Plate, Motion Sensor, Generator Bank, Nailgun recipes
- Changed Metal Letters, Blade Trap, Cement Mixer, Battery Bank, Speaker, Electric Fence Post recipes
- Changed Vault Door, Powered Vault Door, Powered Hatch recipes
- Changed Rolling Garage Door, Steel Garage Door, Iron Garage Door, Stun Baton recipes
- Updated Grandpas Learning Elixir, Pumpkin Cheesecake recipes to give back empty jars
- Updated Grandpas Learning Elixir, Shepards Pie, Fish Gravy Toast recipes to give back empty cans
- Updated Chili Dog, Gumbo Stew, Spaghetti, Sham Chowder, Fish Tacos, recipes to give back empty cans
- Updated localization for storage pocket mod descriptions to be more accurate to the mod
- Updated localization for backpack mods to be more accurate
- Increased Log Table weight
- Reduced steel cost of crafting Steel Knuckles
- Removed the need for Stun Baton Parts
- Slightly reduced chance to find wrenches
- Bellows Schematic can now be researched
- Fixed Bellows recipe not requiring a schematic
- Fixed traders selling in secret stash too high quality mining helmets
- Fixed Lead Battery repair exploit (repairing battery restored it to full charge)
- Fixed vanilla Motorcycle incorrect player seating and leg positions
- Fixed not being able to refuel vehicles through radial menu
- Fixed Party window entry showing empty background section

 

Full list of changes/patch notes of 2.4 can be found here https://www.patreon.com/posts/51828952

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