Subquake Posted July 6, 2022 Author Share Posted July 6, 2022 1 hour ago, elite72 said: Subquake, there is a suggestion: make lockable slots in the inventory of vehicles. Is it possible to do this? Currently it's not possible, vehicle slots behave very differently to the players, and container slots work even more different than that lol ... and don't get me started on Drone Slots 😄 Link to comment Share on other sites More sharing options...
Janek Deniro Posted July 7, 2022 Share Posted July 7, 2022 Hi Subquake I've question about recommended game settings. I've been playing with 120 min day cycle and 75% loot, I had really great playing this mod but 120 min being, well double the standard day cycle, I wondered, if there are any settings that you would advise or disadvise for "optimal" mod experience, besides the basic vanilla? ones of course. Link to comment Share on other sites More sharing options...
Subquake Posted July 7, 2022 Author Share Posted July 7, 2022 8 hours ago, Janek Deniro said: Hi Subquake I've question about recommended game settings. I've been playing with 120 min day cycle and 75% loot, I had really great playing this mod but 120 min being, well double the standard day cycle, I wondered, if there are any settings that you would advise or disadvise for "optimal" mod experience, besides the basic vanilla? ones of course. Whatever setting makes you enjoy the game is a good enough setting. I myself play with 90 min days, zombies on Survivalist, run on day, sprint on night, Feral sense always on, everything else is more or less on default, but I know that kind of settings aren't gonna be for everyone and that's totally fine. If it feels too easy, tweak the settings to be harder, if it's too hard, dial them down a bit. Link to comment Share on other sites More sharing options...
soulphreak Posted July 10, 2022 Share Posted July 10, 2022 i have a question regarding fuel efficiency. i just bought the DH-800 helicopter which should consume 10 liters of fuel per 1 kilometer (it says 0,1 KM/L in the description). i am using a fuel saver mod with +20,2% efficiency. i flew 2.2 kilometers to a trader, starting with 420 gas in the tank and now it is at 386.5. Link to comment Share on other sites More sharing options...
Canute Posted July 10, 2022 Share Posted July 10, 2022 Ask yourself, how do you calculate fuel efficience on an helicopter compare to a land vehicle ? Did you fly optimal, at the best possible angle to get the max. range with your fuel ? Compared to a land vehicle your engine is allways running even when you don't move forward. So basicly the fuel efficuent for helicopter is wrong, it should be used fuel each minute. When you want the most distance with your fuel, use a gyrocopter, helicopter got other an other advance. Link to comment Share on other sites More sharing options...
Loftus Posted July 10, 2022 Share Posted July 10, 2022 Hi Subquake, Excellent mod! I am glad to see you are maintaining it. I noticed you modified the version number that is ever-present in the top right corner of the screen. Is there a way to make this text invisible? Thanks in advance! 1 Link to comment Share on other sites More sharing options...
Subquake Posted July 10, 2022 Author Share Posted July 10, 2022 50 minutes ago, Loftus said: Hi Subquake, Excellent mod! I am glad to see you are maintaining it. I noticed you modified the version number that is ever-present in the top right corner of the screen. Is there a way to make this text invisible? Thanks in advance! No, it's hard coded and I need it for troubleshooting, it's very important to have that when people send screenshots with problems Link to comment Share on other sites More sharing options...
Loftus Posted July 10, 2022 Share Posted July 10, 2022 1 hour ago, Subquake said: No, it's hard coded and I need it for troubleshooting, it's very important to have that when people send screenshots with problems Thanks, but I am actually not currently using your mod. I have many times in the past, this time I am on DF. Hard-coded = not possible to change? Link to comment Share on other sites More sharing options...
motorxp90 Posted July 11, 2022 Share Posted July 11, 2022 can you please add in titanium spikes Link to comment Share on other sites More sharing options...
Subquake Posted July 11, 2022 Author Share Posted July 11, 2022 2 hours ago, motorxp90 said: can you please add in titanium spikes That's a great suggestion! Will add it to my to do list 1 Link to comment Share on other sites More sharing options...
Grolbu Posted July 11, 2022 Share Posted July 11, 2022 Just starting my first playthough, the menu and the new options look pretty flash ! Should I generate a new map or go with Navezgane ? Cheers Link to comment Share on other sites More sharing options...
Iewie Posted July 11, 2022 Share Posted July 11, 2022 27 minutes ago, Grolbu said: Just starting my first playthough, the menu and the new options look pretty flash ! Should I generate a new map or go with Navezgane ? Cheers As you please. It works both. But i suggest do a random map, as exploration is way more fun than knowing where to find the stores And... you can be lucky and find an big Crack a Book. 1 Link to comment Share on other sites More sharing options...
JCrook1028 Posted July 11, 2022 Share Posted July 11, 2022 2 hours ago, Grolbu said: Just starting my first playthough, the menu and the new options look pretty flash ! Should I generate a new map or go with Navezgane ? Cheers You really do not want to use navesgane for UL as you will not get the UL traders. Same goes for the Pregens. Use a random world. 3 Link to comment Share on other sites More sharing options...
Daikan Posted July 13, 2022 Share Posted July 13, 2022 Versions ago ive build everytime very durable spikes in my trench. They never did a lot of damage, but were good to slow down the Z´s. I think theyre gone or i dont know how to build them. The Traps now are getting to fast destroyed, why i dont like to build them. Actually iam not a great defense builder, i work with a lot of ammo and max upgraded walls. Link to comment Share on other sites More sharing options...
Anarath Posted July 14, 2022 Share Posted July 14, 2022 (edited) On 7/2/2022 at 2:03 AM, TheBleuFez said: Greetings... love the look of this mod! Does anyone know if the Undead Legacy-A20 mod files have been prepped for MacOS yet? I got it running on macOS 10.14.6 (Mojave) and it probably works for higher versions of macOS as well (?). [7 Days to Die Alpha 20.5 (b2) and Undead Legacy 2.5.82] Just started the game, generated a new world (which took quiet long and close to the end I thought the game may had crashed, but it didn't - so be VERY patient!) and looked at my surroundings for like 15 seconds. So, following these steps gets you at least to that point. Anything after that ... you have to find out yourself 😅 Installing Undead Legacy 1. Download Undead Legacy and open the UndeadLegacy folder afterwards. 2. Open your 7 Days to Die folder (user/Library/Application Support/Steam/SteamApps/common/7 Days to Die). 2.1 Make a backup of your current Mods folder! 3. Move the following files and folders from the UndeadLegacy folder to your 7 Days to Die folder: BepInEx doorstep_config.ini doorstep_libs Mods run_bepinex.sh 4. Right-click on the 7DaysToDie application, press and hold the Command key and choose "Show Package Contents". 5. Copy following files and folders from the 7 Days to Die folder to the 7DaysToDie application: Mods serverconfig.xml 6. Open the Terminal application. 7. Copy & paste this and hit enter: cd Library/Application\ Support/Steam/SteamApps/common/7\ Days\ To\ Die 8. Copy & paste this and hit enter: chmod u+x run_bepinex.sh 9. You have successfuly installed Undead Legacy. Starting Undead Legacy 1. Open the Terminal application. 2. Copy & paste this and hit enter: cd Library/Application\ Support/Steam/SteamApps/common/7\ Days\ To\ Die 3. Copy & paste this and hit enter: ./run_bepinex.sh 3.1 It may take a few moments till the game starts. 3.2 Don't close the Terminal window as long as the game runs. 3.3 macOS might deny to run the command due to security reasons. (Thanks to Spladow for mentioning this!) 3.3.1 Go to "System Preferences > Security and Privacy" and click on the "General" tab. 3.3.2 Near the bottom, you should see an option where it lets you override the security concern for bepines.sh. 3.3.3 Return to Terminal and run bepinex.sh. This time it should launch successfully. 4. Have fun. Edited March 30, 2023 by Anarath (see edit history) 3 Link to comment Share on other sites More sharing options...
Pcemakr Posted July 15, 2022 Share Posted July 15, 2022 I'm not sure how to get this to work. I've used the mod launcher but everytime I try to play it just keeps running can't load errors. Any help would be appreciated. Link to comment Share on other sites More sharing options...
Canute Posted July 15, 2022 Share Posted July 15, 2022 Be sure you don't use the old modlauncher version 2.x Check the instruction there. https://ul.subquake.com/download Link to comment Share on other sites More sharing options...
CaptainKlums Posted July 15, 2022 Share Posted July 15, 2022 Hey Subquake, not asking for a release date but i was wondering if you could enlighten us a little though, will it take rather week or are we talking about months? Link to comment Share on other sites More sharing options...
Subquake Posted July 15, 2022 Author Share Posted July 15, 2022 9 minutes ago, CaptainKlums said: Hey Subquake, not asking for a release date but i was wondering if you could enlighten us a little though, will it take rather week or are we talking about months? I'd be happy if I could get it ready sometime this month, but don't get your hopes up, there's quite a bit of labor intensive work with this one, plus some bugs took longer than expected to fix =/ 2 Link to comment Share on other sites More sharing options...
RWBYRose500 Posted July 16, 2022 Share Posted July 16, 2022 Hey, is there any way to use the resource stacking from Art of Mining Vol. 5? or is that essentially disabled? I haven't seen the ability to make stacks of anything in my screwing around in creative mode and idk if that's on purpose to stop the quick XP or if it's just something you'd want to work on. Link to comment Share on other sites More sharing options...
Subquake Posted July 16, 2022 Author Share Posted July 16, 2022 5 hours ago, RWBYRose500 said: Hey, is there any way to use the resource stacking from Art of Mining Vol. 5? or is that essentially disabled? I haven't seen the ability to make stacks of anything in my screwing around in creative mode and idk if that's on purpose to stop the quick XP or if it's just something you'd want to work on. Bundles are removed in UL and those books currently don't do anything and are placeholders for something else Link to comment Share on other sites More sharing options...
Pcemakr Posted July 17, 2022 Share Posted July 17, 2022 On 7/15/2022 at 3:38 AM, Canute said: Be sure you don't use the old modlauncher version 2.x Check the instruction there. https://ul.subquake.com/download Thank you. I finally got it to work and it's loading the new world now. I'm super excited about this mod. 1 Link to comment Share on other sites More sharing options...
Subquake Posted July 18, 2022 Author Share Posted July 18, 2022 3 Link to comment Share on other sites More sharing options...
Arma Rex Posted July 19, 2022 Share Posted July 19, 2022 I can't believe I've never seen this overhaul until today, a six year old mod no less! This looks great, I can't wait to try it soon. 1 Link to comment Share on other sites More sharing options...
Tobs Posted July 20, 2022 Share Posted July 20, 2022 On 7/10/2022 at 6:45 PM, Loftus said: Thanks, but I am actually not currently using your mod. I have many times in the past, this time I am on DF. Hard-coded = not possible to change? Hardcoded means that you cant change it yourself by edit the mod files. Ofc subquake can remove it, but to my understanding he needs it. Hope my comment helps Link to comment Share on other sites More sharing options...
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