Popsicleman Posted January 27, 2021 Share Posted January 27, 2021 (edited) EDIT : I figured it out. It’s experimental version, I downloaded the stable ones. Hi, is version 2.2.67 not available yet? I tried downloading from both here and subquake’s site then overwrite everything in my game folder, but the build shows on my game main menu is still 2.2.65. Edited January 27, 2021 by Popsicleman (see edit history) Link to comment Share on other sites More sharing options...
Subquake Posted January 28, 2021 Author Share Posted January 28, 2021 Working on a completely new trap type 4 Link to comment Share on other sites More sharing options...
Canute Posted January 28, 2021 Share Posted January 28, 2021 Electic powered spikes, nice ! 🙂 Does the trap get damaged while it works or does it just use power ? And what do you think about some ignite trap, gas fueled and electric triggered ? 🙂 1 Link to comment Share on other sites More sharing options...
Subquake Posted January 28, 2021 Author Share Posted January 28, 2021 1 hour ago, Canute said: Electic powered spikes, nice ! 🙂 Does the trap get damaged while it works or does it just use power ? And what do you think about some ignite trap, gas fueled and electric triggered ? 🙂 It takes damage just like the blade trap when it deals damage, ignition traps are planned Link to comment Share on other sites More sharing options...
Cernwn Posted January 31, 2021 Share Posted January 31, 2021 (edited) Thanks for making such an awesome modpack/overhaul Subquake! Yes to retractable spikes (mechanical or powered), as they've been a staple in action-adventure films and Fortnite for quite a while now. Better hope the zeds don't get a mutation and start shooting poisonous quills at us players. Would be sick to see a modified version of the spider zombie with these... Edited January 31, 2021 by Cernwn (see edit history) Link to comment Share on other sites More sharing options...
Blxckdreadful Posted February 2, 2021 Share Posted February 2, 2021 I dont know if its just on the experimental update, because I havent noticed this on the stable one but, knife kills through bleed doesn't give exp after respawning. Even after restarting the game and all that, does anyone have an idea how to fix this? Link to comment Share on other sites More sharing options...
mikey33rs Posted February 2, 2021 Share Posted February 2, 2021 Hi all, again with a question: Where do you all dig/look for zinc ore? Got one somewhere but not sure where. Trying to craft some brass. And also what to destroy to get some polymer? Loot, blinds, plastic trash can's... anything else more common? Thank you all in advance mikey Link to comment Share on other sites More sharing options...
Subquake Posted February 4, 2021 Author Share Posted February 4, 2021 Working on a QoL feature, that will show target active buffs under the health bar 2 Link to comment Share on other sites More sharing options...
CovertOrreo Posted February 5, 2021 Share Posted February 5, 2021 (edited) So new user to UL , I downloaded and followed the instructions on the UL homepage but when I run the program I keep getting a crash. It will make the map then it will open a unity badge and give a progress bar below that then it says it crashes please close program. I have the logs but I am kind of confused as to the cause. Only thing I can think of is my steam is set to latest experimental so 19.4 but the mod I downloaded is 2.2.71 it says latest exp 19.3 could this be the issue and if I set my steam betas to stable 19.3 should this solve the issue? So 2 different computers tried both latest experimental and 19.3 stable as well as both versions of Undead Legacy from the website and everytime it crashes. Edited February 5, 2021 by CovertOrreo Add to original (see edit history) Link to comment Share on other sites More sharing options...
Subquake Posted February 5, 2021 Author Share Posted February 5, 2021 (edited) 46 minutes ago, CovertOrreo said: So new user to UL , I downloaded and followed the instructions on the UL homepage but when I run the program I keep getting a crash. It will make the map then it will open a unity badge and give a progress bar below that then it says it crashes please close program. I have the logs but I am kind of confused as to the cause. Only thing I can think of is my steam is set to latest experimental so 19.4 but the mod I downloaded is 2.2.71 it says latest exp 19.3 could this be the issue and if I set my steam betas to stable 19.3 should this solve the issue? So 2 different computers tried both latest experimental and 19.3 stable as well as both versions of Undead Legacy from the website and everytime it crashes. You need to have 19.3 (b6) for the mod to work, it's version specific, you can't run it on A19.4, also disable EAC (Easy AntiCheat) Edited February 5, 2021 by Subquake (see edit history) Link to comment Share on other sites More sharing options...
ourbed Posted February 5, 2021 Share Posted February 5, 2021 There are serious bugs in the backpack sorting, and the items will be deleted. Steps: Press L to lock the items, then click twice to sort by name. Link to comment Share on other sites More sharing options...
Subquake Posted February 5, 2021 Author Share Posted February 5, 2021 (edited) 3 hours ago, ourbed said: There are serious bugs in the backpack sorting, and the items will be deleted. Steps: Press L to lock the items, then click twice to sort by name. Did you install the mod correctly onto a A19.3 (b6) clean and vanilla version of the game? Also make sure when updating, that ALL Undead Legacy files are copied over correctly. I just today updated my server from 2.2.65 to 2.2.72 and I cannot reproduce what you are saying, for me inventory slot locking works flawlessly and no items are deleted when sorted using either of 4 sort buttons. Edited February 5, 2021 by Subquake (see edit history) Link to comment Share on other sites More sharing options...
ourbed Posted February 6, 2021 Share Posted February 6, 2021 10 hours ago, Subquake said: Did you install the mod correctly onto a A19.3 (b6) clean and vanilla version of the game? Also make sure when updating, that ALL Undead Legacy files are copied over correctly. I just today updated my server from 2.2.65 to 2.2.72 and I cannot reproduce what you are saying, for me inventory slot locking works flawlessly and no items are deleted when sorted using either of 4 sort buttons. Thanks for your reply, I probably found out where the problem is. When I use the Chinese version of the game client, the problem I said will occur. Switch to the English client and everything is OK. It seems that there is a problem with the name sorting algorithm for non-English item names? Link to comment Share on other sites More sharing options...
chikorina Posted February 6, 2021 Share Posted February 6, 2021 3 hours ago, ourbed said: Thanks for your reply, I probably found out where the problem is. When I use the Chinese version of the game client, the problem I said will occur. Switch to the English client and everything is OK. It seems that there is a problem with the name sorting algorithm for non-English item names? Confirmed with Japanese as well. I tried it with everything I got out of the Bug-out Bag. I locked several of the items, and pressed the sort by name button. Everything that wasn't locked disappeared except for the T shirt, which was translated Tシャツ, it remained because the name started with the letter "T". Link to comment Share on other sites More sharing options...
Subquake Posted February 6, 2021 Author Share Posted February 6, 2021 54 minutes ago, chikorina said: Confirmed with Japanese as well. I tried it with everything I got out of the Bug-out Bag. I locked several of the items, and pressed the sort by name button. Everything that wasn't locked disappeared except for the T shirt, which was translated Tシャツ, it remained because the name started with the letter "T". Thank you for this crucial information, after closer examination of the issue, I was able to reproduce the issue and will be working on a fix for this! 1 Link to comment Share on other sites More sharing options...
Subquake Posted February 6, 2021 Author Share Posted February 6, 2021 @ourbed, @chikorina Just released 2.2.73 update in Experimental branch, try switching back to your languages and tell me if the fix works or not Link to comment Share on other sites More sharing options...
chikorina Posted February 6, 2021 Share Posted February 6, 2021 22 minutes ago, Subquake said: @ourbed, @chikorina Just released 2.2.73 update in Experimental branch, try switching back to your languages and tell me if the fix works or not Confirmed the fix in 2.2.73! Thank you😄 Link to comment Share on other sites More sharing options...
ourbed Posted February 6, 2021 Share Posted February 6, 2021 2 hours ago, Subquake said: @ourbed, @chikorina Just released 2.2.73 update in Experimental branch, try switching back to your languages and tell me if the fix works or not Confirmed the fix in 2.2.73! Thank you😄 Link to comment Share on other sites More sharing options...
NevStark Posted February 6, 2021 Share Posted February 6, 2021 (edited) Hi! How do I know if I have the latest stable version without downloading the file to check? Edit: and without launcher... Edited February 6, 2021 by NevStark (see edit history) Link to comment Share on other sites More sharing options...
mikey33rs Posted February 6, 2021 Share Posted February 6, 2021 Anyone know where or how to farm brass and scrap polymer? Link to comment Share on other sites More sharing options...
Subquake Posted February 7, 2021 Author Share Posted February 7, 2021 6 hours ago, mikey33rs said: Anyone know where or how to farm brass and scrap polymer? Scrap dukes for brass, make ore extractors that mine zinc and copper ore, that can be turned into brass. As for polymers, blinds and many other blocks give them, can't remember from top of my head. 8 hours ago, NevStark said: Hi! How do I know if I have the latest stable version without downloading the file to check? Edit: and without launcher... 2.2.65 is latest stable version, the UI will tell if an update for stable is available in the main menu under the mods logo. 2.2.74 is experimental branch and will go to stable sometime next week, I hope. 1 Link to comment Share on other sites More sharing options...
mikey33rs Posted February 7, 2021 Share Posted February 7, 2021 12 hours ago, Subquake said: Scrap dukes for brass, make ore extractors that mine zinc and copper ore, that can be turned into brass. As for polymers, blinds and many other blocks give them, can't remember from top of my head. Does is matter where to place ore extractor? Or just anywhere on the soil? Link to comment Share on other sites More sharing options...
Subquake Posted February 8, 2021 Author Share Posted February 8, 2021 5 hours ago, mikey33rs said: Does is matter where to place ore extractor? Or just anywhere on the soil? Currently it doesn't matter, could be on the roof of a building... they will be reworked later, but as of now, it doesn't matter... Link to comment Share on other sites More sharing options...
Kahlas Posted February 10, 2021 Share Posted February 10, 2021 So I noticed in the experimental patch notes that you updated a lot of prefabs. Quote Updated Prefabs: Gas Stations 1, 2, 3, 4, 5, 6, 7, 8, Hardware Store 1, Pharmacy Store 1, Electronics Store 1, Book Store 2, All Traders, Higashi, Red Mesa, Factory 1, 2; Business Strip 2, Club 1, Bar 1 Will this update on the prefabs require a map restart to see the changes? Link to comment Share on other sites More sharing options...
Subquake Posted February 10, 2021 Author Share Posted February 10, 2021 4 hours ago, Kahlas said: So I noticed in the experimental patch notes that you updated a lot of prefabs. Will this update on the prefabs require a map restart to see the changes? Either a quest would reset it to the new variant, going to an unexplored chunk of the map or yes a reset. Otherwise you'll see whatever you see now, without changes. Link to comment Share on other sites More sharing options...
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