schwanz9000 Posted September 25 Share Posted September 25 16 hours ago, Grimace521 said: Interesting that they made the leather fist wraps use cloth instead. I play with fists/fortitude a lot so that should make early game a bit easier start, though now the original appearance of the wraps wouldn't make much sense since they look like leather belts or strips and i didn't see anything about the model being changed sooo was the model changed for leather fist wraps or is it just the recipe? They are Knuckle Wraps. The icon and in-game models are made out of cloth belts. 2 Link to comment Share on other sites More sharing options...
Kostyan4ik Posted September 25 Share Posted September 25 There is a bug, the bonus from the farmer's armor kit says 0 Link to comment Share on other sites More sharing options...
bdubyah Posted September 25 Share Posted September 25 6 minutes ago, Kostyan4ik said: There is a bug, the bonus from the farmer's armor kit says 0 2 Link to comment Share on other sites More sharing options...
Space4Ace Posted September 25 Share Posted September 25 4 hours ago, Zooxss said: Can you guys add: 1. Radiated Zombie Warg and Radiated Zombie Bear 2. Roaming Pack of Zombie Warg and Zombie Bear 3 Burned/Burning Zombie Wag 4. Burned / Burning Zombie Bear How about adding Throphy with this - its much more satisfying to put the head on the wall Also the Horde Nights need a Boss Cmon guys What do you mean by zombie warg? Do you mean the Dire Wolf? 1 Link to comment Share on other sites More sharing options...
Jay_ombie Posted September 25 Share Posted September 25 Just wondering if any one got this when for instance placing a bed roll : Link to comment Share on other sites More sharing options...
Abnormal Zombie Posted September 25 Share Posted September 25 For console could you guys please add better customization for button mapping? Currently there is no way to -instantly- switch to a dedicated hotbar item (quick swap via d-pad left isn't reliable), and using the quick-select wheel makes us vulnerable by stopping our movement. I want to bind hotbar slots to buttons, even if I have to lose other functionality. Please 🙏 Also, I wrote this post for you guys which I believe would improve QOL for console users and all users, although it is a read. Some points have gotten criticism, but many I believe are valid: Link to comment Share on other sites More sharing options...
KirillWright Posted September 25 Share Posted September 25 I would like to see in the game: radioactive versions of animals: dogs, wolves, bears. Separately radioactive demolisher😎 1 Link to comment Share on other sites More sharing options...
Adam the Waster Posted September 26 Share Posted September 26 10 hours ago, schwanz9000 said: Dang it! Too many things going on and it slipped through. I'll make a task now to ask about adding them. My man! Good luck bro! Link to comment Share on other sites More sharing options...
Naireem Posted September 26 Share Posted September 26 Any news on this bug? Bug. I want to sell to my beloved vending machine Link to comment Share on other sites More sharing options...
n2n1 Posted September 26 Share Posted September 26 (edited) 23 hours ago, stallionsden said: any mod that affects texture that is a dll will just have to be fixed for b14 exp .... hmmm..... maybe i didn't understand because of the translation.... but, do you want to say that mods just have to take into account the innovations from B14 ? i.e. is this not a bug? in that case it would be nice to know the new rules for using custom assets so that modders can continue. Edited September 26 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
stallionsden Posted September 26 Share Posted September 26 2 hours ago, n2n1 said: .... hmmm..... maybe i didn't understand because of the translation.... but, do you want to say that mods just have to take into account the innovations from B14 ? i.e. is this not a bug? in that case it would be nice to know the new rules for using custom assets so that modders can continue. Ofc modders have to factor in changes each alpha or update. Not a bug either side tho just something must a been fixed or changed in the code that caused the mod causing that nre/issue. 1 Link to comment Share on other sites More sharing options...
Adam the Waster Posted September 26 Share Posted September 26 16 hours ago, KirillWright said: I would like to see in the game: radioactive versions of animals: dogs, wolves, bears. Separately radioactive demolisher😎 I would love feral and radioactive zombies wolfs, dogs, bear and demos. Too bad zombie bears don't spawn on blood moons 1 Link to comment Share on other sites More sharing options...
vergilsparda Posted September 26 Share Posted September 26 On 9/24/2024 at 8:32 PM, Grimace521 said: Interesting that they made the leather fist wraps use cloth instead. I play with fists/fortitude a lot so that should make early game a bit easier start, though now the original appearance of the wraps wouldn't make much sense since they look like leather belts or strips and i didn't see anything about the model being changed sooo was the model changed for leather fist wraps or is it just the recipe? It's one of these belts: Only the leather wraps in game have double belt loop holes instead of whatever that one is called ( I can't remember its name unfortunately): (image from here) Never made sense to me why they were crafted with leather when the first person model is very much that tight-woven cotton/hemp material. I'm glad they changed it! Makes getting knuckle wraps a little easier, as if a brawling build wan;tt already difficult to start out with when you're a magnet for getting hit lol. 2 Link to comment Share on other sites More sharing options...
DocRussel Posted September 26 Share Posted September 26 It looks more like a canteen belt. 2 Link to comment Share on other sites More sharing options...
n2n1 Posted September 26 Share Posted September 26 4 hours ago, stallionsden said: Ofc modders have to factor in changes each alpha or update. Not a bug either side tho just something must a been fixed or changed in the code that caused the mod causing that nre/issue. of course, we modders, understand that it is necessary to follow the changes in the main code.... but does anyone know how to do this? or maybe it was announced somewhere? I want to have to factor in changes, but i did not find any mention of changes in the changelogs Link to comment Share on other sites More sharing options...
Javabean867 Posted September 26 Share Posted September 26 57 minutes ago, n2n1 said: of course, we modders, understand that it is necessary to follow the changes in the main code.... but does anyone know how to do this? or maybe it was announced somewhere? I want to have to factor in changes, but i did not find any mention of changes in the changelogs Basically you have to go into your mod, and trouble shoot it. The Fun Pimps aren't going to release the code change log. Although they probably have notes in the code itself. But they are really under no obligation to let modders know what changed. TFP make the changes to the code, and the modders come in and make the necessary changes to the mods. 1 Link to comment Share on other sites More sharing options...
SheepMaiden Posted September 26 Share Posted September 26 Okay good. Look forward to these. Link to comment Share on other sites More sharing options...
n2n1 Posted September 26 Share Posted September 26 (edited) 53 minutes ago, Javabean867 said: Basically you have to go into your mod, and trouble shoot it. thanks cap... it may be difficult to understand through a translator, but I'm just asking - if anyone has solved this problem or maybe there is a description of a new way to load user resources somewhere, because the old one doesn't work. I'm not even talking about developers at all... Edited September 26 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
bdubyah Posted September 26 Share Posted September 26 18 minutes ago, n2n1 said: thanks cap... it may be difficult to understand through a translator, but I'm just asking - if anyone has solved this problem or maybe there is a description of a new way to load user resources somewhere, because the old one doesn't work. I'm not even talking about developers at all... My assets load just fine. It's likely just any dll mods are broken and those are causing issues. Dan's error might be from some custom dll he is using. 1 Link to comment Share on other sites More sharing options...
FramFramson Posted September 26 Share Posted September 26 (edited) On 9/25/2024 at 7:49 AM, ChaseNum said: I highly agree. T6 is a hard enough quest that it should be at least the one way to get max quality stuff as loot and that would be enough for me. Yeah, removing Q6 items from loot entirely feels pretty wrong, NGL. Give me a reason to be excited! Yet another odd change to fix with a mod, sigh. Edited September 26 by FramFramson (see edit history) Link to comment Share on other sites More sharing options...
Adam the Waster Posted September 26 Share Posted September 26 6 minutes ago, FramFramson said: Yeah, removing Q6 items from loot entirely feels pretty wrong, NGL. Give me a reason to be excited! Yet another odd change to fix with a mod, sigh. Yeah I don't like it it should be like stupid rare tho 1 Link to comment Share on other sites More sharing options...
Riamus Posted September 26 Share Posted September 26 56 minutes ago, n2n1 said: thanks cap... it may be difficult to understand through a translator, but I'm just asking - if anyone has solved this problem or maybe there is a description of a new way to load user resources somewhere, because the old one doesn't work. I'm not even talking about developers at all... You might want to bring up the question in the mods discussion and requests forum. You will find more modders there who might not be looking here and may be able to help. Link to comment Share on other sites More sharing options...
n2n1 Posted September 26 Share Posted September 26 1 hour ago, Riamus said: You might want to bring up the question in the mods discussion and requests forum. You will find more modders there who might not be looking here and may be able to help. Yes, i have already puzzle out the problem thanks to the answer of "bdubyah". It is very good that he did without philosophical reasoning about who owes what 😉 Link to comment Share on other sites More sharing options...
HB_H4wk Posted September 27 Share Posted September 27 Oh happy Joy Joy another Bloodmoons trailer dropped... 2 Link to comment Share on other sites More sharing options...
Adam the Waster Posted September 27 Share Posted September 27 18 minutes ago, HB_H4wk said: Oh happy Joy Joy another Bloodmoons trailer dropped... Yeah..... anyways 7dtd But they showed a skeleton!!!! 2 Link to comment Share on other sites More sharing options...
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