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War of the Walkers mod


dwallorde

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NRE while creeping around a POI. 5.1 with bigger backpack mod.

 

2017-10-01T13:44:08 612.667 INF Spawning sleeper zombie from sleeperHordeStageGS2
2017-10-01T13:44:35 639.195 INF Time: 10.32m FPS: 47.54 Heap: 1341.0MB Max: 1536.1MB Chunks: 756 CGO: 607 Ply: 1 Zom: 3 Ent: 10 (17) Items: 0 CO: 1 RSS: 7239.5MB
NullReferenceException: Object reference not set to an instance of an object
 at ItemActionRanged.getDamageBlock (.ItemActionDataRanged _actionData) [0x00000] in <filename unknown>:0 
 at ItemActionRanged.fireShot (Int32 _shotIdx, .ItemActionDataRanged _actionData) [0x00000] in <filename unknown>:0 
 at ItemActionRanged.ExecuteAction (.ItemActionData _actionData, Boolean _bReleased) [0x00000] in <filename unknown>:0 
 at EntityAlive.Attack (Boolean _bAttackReleased) [0x00000] in <filename unknown>:0 
 at UAI.UAITaskAttackTargetEntity.Update (UAI.Context _context) [0x00000] in <filename unknown>:0 
 at UAI.UAIBase.GH (UAI.Context ) [0x00000] in <filename unknown>:0 
 at UAI.UAIBase.Update (UAI.Context _context) [0x00000] in <filename unknown>:0 
 at EntityAlive.updateTasks () [0x00000] in <filename unknown>:0 
 at EntityAlive.OnUpdateLive () [0x00000] in <filename unknown>:0 
 at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0 
 at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0 
 at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0 
 at GameManager.BC () [0x00000] in <filename unknown>:0 
 at GameManager.Update () [0x00000] in <filename unknown>:0 

(Filename:  Line: -1)

 

Edit: A smidge more info. Installed on top of a freshly verified copy of the base game, and started a brand new MP random game using a seed I've never used before.

Edited by jerwa (see edit history)
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Seems to be, thats what I am using.

 

- - - Updated - - -

 

Couple of things...

 

( 1 )

 

Got errors at different times :

7_Days_To_Die_2017_10_01_19_34_51_955.png

7_Days_To_Die_2017_10_01_21_09_30_376.png

7_Days_To_Die_2017_10_01_21_14_22_440.png

 

 

 

( 2 )

 

Also when right clicking with Scrap Iron Axe to upgrade a door, unless I am missing something it kept on cycling fixing it, down grading it to fixing it again. Keeps doing this continuously.

 

( 3 )

 

NPC, attack animation doesn't work, and weapons are positioned incorrectly.

7_Days_To_Die_2017_10_01_20_57_23_104.png

 

( 4 )

 

POI not sure if it is correct ?

7_Days_To_Die_2017_10_01_20_48_54_049.png

7_Days_To_Die_2017_10_01_20_40_40_530.png

 

Was bascially half destroyed when found.

 

Found that halfly destroyed POI also in my map. Maybe it is valid.

 

Seed: StinkyBallz

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Server was spamming this error when I woke up, locked up the server and made a 1gb error log file. Currently investigating cause.

 

NullReferenceException: Object reference not set to an instance of an object
 at ItemActionRanged.OnHoldingUpdate (.ItemActionData _actionData) [0x00000] in <filename unknown>:0 
 at ItemClass.OnHoldingUpdate (.ItemInventoryData _data) [0x00000] in <filename unknown>:0 
 at Inventory.OnUpdate () [0x00000] in <filename unknown>:0 
 at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0 
 at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0 
 at GameManager.LX () [0x00000] in <filename unknown>:0 
 at GameManager.Update () [0x00000] in <filename unknown>:0 

(Filename:  Line: -1)

 

Edit: This is with EAC friendly install on fresh wipe.

 

EDIT2: SurvivorEMMA appears to be the cause of an NRE. I suspect this may be the issue.

 

EDIT3: SurvivorZoey appears to have no ammo

 

EDIT4: The problem appears to be that survivors and maybe bandits weapons are calling ammo types that don't exist.

 

So looking at it, the problem is actually with the gun they are using. The magazine is calling for NPC44magbullet but in items.xml its actually called 44magbulletbandit

 

 

Edit5: To fix this problem until Dwallorde pushes a patch, you can go to items.xml and find

<property name="Magazine_items" value="npc44MagBullet"/>

and replace with

<property name="Magazine_items" value="44MagBulletBandit"/>

Edited by The Lorax (see edit history)
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Good Day .. Jay_ombie

 

You did start a NEW Game with this update I hope ?? Just wondering

 

I made sure all old mod and save info was deleted in all folders. Before reinstalling his new v5.1 mod.

 

Greetings fellow gamer,

 

Yeah, always start a new game with updates and mods. Rule of thumb.

Edited by Jay_ombie (see edit history)
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V5.1.1 B51 Released (On Mod Launcher as Envul is down, will be updated when site is restored)

 

Change Log:

 

Added Paint Recipe using Household Chemicals and Dye

Fixed Missing Buff Icons on Screen

Fixed Mushroom Bear Stew Meat Recipe Meat Requirement

Changed Removed Meat Pie Item

Changed Food Balancing

Added Lighted Versions for Scrap, Kevlar, Iron, Steel and Tungsten Helmets

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yep your envul download but my mate the owner of our server has the same problem as soon as we log of with items in those slots not vanilla they are gone of we come back online

 

For bigger back pack, you'll need a version of the DLL for the dedicated too. Its a different DLL.

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This is just my view and by no means a negative remark.

 

I wonder with such a thought out slick immersive mod like this does it really need the NPC survivors/bandits etc. that just look, well broken. They do not always animate, they walk in circles and just look wrong with what the game engine/mod can do right now. I used to see similar and thought the same with the Starvation Mod when I played that in Alpha 15.

 

Otherwise the mod is a stroke of ingenuity and fun.

 

Also the GUI I noticed :

7_Days_To_Die_2017_10_02_17_06_07_237.png

 

Two secret stash icons together. ( both having the same stuff )

 

Was zombies able to climb onto buildings in Vanilla ?

 

7_Days_To_Die_2017_10_02_21_27_05_928.png

 

Just seem to be noticing it with this mod. Its kind of cool to be honest that you could be compromised from an unknown direction !

Edited by Jay_ombie (see edit history)
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