Zslayem22 Posted October 1, 2017 Share Posted October 1, 2017 What bigger back pack mod do we use Link to comment Share on other sites More sharing options...
jerwa Posted October 1, 2017 Share Posted October 1, 2017 (edited) NRE while creeping around a POI. 5.1 with bigger backpack mod. 2017-10-01T13:44:08 612.667 INF Spawning sleeper zombie from sleeperHordeStageGS2 2017-10-01T13:44:35 639.195 INF Time: 10.32m FPS: 47.54 Heap: 1341.0MB Max: 1536.1MB Chunks: 756 CGO: 607 Ply: 1 Zom: 3 Ent: 10 (17) Items: 0 CO: 1 RSS: 7239.5MB NullReferenceException: Object reference not set to an instance of an object at ItemActionRanged.getDamageBlock (.ItemActionDataRanged _actionData) [0x00000] in <filename unknown>:0 at ItemActionRanged.fireShot (Int32 _shotIdx, .ItemActionDataRanged _actionData) [0x00000] in <filename unknown>:0 at ItemActionRanged.ExecuteAction (.ItemActionData _actionData, Boolean _bReleased) [0x00000] in <filename unknown>:0 at EntityAlive.Attack (Boolean _bAttackReleased) [0x00000] in <filename unknown>:0 at UAI.UAITaskAttackTargetEntity.Update (UAI.Context _context) [0x00000] in <filename unknown>:0 at UAI.UAIBase.GH (UAI.Context ) [0x00000] in <filename unknown>:0 at UAI.UAIBase.Update (UAI.Context _context) [0x00000] in <filename unknown>:0 at EntityAlive.updateTasks () [0x00000] in <filename unknown>:0 at EntityAlive.OnUpdateLive () [0x00000] in <filename unknown>:0 at EntityNPC.OnUpdateLive () [0x00000] in <filename unknown>:0 at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0 at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0 at GameManager.BC () [0x00000] in <filename unknown>:0 at GameManager.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Edit: A smidge more info. Installed on top of a freshly verified copy of the base game, and started a brand new MP random game using a seed I've never used before. Edited October 1, 2017 by jerwa (see edit history) Link to comment Share on other sites More sharing options...
Bentoriuum Posted October 1, 2017 Share Posted October 1, 2017 Seems to be, thats what I am using. - - - Updated - - - Couple of things... ( 1 ) Got errors at different times : ( 2 ) Also when right clicking with Scrap Iron Axe to upgrade a door, unless I am missing something it kept on cycling fixing it, down grading it to fixing it again. Keeps doing this continuously. ( 3 ) NPC, attack animation doesn't work, and weapons are positioned incorrectly. ( 4 ) POI not sure if it is correct ? Was bascially half destroyed when found. Found that halfly destroyed POI also in my map. Maybe it is valid. Seed: StinkyBallz Link to comment Share on other sites More sharing options...
gpcstargate Posted October 1, 2017 Share Posted October 1, 2017 Good Day .. Jay_ombie You did start a NEW Game with this update I hope ?? Just wondering I made sure all old mod and save info was deleted in all folders. Before reinstalling his new v5.1 mod. Link to comment Share on other sites More sharing options...
Zslayem22 Posted October 1, 2017 Share Posted October 1, 2017 Where did you go to get that mod ? Link to comment Share on other sites More sharing options...
The Lorax Posted October 2, 2017 Share Posted October 2, 2017 (edited) Server was spamming this error when I woke up, locked up the server and made a 1gb error log file. Currently investigating cause. NullReferenceException: Object reference not set to an instance of an object at ItemActionRanged.OnHoldingUpdate (.ItemActionData _actionData) [0x00000] in <filename unknown>:0 at ItemClass.OnHoldingUpdate (.ItemInventoryData _data) [0x00000] in <filename unknown>:0 at Inventory.OnUpdate () [0x00000] in <filename unknown>:0 at EntityAlive.OnUpdateEntity () [0x00000] in <filename unknown>:0 at World.TickEntities (Single _partialTicks) [0x00000] in <filename unknown>:0 at GameManager.LX () [0x00000] in <filename unknown>:0 at GameManager.Update () [0x00000] in <filename unknown>:0 (Filename: Line: -1) Edit: This is with EAC friendly install on fresh wipe. EDIT2: SurvivorEMMA appears to be the cause of an NRE. I suspect this may be the issue. EDIT3: SurvivorZoey appears to have no ammo EDIT4: The problem appears to be that survivors and maybe bandits weapons are calling ammo types that don't exist. So looking at it, the problem is actually with the gun they are using. The magazine is calling for NPC44magbullet but in items.xml its actually called 44magbulletbandit Edit5: To fix this problem until Dwallorde pushes a patch, you can go to items.xml and find <property name="Magazine_items" value="npc44MagBullet"/> and replace with <property name="Magazine_items" value="44MagBulletBandit"/> Edited October 2, 2017 by The Lorax (see edit history) Link to comment Share on other sites More sharing options...
legendfire77 Posted October 2, 2017 Share Posted October 2, 2017 Hi dwallorde, thanks for the update, I was really looking forward to playing it, what would be the correct order to install it ?, I would like to have everything, backpack and big minibike. First it would be EAC Friendly and then the Bigger Backpack ?. Greetings. Link to comment Share on other sites More sharing options...
The Lorax Posted October 2, 2017 Share Posted October 2, 2017 @legendfire77. Just download and copy over the files from the bigger backpack mod. Make sure you disable each otherwise you will get a black screen when you try to launch the game. Link to comment Share on other sites More sharing options...
legendfire77 Posted October 2, 2017 Share Posted October 2, 2017 thank you The Lorax Link to comment Share on other sites More sharing options...
Jay_ombie Posted October 2, 2017 Share Posted October 2, 2017 (edited) Good Day .. Jay_ombie You did start a NEW Game with this update I hope ?? Just wondering I made sure all old mod and save info was deleted in all folders. Before reinstalling his new v5.1 mod. Greetings fellow gamer, Yeah, always start a new game with updates and mods. Rule of thumb. Edited October 2, 2017 by Jay_ombie (see edit history) Link to comment Share on other sites More sharing options...
Smudge Posted October 2, 2017 Share Posted October 2, 2017 i have just tried to download the latest version using the link provided but the page keeps saying 504 gateway time-out. Thought i'd let you know if you were not aware. Link to comment Share on other sites More sharing options...
Liesel Weppen Posted October 2, 2017 Share Posted October 2, 2017 I could provide another downloadsource, but i'm not sure if dwallorde wants this. Does it work now on dedicated servers or is there still something missing for dedis? Some people complained about we might need a different dll for servers? Whats the issue there? Link to comment Share on other sites More sharing options...
GBMoore Posted October 2, 2017 Share Posted October 2, 2017 Also getting the 504 Gateway Error when trying to download the Bigger Backpack. Anyone got a fix on this yet or advice? Thanks Link to comment Share on other sites More sharing options...
dwallorde Posted October 2, 2017 Author Share Posted October 2, 2017 V5.1.1 B51 Released (On Mod Launcher as Envul is down, will be updated when site is restored) Change Log: Added Paint Recipe using Household Chemicals and Dye Fixed Missing Buff Icons on Screen Fixed Mushroom Bear Stew Meat Recipe Meat Requirement Changed Removed Meat Pie Item Changed Food Balancing Added Lighted Versions for Scrap, Kevlar, Iron, Steel and Tungsten Helmets Link to comment Share on other sites More sharing options...
Boesergolf Posted October 2, 2017 Share Posted October 2, 2017 Backpack mod is making problems if you relog with items in in they are gone and youre only able to use the vanilla slots Link to comment Share on other sites More sharing options...
dwallorde Posted October 2, 2017 Author Share Posted October 2, 2017 Backpack mod is making problems if you relog with items in in they are gone and youre only able to use the vanilla slots You download the bigger bag mod from here right? I'm playing it and works fine. Link to comment Share on other sites More sharing options...
Boesergolf Posted October 2, 2017 Share Posted October 2, 2017 yep your envul download but my mate the owner of our server has the same problem as soon as we log of with items in those slots not vanilla they are gone of we come back online Link to comment Share on other sites More sharing options...
sphereii Posted October 2, 2017 Share Posted October 2, 2017 yep your envul download but my mate the owner of our server has the same problem as soon as we log of with items in those slots not vanilla they are gone of we come back online For bigger back pack, you'll need a version of the DLL for the dedicated too. Its a different DLL. Link to comment Share on other sites More sharing options...
The Lorax Posted October 2, 2017 Share Posted October 2, 2017 (edited) @Dwallorde, did this patch address the NRE issue with survivors? I posted some info a few comments back Edited October 2, 2017 by The Lorax (see edit history) Link to comment Share on other sites More sharing options...
Boesergolf Posted October 2, 2017 Share Posted October 2, 2017 where do we get this dll envul is still down ? Link to comment Share on other sites More sharing options...
Liesel Weppen Posted October 2, 2017 Share Posted October 2, 2017 (edited) You can get 5.1.0 here: http://www.buuuh.de/download/war-of-the-walkers-mod-v401-experimental-56-387.zip But i can't download 5.1.1 myself until envul is back online. Update: 5.5.1: http://www.buuuh.de/download/war-of-the-walkers-mod-v401-experimental-56-730.zip BigBackpack: http://www.buuuh.de/download/war-of-the-walkers-mod-v510-b49-_bbm-46.zip Edited October 2, 2017 by Liesel Weppen (see edit history) Link to comment Share on other sites More sharing options...
Dr Skylizard Posted October 2, 2017 Share Posted October 2, 2017 Tailors Workstation - - - Updated - - - Thanks for the kind words. It means a lot Perfect! Looks like it's Twine hunting time. Link to comment Share on other sites More sharing options...
Jay_ombie Posted October 2, 2017 Share Posted October 2, 2017 (edited) This is just my view and by no means a negative remark. I wonder with such a thought out slick immersive mod like this does it really need the NPC survivors/bandits etc. that just look, well broken. They do not always animate, they walk in circles and just look wrong with what the game engine/mod can do right now. I used to see similar and thought the same with the Starvation Mod when I played that in Alpha 15. Otherwise the mod is a stroke of ingenuity and fun. Also the GUI I noticed : Two secret stash icons together. ( both having the same stuff ) Was zombies able to climb onto buildings in Vanilla ? Just seem to be noticing it with this mod. Its kind of cool to be honest that you could be compromised from an unknown direction ! Edited October 2, 2017 by Jay_ombie (see edit history) Link to comment Share on other sites More sharing options...
Boesergolf Posted October 2, 2017 Share Posted October 2, 2017 ah thx guys we got it working now Link to comment Share on other sites More sharing options...
KLOWN Posted October 2, 2017 Share Posted October 2, 2017 ya lol the AI is funny i was running around saving them from the Zs last night it was fun try it out Link to comment Share on other sites More sharing options...
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