Viracon Posted September 2, 2018 Share Posted September 2, 2018 No no the bags are bigger thats normal, thats intended. What i mean is the UI normally. The toolbelt, the navigation, health bar, they are all much much bigger then they should be. Link to comment Share on other sites More sharing options...
Cynyr Posted September 2, 2018 Share Posted September 2, 2018 Hi, great mode I really enjoy it. I have a question is it possible to change the color of the crosshair with something more visible, like full white, green or blue? Link to comment Share on other sites More sharing options...
Xeph Posted September 2, 2018 Share Posted September 2, 2018 (edited) Howdy, The beaker isn't craftable and isn't in the loot tables. How are they normally acquired? Cheers I was curious about this too, in 115 levels I had not looted even one beaker. I ended up maxing my stash perk with traders, and eventually found 3 beakers to buy. - - - Updated - - - Also, A leather tanning book seems really difficult to find. 115 levels in and not one that I've found to loot or in a trader. Anyone have any advice for that? Edit: Ironically, the moment I logged on to the game after I made the comment about the leather tanning book, I actually found one in the bookcase. I should have jinxed myself sooner. lol Edited September 2, 2018 by Xeph (see edit history) Link to comment Share on other sites More sharing options...
Scyris Posted September 3, 2018 Share Posted September 3, 2018 I like this mod though I feel the price of the mod added ammo needs to be reduced to be more inline with the vanilla ammo. Its resale value is just too high. Link to comment Share on other sites More sharing options...
Crookedtube Posted September 3, 2018 Share Posted September 3, 2018 My wife and I just started a server with WOTW mod (bluefang, super easy setup). I have 1050 hours in 7DTD and have played Ravenhearst mod, vanilla, off and on for a few years. All of this to say that I think WOTW gets the skill / adventure balance exactly right for my play style. Well done! This should keep us busy until Alpha 17 drops Link to comment Share on other sites More sharing options...
Scyris Posted September 3, 2018 Share Posted September 3, 2018 My wife and I just started a server with WOTW mod (bluefang, super easy setup). I have 1050 hours in 7DTD and have played Ravenhearst mod, vanilla, off and on for a few years. All of this to say that I think WOTW gets the skill / adventure balance exactly right for my play style. Well done! This should keep us busy until Alpha 17 drops I agree, it adds depth to it, but doesn't make everything feel like a total slog. Had to be a bit more picky with skill points, like focusing on one melee weapon and one ranged weapon type. There a way to get extra skill points? Beside challenge quests. Link to comment Share on other sites More sharing options...
Blazer777 Posted September 4, 2018 Share Posted September 4, 2018 question guys i was on mod the other day and for no apparent reason i died no bleeding effect or damage just died out of thin air and couldnt find any reason in the log files either why i died Link to comment Share on other sites More sharing options...
gpcstargate Posted September 4, 2018 Share Posted September 4, 2018 (edited) @dwallorde I've been playing "5.3 - 14 day Horde" for a bit and I just notice when trying to wire up my shotgun turret .. that there is NO Wireless junction boxes anymore ……. Did you leave them out or not using them anymore?? It has been awhile since I last played, but I thought I remembered them in my last build. I do Know that there are couple of other modders that do use them and they are a Great add on to the game. Thank you for a great mod and I'm really Enjoying the New Play-thru and all the new stuff … the Old Gamer .. Edited September 5, 2018 by gpcstargate (see edit history) Link to comment Share on other sites More sharing options...
MigrantYeti Posted September 5, 2018 Share Posted September 5, 2018 Loot Nerfs? Hi Dwall, Love the new version so far, my brain literally burst when I found my first castle lol Did have a question though, seems like looting in general is much less than it used to be? Especially for example boxes with the cross on them that you had to break into used to drop crazy good stuff. Was the looting nerfed intentionally? Curious as to reasoning why, if so. Thanks so much for all your work for us nerds to have an awesome mod! Link to comment Share on other sites More sharing options...
Xeph Posted September 6, 2018 Share Posted September 6, 2018 I've got some immortal apple trees. They sit at 0/10, you can hack at them all day, and harvest infinite apples. Slap a chainsaw on and get 600 or so apples per minute. Link to comment Share on other sites More sharing options...
Blazer777 Posted September 6, 2018 Share Posted September 6, 2018 quiet zeph before he fixes it i did that XD JK Link to comment Share on other sites More sharing options...
Odetta Posted September 7, 2018 Share Posted September 7, 2018 When do the behemoths start showing up? Been playing forever waiting for them. 900 zombie kills, no deaths, playing on insane, Day 16 (120 min days) Link to comment Share on other sites More sharing options...
Sirophic Posted September 7, 2018 Share Posted September 7, 2018 How much Ram are you running in your Computer .. Hopefully at least **16 min for any modded game** Hi, yeah, I have 16Gb RAM installed. Link to comment Share on other sites More sharing options...
cpt.Hawk Posted September 8, 2018 Share Posted September 8, 2018 Is there any way I can play the mod without compopack? Link to comment Share on other sites More sharing options...
Xeph Posted September 8, 2018 Share Posted September 8, 2018 (edited) Protecting the Fort 2.0 challenge On the "Protecting the Fort 2.0" challenge, where you need to craft 10x Speed Traps, 10x Fire Speed Traps and 10x Exposive Speed Traps, the only crafting that does not count for me is the regular "Speed Traps". Does anyone else have this issue? Edited September 11, 2018 by Xeph (see edit history) Link to comment Share on other sites More sharing options...
jenniann Posted September 13, 2018 Share Posted September 13, 2018 anyone else having a problem with the longbow? You don't hold it properly and if you switch out to a tool or another weapon it looks like you are still holding an arrow. The only way i have found to fix it was to log back out and not use the longbow at all. Link to comment Share on other sites More sharing options...
Xeph Posted September 13, 2018 Share Posted September 13, 2018 (edited) Pausing game suddenly not working Day 143, out of nowhere, the pause function stopped working (on single player). I hit escape to pause the game. The WoTW Splash Screen comes up like it's normally does when you pause it, you see the options and exit buttons, but clicking them does nothing, and the game continues to be active (eg. clock continues, zombies walking around, etc). I can't exit out of it either (as clicking exit does nothing now), I have to Altf4 to leave the game. ----- Also, out of curiosity, I've never once encountered a bandit or survivor. Are there particular types of areas or POIs to look for them? Edited September 13, 2018 by Xeph (see edit history) Link to comment Share on other sites More sharing options...
BeeBeeBee Posted September 13, 2018 Share Posted September 13, 2018 Also, out of curiosity, I've never once encountered a bandit or survivor. Are there particular types of areas or POIs to look for them? I remember you used to see survivors a lot in the desert. Link to comment Share on other sites More sharing options...
Space4Ace Posted September 14, 2018 Share Posted September 14, 2018 I remember you used to see survivors a lot in the desert. I think they were removed... No? Link to comment Share on other sites More sharing options...
gpcstargate Posted September 14, 2018 Share Posted September 14, 2018 Day 143, out of nowhere, the pause function stopped working (on single player). I hit escape to pause the game. The WoTW Splash Screen comes up like it's normally does when you pause it, you see the options and exit buttons, but clicking them does nothing, and the game continues to be active (eg. clock continues, zombies walking around, etc). I can't exit out of it either (as clicking exit does nothing now), I have to Altf4 to leave the game. ----- Also, out of curiosity, I've never once encountered a bandit or survivor. Are there particular types of areas or POIs to look for them? If YOU READ THE Update Notes for 5.3.3 .. you will see survivors and Bandits REMOVED for Performance reason … (mainly due to they kept causing issues at the Trader.) Link to comment Share on other sites More sharing options...
Xeph Posted September 14, 2018 Share Posted September 14, 2018 If YOU READ THE Update Notes for 5.3.3 .. you will see survivors and Bandits REMOVED for Performance reason … (mainly due to they kept causing issues at the Trader.) Ok thank you, I must have missed those notes, I had just read the notes on post #1 where you download the V5.3.3(B58) r8.30.2018 Alpha 16.4 (b8) which state survivors and bandits. Kinda bummed! Link to comment Share on other sites More sharing options...
Zyamaia Posted September 15, 2018 Share Posted September 15, 2018 Anyone know of any good seeds for WOTW? The last few I've tried have had almost no traders, class halls and no major metropolis. A retirement center is a bonus but not required. Link to comment Share on other sites More sharing options...
mikey33rs Posted September 15, 2018 Share Posted September 15, 2018 On WotW 5.3 which I em using is 'dyingismymiddlename' seed and found like 5 Class traders (two of them really close on the open, rest in towns), retirement home really close and every town have class trader or regular trader, 4-5 daycare's, one or two crack-a-book towers and a lot of gym's. I love gyms and day care. And few ships of course. Al that in city close to me and first cities on each side from that central city. I would wish maybe more crack-a-book towers but its not bad. Link to comment Share on other sites More sharing options...
fr3ak4l Posted September 17, 2018 Share Posted September 17, 2018 Does anybody others also think the new 5.3 is to much nerfed on the progression? I'd always like the fun of nice progression, but now, a lot of class quests can't be done until a high game level is reached. And to level up the wooden club you need to player level 10. But leveling up with a wooden club of 50 takes forever because the zombies just wont die :-). Link to comment Share on other sites More sharing options...
halendor Posted September 18, 2018 Share Posted September 18, 2018 Hi First i want to say that i really like WotW mod, it feels more like vanilla 7 Days to Die should look. So i registered here on forum since i got some questions that i cannot find answer to (sorry for any grammar mistakes, my native language is Polish). My first question is about zombie spawning, i have no idea (i never went 60+ days in vanilla) if WotW mod changed something about this feature, but above 50 days i think zombies started spawning almost on top of my head. Sometimes they also spawn inside my very large base made in forest (they shouldn't be able to get inside yet they spawn like it is forest ground (i used flagstone block as base)). When i was working on my base i suddenly changed my camera to my back position and i've seen zombie spawning just in front of me (he was floating just a bit in air before he reached ground level). This is very annyoing and doesn't feel to me like feature, but bug. Second one is about updating WotW mod because i'm still on 5.3.0 version (B48 i think it was), i've seen there was wipe required for later versions so i guess i can't update if i want to play on 5.3.0 savegame? (or wipe was only about ability to see world generation changes?) Link to comment Share on other sites More sharing options...
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