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Version 1.0 (Alpha 22) Dev Diary


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Random offtopic thoughts. about q4, storms brewing

 

I just realized something about Blood Moon's. Its a combination of
Romero's dawn of the dead billboard, and Land of the dead. The thing
I like that was actually an unliked attempted feature was a smart
zombie. The scout is at least smart enough to call for backup, but,
dumb enough not to get out of harms way. But that seems to be the
limit of acceptability.

 

Console Inclusion Curiosity
For crossplay, is it limited to Cookie sheet maps in the worlds folder?
How will mods be used, as serverside downloads? They can't use dmt or a
mod loader, or xml edits or modsinfo directory or appended assets.
Consoles don't have a user directory structure, like pc. So will it be strictly
vanilla? Or are there plans for a secondary download of sorts and an
alternate directory structure to allow them the full experience?

 

Regarding the mode of DLC release and delivery and which direction the game
may take.
Wouldn't there need to be an overhaul of network or server services
in order to accommodate the massive throughput of data? I mean for gameplay,
not download. Presently this limits the game to a MORPG vs MMORPG. That would
make it a bit impractical to pass Gass, and as Meganoth pointed out,
they can't presently pass Gaas without offending a majority of players.
Either way I eagerly await the crossplay, and will purchase DlCs if they are

available.

 

4Sheetz to the Wind:devilish:

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20 minutes ago, 4sheetzngeegles said:

Random offtopic thoughts. about q4, storms brewing

 

I just realized something about Blood Moon's. Its a combination of
Romero's dawn of the dead billboard, and Land of the dead. The thing
I like that was actually an unliked attempted feature was a smart
zombie. The scout is at least smart enough to call for backup, but,
dumb enough not to get out of harms way. But that seems to be the
limit of acceptability.

 

Console Inclusion Curiosity
For crossplay, is it limited to Cookie sheet maps in the worlds folder?
How will mods be used, as serverside downloads? They can't use dmt or a
mod loader, or xml edits or modsinfo directory or appended assets.
Consoles don't have a user directory structure, like pc. So will it be strictly
vanilla? Or are there plans for a secondary download of sorts and an
alternate directory structure to allow them the full experience?

 

Regarding the mode of DLC release and delivery and which direction the game
may take.
Wouldn't there need to be an overhaul of network or server services
in order to accommodate the massive throughput of data? I mean for gameplay,
not download. Presently this limits the game to a MORPG vs MMORPG. That would
make it a bit impractical to pass Gass, and as Meganoth pointed out,
they can't presently pass Gaas without offending a majority of players.
Either way I eagerly await the crossplay, and will purchase DlCs if they are

available.

 

4Sheetz to the Wind:devilish:

The little that has been mentioned about consoles and mods was that it was up to negotiations with Sony and Microsoft.  The chance of mods that are not server side is almost zero.  The chance of server side mods is somewhat low (my opinion), but possible.  It depends if they can get that approved.  Since those are really no different than sharing maps, it could be possible.  As far as maps, they will be able to access random maps as well, and are getting RWG.

 

I don't know what you mean about more data needed.  Multiplayer in this game isn't really any different from any other game.  Most data is local.  You are just sending positional data and such back and forth.  Only the initial download of the map and game settings (including server side mods) is larger.  And server side mods are just XML, which isn't large.  For DLC downloads, it wouldn't be different from any other game with DLC, so not exactly a problem 

Edited by Riamus (see edit history)
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I was talking about the potential for the expansion to MMORPG, Is it the server

protocols or RIP or packet transfer that presently limits larger quantities of users?

It would no longer be just the processing client side because of the advanced hardware

now. So is all video processing client side? What sort of server specs would need to be met

to cut out some of the lag. example: myself and my friend 10 minutes apart, same isp different

gateway of course, using the server to play at midnight-ish on a work day. Rubberbanded and

moonwalked a lot.

 

myspeed.thumb.png.89b229136bd88abb626a5a2927fcc7f4.png

 

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22 hours ago, Grandpa Minion said:

 

 

Now that enough time has passed with Version 1.1... i am submitting the order for the current build to be moved to 1.2 STORMS BREWING branch for all players to enjoy.

 

EXPECTATION:

A) Version 1.1 moved to Version 1.2 STORMS BREWING branch immediately

B) All players STEAM, XBOX AND PS5 TO BE immediately combined to one branch to increase overall population of all servers 

C) An update notice sent to this forum notifying everyone when this well happen

 

As an active long time player of 7d2d with over 25000 hours logged... i hereby place this order effective immediately.

image.png.97ce212816442992275e85505e292be3.png

 

 

Are you demanding this to be done without even an experimental build? With that much time in the game you think you'd know how things work by now...

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On 11/7/2024 at 9:05 AM, HB_H4wk said:

Ahhh another Storm Trooper

hello.

i am not upset, purely asking for understanding - i am old and dont frequent the wider web.

what do you mean?

i remember seeing star wars when it first came out in the cinemas when on summer holiday with my parents and i cant imagine what your reference means.

Edited by NukemDed (see edit history)
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18 minutes ago, NukemDed said:

hello.

i am not upset, purely asking for understanding - i am old and dont frequent the wider web.

what do you mean?

i remember seeing star wars when it first came out in the cinemas when on summer holiday with my parents and i cant imagine what your reference means.

Storm Troopers miss ... a lot.  :)

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1 hour ago, bdubyah said:

Any info on the next update? Half way through November, is it still gonna make it this year?

From looking at the Steam database at 7 Days to Die History · SteamDB it seems like an experimental build is coming soon. Lots of testing going on so it means something good is about to happen. 😀

But of course... It's done when it's done!

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