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District Zero


Zilox

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General
- This is a sci-fi themed overhaul mod that aims to give the game new life. The world is overrun by rogue robots which have turned the zombies into cyborgs and the animals have gone extinct. It is inspired by Sci-Fi games such as Generation Zero and Detroit: Become Human.

 

Requirements
- 8GB of RAM or higher
- EAC must be OFF on the client and server

Download
- Azure: https://dev.azure.com/Zilox135/_git/DistrictZeroV2Stable

 

Discord Server
- Join the discord server: https://discord.gg/5HrpRdGxKd

 

Entities
- Many robot types have been added including Androids, Cyborgs, Mechs and Droids.

- All traders have also been replaced with new models to fit with the theme. 

 

Progression
- The skill tree has been reworked into 6 class-style perk trees, with an additional general perk tree added. Each class has a maximum of 5 levels, spending points into the main tree of each class will unlock the perks contained in that class, except for the general perk tree, which is free for all. The deep cuts perk has been reworded and renamed to Lethal Blade.

 

- Universal Perks - Universal perks contain a wide number of skills that one can learn.

- Empath - The Empath is widely known as an intellectual for their mental ability and charismatic nature. Governed weapons are rifles and stun batons.

- Cybernetician - The cybernetician specializes in the manufacture and repair of heavy duty weapons and robots. Increasing Cybernetician improves headshot damage with cybernetician governed weapons such as machine guns and knuckles.

- Cosmotech - The cosmotech specialises in the repair and creation of vehicles and salvage of materials. Governed weapons are clubs and shotguns.

- Exomedic - The exomedic specialises in fitness and treating injuries. Governed weapons are blades and handguns.

- Astrominer - The astrominer specialises in mining and resource extraction. Governed weapons are sledgehammers and explosives.

- Neonaut - The neonaut specialises in multiplanetary exploration and the discovery of new species. Governed weapons are bows and spears.

 

Status Effects
- Infection has been removed and replaced with a radiation meter, which shows up on the UI. Your radiation level increases quickly if you enter the wasteland and if you come into contact with a radiation source or adverse weather conditions in the wasteland. Anti rad pills can be found or crafted to reduce radiation effects.

 

Weapons
- 20+  new sci-fi-themed guns with three different tiers of progression; each tier has their own special particle effects as well.

- 18 new sci-fi-themed melee weapons with three different tiers of progression have been added.

- 8 new sci-fi-themed tools have been added, including new power tools such as an auger and a laser mining gun.

 

Farming
- Farming has been changed so that the seed stays when you harvest the crop, like it used to be in previous alphas. Plants can be grown in farm plots or directly in the ground by using the Farming Multitool.

 

Water
- Empty glass jars have been added back, and can be filled at water sources.

- Empty glass jars can also be crafted in the forge, and are returned to the players inventory when they consume a drink.

 

Workstations
- A few new workstations have been added and can perform various tasks

- Blast Furnace - The blast furnace is an upgraded version of the regular forge, it can craft and smelt faster than the regular forge.

- Fabricator - Synthesises organic material into useable items over time.

- Auto Miner - An auto miner can extract resources over time. Requires gas for power.

 

Resources
- Cobalt has been added as a high tier resource, and is used to craft many high tech items, it can also be used to fortify bases as it is much stronger than steel. It is a blue looking rock and can only be found, and mined in the wasteland.

- Charcoal has been added and is the primary ingredient used for crafting flare rounds, which can be used to call for airdrops by firing them from a flare gun when outdoors.

 

Biomes
- The forest biome has been completely overhauled with new trees, rocks, tree stumps, log piles, sticks, branches, and more.

- The snow biome has received some new trees.

- Many new sci-fi themed vehicles have been added to populate the roads

 

Traders
- Trader protection and invisible trader walls have been removed for a more realistic experience. Land claim blocks can be placed at traders in single player only. Traders are open all the time for easier questing.

Vehicles
- 5 new driveable Sci-Fi-themed vehicles have been added, some land and also some air vehicles such as flying and hover cars.

 

UI
- The HUD has been overhauled with a sci-fi look and displays health, stamina and radiation on the left, and food and water on the right. Many other UI elements also have a new look.

- The backpack has been increased to 96 slots, and has the option to lock slots.

 

Decoration
- Many decorative items in the world can be picked up by holding down E, and selecting the Take option from the interaction wheel. This serves as a way for people to decorate their bases without needing to craft decorative items. Items such as storage containers can also be picked up and moved for convenience.

 

Contributors
- Scrubo - POI Builder
- Spiderbait25 - POI Builder

 

Credits
- Custom Particle Loader - by closer_ex
- MPLogue's A21 Prefabs - by MPLogue
- OCB Claim Auto Repair Block - by ocbMaurice

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Edited by Zilox
Update 2.1.1 (see edit history)
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2 minutes ago, Guppycur said:

 

..about time, slacker. :)

We're still waiting for MEDI 2 ;)

2 minutes ago, SnowBee said:

It is good to get a fresh non-zombie overhaul to bite into :)

It will be interesting to watch your progression over the months/years to come.

Thank you, I have a lot of plans for the mod. I hope to make it into something truly unique :)

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17 minutes ago, Benjamin_Fox said:

Hello! I couldn't figure out how the Auto Miner works, can you put it anywhere, or just where the resource is?? I set it, you can see and hear how it works, but how to take resources from it, and after what time ??

It will become lootable after some time, you can only place it outside.

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Having a hard time locating cobalt. Haven't seen a single node above ground and mined out about 2 million units of stone, lead, and potassium nitrate, and still not a flake of cobalt.

Is there a specific depth? more common in certain places?

Help! :)

 

Thanks

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7 minutes ago, taverneer13 said:

Having a hard time locating cobalt. Haven't seen a single node above ground and mined out about 2 million units of stone, lead, and potassium nitrate, and still not a flake of cobalt.

Is there a specific depth? more common in certain places?

Help! :)

 

Thanks

You will only find it in the wasteland, there are above ground nodes that are blue.

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17 minutes ago, marcou44 said:

Really nice job, good mod, make me play again 7d2d  and enjoy :)

Perhaps one small things to update, if it's possible to add the same big mecha spider but more more small can be funny too.

 

Thanks for this mod

Smaller spider bots are something already on my list.

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1 hour ago, nickuk01 said:

Dont know.. have crafted them but when put in hand to use get message saying cant use them at this time?

 

 

If you see talking about the regular bandage, they can only be used if you are bleeding, that is vanilla. You need a first aid bandage to regain health.

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Yeah regular bandage. I was only on about 20hp when tried use it but would not let me. So can only use to stop bleeding? Ok thanks.

 

What is best food to get as no animals btw? |Finding that hard at beginning and also to find meds for radiation sickness.

 

Been killed quite alot early on though so not had much chance to explore POI's.  Hard with just stone weapons against the robots!

 

Liking the challenge though. 

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22 minutes ago, nickuk01 said:

Yeah regular bandage. I was only on about 20hp when tried use it but would not let me. So can only use to stop bleeding? Ok thanks.

 

What is best food to get as no animals btw? |Finding that hard at beginning and also to find meds for radiation sickness.

 

Been killed quite alot early on though so not had much chance to explore POI's.  Hard with just stone weapons against the robots!

 

Liking the challenge though. 

You can make the Hydro Organic Fabricator workstation that makes meat for you, otherwise you can buy canned food or loot some food early on. You can get rad pills usually in air drops or medical loot. You can also do buried supplies for food.

Edited by Zilox (see edit history)
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First off, what a fantastic overhaul. Having a blast playing, but ran into an issue. 

  I took up residence in a trader, seeing as it can be done (Not my personal favourite though. Preferred them protected), and started setting up my workstations and that. Placed down 1 of the new items. The hydro food thingy, and all was good, until I ended my session and came back next day, and it was gone.

 Not sure if that was due to being in a traders area, or just a issue saving the new item. Guess I'll have to get my own base going soon and see.

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