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District Zero


Zilox

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( I HAVE FIXED IT, I was just being stupid i had a mod folder in a mod folder so thats why it didnt work)

 

hey people so to start this tangent, i have downloaded this mod on nexus mods and on another site however it just doesn't work I've tried lots of different things disabling all mods, re downloading the game and the mod several times but it just doesnt work, the game menu doesnt change and there are no new things, any idea what im doing wrong    

(ive tried to get it to work for five days). please help if you can( thank you in advance for any advice)

 

 

Edited by arkstart (see edit history)
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The final update for V1 is out, plus a hotfix to solve a few errors. Work on V2 has started, and will take some time, probably looking at a launch after A22. Patch notes for the final versions can be found below. Lots more information about updates and progress can be found on the discord server.

Discord: https://discord.gg/5HrpRdGxKd

 

V1.2.8 Stable Hotfix, a restart is NOT required, A21.1 or A21.2 is required!
 

Fixed
- Running over a mech in a vehicle will cause an error
- The ragdoll twitch integration command will cause an error if used on a mech
- Adjusting light settings on a server will cause an error for other players if they are outside of the chunk that the light is in.

 

V1.2.7 Stable, a restart is NOT required, A21.1 or A21.2 is required!
 

Fixed
- Some custom particles were not being destroyed during the game, only on disconnect.
- EMP grenade can damage the player from a far distance
- EMP grenade inherits a red icon and model tint (A21.2)
- Drones can cause an occasional crash/disconnect if many explode at the same time
- Errors can occur when mechs try to ragdoll, if a stun baton repulsor mod or sledge turret is used to damage them.
- Updated custom particle loader to the latest version to fix several issues

Edited by Zilox
Update discord link (see edit history)
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  • 1 month later...

A small update has been released to add compatibility for A21.2 Stable.

 

V1.3.0 Stable

Added
- Updated for A21.2 Stable (b30)

 

Fixed
- Duplicate locked slots
- Reposition locked slots to fit the larger backpack

 

Changed
- Cleaned up asset bundles and reduced mod size by roughly 400mb

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  • 1 month later...

V2.0.0 Experimental has been released for testing. Requires a new save.
 

Added
- A sound when a droid drops a weapon
- Flying and hovering sounds for drones
- New crouch animation for robots
- New walk run and various other animations for robots
- New sounds when hitting robots with melee weapons
- New particles for flying vehicles
- Dozens of new entities including new robotic animals, different tiers of humanoid robots and more
- Zombies are back with a cyborg style look
- Colour coding localization for new robot tiers
- A recipe for the sham sandwich
- Starter bundle containing a wrench and other starter items
- New starting note lore and journal popup
- New resource Nano Chips, used for making high tech items, obtained from wrenching robots or high tech vehicles
- New ammo types, nano and heavy energy cell types for pistols and machine guns/rifles
- Bulk crafting recipes for energy ammo
- Crafting menu for fabricator
- EMP land mine
- Recipes to convert arrows to bolts and vice versa
- Robots can open unlocked doors (not hatches)
- Military pallets can be looted
- Trader super chest can be looted
- Loading screen tooltip for robot harvest
- Loading screen tooltip for nano chips
- New wrench able road vehicles
- MPLogues Custom Pois and some from community members
 

Fixed
- Sledgehammer crafting skill reports current progression tier incorrectly
- Robots stop running while attack animation is playing
 

Changed
- Radiation now only increases passively in the wasteland
- Radiation increases a lot faster in the wasteland
- Auto miner now requires gas to harvest resources
- Fabricator (renamed from Hydro Organic Fabricator) requires resources to craft meat and several other recipes
- Updated the description of the feather
-  Laser mining gun now harvests trees as well as ore (Auger and chainsaw in one)
- EMP grenade now damages enemies over time
- Molotov's no longer damage robots

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  • 2 weeks later...

A new experimental version is available. A restart is NOT required.
 

V2.0.2 Experimental
 

Added
- Reworked the farming multitool (requires fertilizer cells)
- Drug side effects are more deadly
- Honey can cure drug side effects
- Replaced robot dog model (fixes arrow issue)
- Auto Claim Repair block (by OcbMaurice)
 

Fixed
- Anti rad pill stats doesn't show the duration
- Orb safe in wight multi trader picks up to a regular safe
- Plasma pistol recipe ingredients do not scale with tier
 

Changed
- Reduced spawn chance of the robot dog
- Reduced the volume of the metal impact sound
- Removed several metal impact sounds that were too high pitch
- Reduced the duration of drug side effects

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The stable version has been released. A restart is recommended.

2.1.0 Stable
 

Added
- Boss version of the combat dog for poi spawns
- Advanced anti radiation pill
- Updated MPLogues prefabs to the latest version
- Ocb Startup Optimizer mod
 

Fixed
- Radiation level decreasing on its own
- Nano spider bot explosion is not centered
 

Changed
- Renamed testosterone extract
- Increased the health of the combat dog
- Increased the size of the nano spider bot
- Removed nano drones from the wasteland biome spawns
- Decreased the size of the combat dog
- Reduced the attack damage of the nano spider bot
- Reduced the health of the table saw
- Armoured robotic animals and mechs can no longer be dismembered
- Increased economic value of laser weapons
- Vanilla tools and weapons are now loot only
- Emergency flare gun is now loot only

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A small update to fix a few issues. A restart NOT required.

2.1.1 Stable
 

Fixed
- Fusion club description has the wrong scrap material
- Combat dog gun does not damage any entities other than the player
- Drones are not spawning when driving in a vehicle on horde night
- Robots can open doors while sleeping or dancing in rare cases
 

Changed
- Removed OCB start-up optimizer (No longer needed, all mod assets are now optimized by default)
- Removed the news window from the main menu
- Removed the code from the starting note lore to avoid confusion

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