ShellHead Posted May 3, 2021 Share Posted May 3, 2021 (This is a repost from the steam forums, since I didn’t know this was the main forum at the time) I’m 100% serious, 7DtD’s development process has dealt with pretty much every question a new game dev would have: if/how to do a Kickstarter, how to expand your game without massive scope drift, how to build a strong community, what the experience of years of ongoing development is like and why someone should or shouldn’t do it, and all the other bits and pieces the devs have picked up along the way. It’d be a fascinating read and invaluable to new devs and very useful for experienced ones. I know i’d grab a copy. 1 Link to comment Share on other sites More sharing options...
TreCircuit Posted May 4, 2021 Share Posted May 4, 2021 Yes, but not until 7DtD has gone gold......gotta have priorities!! Link to comment Share on other sites More sharing options...
ShellHead Posted May 4, 2021 Author Share Posted May 4, 2021 2 minutes ago, TreCircuit said: Yes, but not until 7DtD has gone gold......gotta have priorities!! For sure Link to comment Share on other sites More sharing options...
Maharin Posted May 4, 2021 Share Posted May 4, 2021 It would have a 600 page introduction followed by a 300 page story. And the fan fiction would be incredible. 4 Link to comment Share on other sites More sharing options...
Roland Posted May 4, 2021 Share Posted May 4, 2021 Chapter 4: Trolland I can see it now.... 3 Link to comment Share on other sites More sharing options...
Canute Posted May 4, 2021 Share Posted May 4, 2021 Do you realy think the pimps got time for that ? They need to hire a Ghostwriter who collect all the pieces, made interviews and put them together into a book or a video (for all the youngster which didn't ever read a book outside the school). Maybe some active member of the community from the beginning with some skill's into writing should do that. 🙂 He would get an invitation by the pimps together with some survival and weapon training from Joe ! 🙂 1 Link to comment Share on other sites More sharing options...
meganoth Posted May 4, 2021 Share Posted May 4, 2021 2 hours ago, Canute said: They need to hire a Ghostwriter who collect all the pieces, made interviews and put them together into a book or a video (for all the youngster which didn't ever read a book outside the school). Wrong genre, they would have to hire a Zombiewriter 1 Link to comment Share on other sites More sharing options...
Kyonshi Posted May 4, 2021 Share Posted May 4, 2021 (edited) There's going to be a chapter titled How to respond to disrespectful, entitled console version pricks who give you @%$# because you're a PC developer first and foremost and who think you owe them something. The chapter will have one blank page and the next chapter will follow right after. 😉 Edited May 4, 2021 by Kyonshi (see edit history) 1 Link to comment Share on other sites More sharing options...
Ramethzer0 Posted May 10, 2021 Share Posted May 10, 2021 (edited) Chapter 13: The fragile nature of Console Players. A brief Treatise on the efficacy of the Mute Button on Twitter. Edited May 10, 2021 by Ramethzer0 (see edit history) 2 Link to comment Share on other sites More sharing options...
Maharin Posted May 11, 2021 Share Posted May 11, 2021 The About The Author section will be one long treatise on beards. 1 Link to comment Share on other sites More sharing options...
7daysexpert Posted May 13, 2021 Share Posted May 13, 2021 On 5/3/2021 at 9:58 PM, Roland said: Chapter 4: Trolland I can see it now.... followed by Chapter 5: the tragic end fo underground bases Link to comment Share on other sites More sharing options...
KhaineGB Posted May 13, 2021 Share Posted May 13, 2021 Once the game is done, I would 100% be interested in this. Especially if the roadmap and how it changed is part of it. 2 Link to comment Share on other sites More sharing options...
Maharin Posted May 13, 2021 Share Posted May 13, 2021 The inside front cover will mention zip lines while the back cover will complain the front cover is unrealistic. 3 Link to comment Share on other sites More sharing options...
Roland Posted May 14, 2021 Share Posted May 14, 2021 In my copy the back cover will be completely redacted. 2 Link to comment Share on other sites More sharing options...
Maharin Posted May 14, 2021 Share Posted May 14, 2021 Just redact every other word and move them to footnotes. It makes for a more challenging read. Link to comment Share on other sites More sharing options...
chris15c Posted May 19, 2021 Share Posted May 19, 2021 Quote I’m 100% serious, 7DtD’s development process has dealt with pretty much every question a new game dev would have: if/how to do a Kickstarter, how to expand your game without massive scope drift, how to build a strong community, what the experience of years of ongoing development is like and why someone should or shouldn’t do it, and all the other bits and pieces the devs have picked up along the way. I would buy something like this, but only if they would make something digital-related, not just with texts and images, but also with explaining videos, with all the steps, which help them to develop game levels and implement different dev solutions. Link to comment Share on other sites More sharing options...
chris15c Posted May 20, 2021 Share Posted May 20, 2021 I've seen a lot of great examples about game development from indie games' developer, on iLogos resource ( here: https://www.ilogos.biz/ ), with all the games they have made, and what exact solutions have helped them to improve gameplay in each game. It's pretty important to share an experience, especially if we talk about games and developing process, when you need to implement something new, like roleplaying features, new levels, etc. Link to comment Share on other sites More sharing options...
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