Jump to content

Zombie Concept + Concept Art - Rioter (Bruiser-like zombie)


RhinoW

Recommended Posts

I don't usually do this out of the fear of getting my ideas and drawings stolen, but I got the concept art published on my page anyways so enjoy!

 

This is one of my concepts for a possible zombie in 7 days to die. As far as i can tell, the lore is ambiguous so there's plenty to work with.

The game lacks unique zombies (with the exception of the cop and spider zombie, we don't talk about the demolisher) with specific ways to kill them, so i decided to create a more peculiar zombie to give the player a bit more trouble. The Rioter is supposed to be a front line zombie, not exactly a tank, but more like a bruiser (essentially a fighter/tank jack of 2 trades type of guy) to destroy the player's base, and bring the player's attention to him, making him sort of a mini boss. All of this, without being to extravagant or too fantasy-like.

 

Lore-wise it developed hard chitin on his body (major muscle areas like the chest) through infections, mutations and previous drug usage on it's body and like the rest of the 7 days to die zombies, he is aggressive as f*ck and not necessarily stupid. Reckless in combat damaging everything in it's path with minimal care while having some special attacks to pull the player into an intense fight scenario. It's most unique feature is the chitin that protects the more meaningful parts of it's body, that when destroyed, open up big windows to deal good amounts of damage to it. Until then, keep shooting him with heavy firepower and watch that chitin drop.

 

Implementation wise, since the game already has the typical 5 limb + torso damage multipliers, the chitin is essentially another entity that protects the actual zombie, not exactly something that strays too far from what the zombies currently have.

 

 

___________________________________________________________________________________________________________________________________________________________________________________________________

 

Detailed Entry

___________________________________________________________________________________________________________________________________________________________________________________________________

 

Rioter - Bruiser Zombie/MiniBoss/BaseWrecker

 

[Base Stats]

 

Health: 1500
Speed: Walks faster than the player because it's size (player forced to sprint in short distances)
Height: 2,5 Blocks tall (player is roughly 2)
Damage: 40 per hit
Block Damage: 200 per hit
Delay per attack: 0,8s 
Night Behaviour: Same as day
Blood Moon: Runs (Doesn't sprint)

 

[Spawning]

- Wasteland biome only, with the exception of the medical facility test chambers
- Starts spawning in bloodmoons after day 21 (max 2-3)
- Maximum of 5 can spawn in a bloodmoon beyond day 35
- 1-2 minutes between spawns


[Core mechanic]

- Full chitin armor on the body
- Can only be damaged if the particular chitin has been destroyed
- Unbalanced main arm (right arm)


[Chitin Health]

Head: 200
Chest: 500
Back: 300

 

[Limb Health]

Right Arm: 350 (not chitinous, only damageable by explosions/ 7.62 AP/ shotgun shells)
Left Arm: 200 (not chitinous, 300 each)
Legs: 300 (not chitinous, 300 each)

 

[Damage Multipliers] (after chitin is broken)

Head multiplier: 2x dmg
Chest multiplier: 1.5x dmg
Back multiplier: 2x dmg
Limbs: 1x dmg


[Combat]

- Large right arm (deals 75dmg instead of 50), slower attack
- 20% chance to do a swipe attack with his right hand and cripple the player's limbs, as well as launching the player backwards 3-5 blocks
- 30% chance to slam his hand downwards, hitting the floor if it misses (deals 80 dmg to the player and 400 to the blocks in a 3x3 radius, decays)


 

 

 

 

Concept art below:

 

 

1249989787_Rioter-7daysconcept2.thumb.jpg.0c9f129d3acb1e95d4350cf8c3fbbf19.jpg

 

Feel free to write down any feedback on the design (although it's a rough sketch, the design is pretty much finished) and/or balancing of the zombie.

And if you would like to see this in-game, share it and get the developers attention! :D

 

Link to comment
Share on other sites

1 minute ago, hiemfire said:

I'd rather not have a RE series Mr. X or Nemesis style mob added.

I believe the behemoth was going to be a thing, and i'm pretty sure it didn't get canceled because of looking too "Resident Evil". As i said, there's no lore about the game, and not every zombie leaving the human-like spectrum has to be about Resident Evil (though it did cross my mind, that's why i actually tried to make him look a bit more normal than what I had in mind), also he doesn't transform into anything when he dies ;)  

Link to comment
Share on other sites

1 minute ago, hiemfire said:

And yet what you outline would fit right in with that gimmiky, "player" moves the movie's plot on rails series as one of the "boss" mobs. No thank you...

If the boss part is what worries you, keep in mind Irradiated Feral Weights and Demolishers are already mini boss tier, since they force you to prioritize them. I called it mini boss, because they are not a boss, they're not an epic fight that lasts for 10 minutes. They're a stronger, more interesting enemy, that requires your attention when he's around, i would understand you criticizing the attacks, but you go straight to the resident evil area and mention the "mini boss" part...which is not even the point of this enemy.

Link to comment
Share on other sites

2 hours ago, RhinoW said:

I don't usually do this out of the fear of getting my ideas and drawings stolen, but I got the concept art published on my page anyways so enjoy!

 

This is one of my concepts for a possible zombie in 7 days to die. As far as i can tell, the lore is ambiguous so there's plenty to work with.

The game lacks unique zombies (with the exception of the cop and spider zombie, we don't talk about the demolisher) with specific ways to kill them, so i decided to create a more peculiar zombie to give the player a bit more trouble. The Rioter is supposed to be a front line zombie, not exactly a tank, but more like a bruiser (essentially a fighter/tank jack of 2 trades type of guy) to destroy the player's base, and bring the player's attention to him, making him sort of a mini boss. All of this, without being to extravagant or too fantasy-like.

 

Lore-wise it developed hard chitin on his body (major muscle areas like the chest) through infections, mutations and previous drug usage on it's body and like the rest of the 7 days to die zombies, he is aggressive as f*ck and not necessarily stupid. Reckless in combat damaging everything in it's path with minimal care while having some special attacks to pull the player into an intense fight scenario. It's most unique feature is the chitin that protects the more meaningful parts of it's body, that when destroyed, open up big windows to deal good amounts of damage to it. Until then, keep shooting him with heavy firepower and watch that chitin drop.

 

Implementation wise, since the game already has the typical 5 limb + torso damage multipliers, the chitin is essentially another entity that protects the actual zombie, not exactly something that strays too far from what the zombies currently have.

 

 

___________________________________________________________________________________________________________________________________________________________________________________________________

 

Detailed Entry

___________________________________________________________________________________________________________________________________________________________________________________________________

 

Rioter - Bruiser Zombie/MiniBoss/BaseWrecker

 

[Base Stats]

 

Health: 1500
Speed: Walks faster than the player because it's size (player forced to sprint in short distances)
Height: 2,5 Blocks tall (player is roughly 2)
Damage: 40 per hit
Block Damage: 200 per hit
Delay per attack: 0,8s 
Night Behaviour: Same as day
Blood Moon: Runs (Doesn't sprint)

 

[Spawning]

- Wasteland biome only, with the exception of the medical facility test chambers
- Starts spawning in bloodmoons after day 21 (max 2-3)
- Maximum of 5 can spawn in a bloodmoon beyond day 35
- 1-2 minutes between spawns


[Core mechanic]

- Full chitin armor on the body
- Can only be damaged if the particular chitin has been destroyed
- Unbalanced main arm (right arm)


[Chitin Health]

Head: 200
Chest: 500
Back: 300

 

[Limb Health]

Right Arm: 350 (not chitinous, only damageable by explosions/ 7.62 AP/ shotgun shells)
Left Arm: 200 (not chitinous, 300 each)
Legs: 300 (not chitinous, 300 each)

 

[Damage Multipliers] (after chitin is broken)

Head multiplier: 2x dmg
Chest multiplier: 1.5x dmg
Back multiplier: 2x dmg
Limbs: 1x dmg


[Combat]

- Large right arm (deals 75dmg instead of 50), slower attack
- 20% chance to do a swipe attack with his right hand and cripple the player's limbs, as well as launching the player backwards 3-5 blocks
- 30% chance to slam his hand downwards, hitting the floor if it misses (deals 80 dmg to the player and 400 to the blocks in a 3x3 radius, decays)


 

 

 

 

Concept art below:

 

 

1249989787_Rioter-7daysconcept2.thumb.jpg.0c9f129d3acb1e95d4350cf8c3fbbf19.jpg

 

Feel free to write down any feedback on the design (although it's a rough sketch, the design is pretty much finished) and/or balancing of the zombie.

And if you would like to see this in-game, share it and get the developers attention! :D

 

Wow, thank you for sharing.  I appreciate the thought process behind all of the details.  I like the idea of zombie armor with the "Chitin" as it adds more depth with the zombie threat and doesn't just add more of the same.  Kudos if you drew the concept art as well.  :)

Link to comment
Share on other sites

1 minute ago, RhinoW said:

If the boss part is what worries you, keep in mind Irradiated Feral Weights and Demolishers are already mini boss tier, since they force you to prioritize them. I called it mini boss, because they are not a boss, they're not an epic fight that lasts for 10 minutes. They're a stronger, more interesting enemy, that requires your attention when he's around, i would understand you criticizing the attacks, but you go straight to the resident evil area and mention the "mini boss" part...which is not even the point of this enemy.

The attacks + have to hit a special spot repeatedly to do anything to it both are what brought RE to mind.

Link to comment
Share on other sites

1 minute ago, hiemfire said:

The attacks + have to hit a special spot repeatedly to do anything to it both are what brought RE to mind.

Oh no, you can still kill it on the non chitin protected parts (which are everything besides head, body, back) you just have less damage multiplier, they simply protect more "vulnerable" areas. Some values are probably going to need adjustments, but honestly, only testing we can solve that :) 

5 minutes ago, Laz Man said:

Wow, thank you for sharing.  I appreciate the thought process behind all of the details.  I like the idea of zombie armor with the "Chitin" as it adds more depth with the zombie threat and doesn't just add more of the same.  Kudos if you drew the concept art as well.  :)

Yeah, i drew the concept art, being an amateur concept artist is what i do until i finish my college career and get an actual job as one in the industry.

Link to comment
Share on other sites

7 minutes ago, RhinoW said:

Oh no, you can still kill it on the non chitin protected parts (which are everything besides head, body, back) you just have less damage multiplier, they simply protect more "vulnerable" areas. Some values are probably going to need adjustments, but honestly, only testing we can solve that :) 

Yeah, i drew the concept art, being an amateur concept artist is what i do until i finish my college career and get an actual job as one in the industry.

Very cool!  Keep up the good work!

Link to comment
Share on other sites

10 minutes ago, RhinoW said:

Oh no, you can still kill it on the non chitin protected parts (which are everything besides head, body, back) you just have less damage multiplier, they simply protect more "vulnerable" areas. Some values are probably going to need adjustments, but honestly, only testing we can solve that :) 

With your current concept you can't (don't need to do testing to do simple math).

300 + 300 + 250 + 350 = 1150 (have to use a specific weapon to get the last 350)

Hp of mob is 1500.

1500 - 1150 = 350 hp that you have to chew through the chitin first to deal to it. 700 if you're not using 7.62 AP, explosives or a shotgun (which by the way adds to the RE gimmicky feel)...

Link to comment
Share on other sites

2 minutes ago, hiemfire said:

With your current concept you can't (don't need to do testing to do simple math).

300 + 300 + 250 + 350 = 1150 (have to use a specific weapon to get the last 350)

Hp of mob is 1500.

1500 - 1150 = 350 hp that you have to chew through the chitin first to deal to it. 700 if you're not using 7.62 AP, explosives or a shotgun (which by the way adds to the RE gimmicky feel)...

Sh*t, i realized I missed explaining something. Yeah my bad, those HP values don't mean that the limb gets destroyed, it means that it can finally get destroyed, I had in mind the limb system from fallout (that allows you to 100 to 0 the enemy by hitting a limb, while doing less damage per shot of course) so you can keep focusing a leg unless you dismember that leg. And yeah HP also needs to be toned down a bit, I had in mind the AK-47 damage when I wrote that (since it does like 50 per shot).

Link to comment
Share on other sites

1 minute ago, RhinoW said:

Sh*t, i realized I missed explaining something. Yeah my bad, those HP values don't mean that the limb gets destroyed, it means that it can finally get destroyed, I had in mind the limb system from fallout (that allows you to 100 to 0 the enemy by hitting a limb, while doing less damage per shot of course) so you can keep focusing a leg unless you dismember that leg. And yeah HP also needs to be toned down a bit, I had in mind the AK-47 damage when I wrote that (since it does like 50 per shot).

Is damage to the limbs applied to both the main hp pool and the limb soak pool simultaneously or does it have to go through the soak pool first before any damage is applied to the main hp pool?

Link to comment
Share on other sites

40 minutes ago, hiemfire said:

Is damage to the limbs applied to both the main hp pool and the limb soak pool simultaneously or does it have to go through the soak pool first before any damage is applied to the main hp pool?

Simultaneously.

Link to comment
Share on other sites

On 7/9/2020 at 5:30 PM, RhinoW said:

I don't usually do this out of the fear of getting my ideas and drawings stolen, but I got the concept art published on my page anyways so enjoy!

 

This is one of my concepts for a possible zombie in 7 days to die. As far as i can tell, the lore is ambiguous so there's plenty to work with.

The game lacks unique zombies (with the exception of the cop and spider zombie, we don't talk about the demolisher) with specific ways to kill them, so i decided to create a more peculiar zombie to give the player a bit more trouble. The Rioter is supposed to be a front line zombie, not exactly a tank, but more like a bruiser (essentially a fighter/tank jack of 2 trades type of guy) to destroy the player's base, and bring the player's attention to him, making him sort of a mini boss. All of this, without being to extravagant or too fantasy-like.

 

Lore-wise it developed hard chitin on his body (major muscle areas like the chest) through infections, mutations and previous drug usage on it's body and like the rest of the 7 days to die zombies, he is aggressive as f*ck and not necessarily stupid. Reckless in combat damaging everything in it's path with minimal care while having some special attacks to pull the player into an intense fight scenario. It's most unique feature is the chitin that protects the more meaningful parts of it's body, that when destroyed, open up big windows to deal good amounts of damage to it. Until then, keep shooting him with heavy firepower and watch that chitin drop.

 

Implementation wise, since the game already has the typical 5 limb + torso damage multipliers, the chitin is essentially another entity that protects the actual zombie, not exactly something that strays too far from what the zombies currently have.

 

 

___________________________________________________________________________________________________________________________________________________________________________________________________

 

Detailed Entry

___________________________________________________________________________________________________________________________________________________________________________________________________

 

Rioter - Bruiser Zombie/MiniBoss/BaseWrecker

 

[Base Stats]

 

Health: 1500
Speed: Walks faster than the player because it's size (player forced to sprint in short distances)
Height: 2,5 Blocks tall (player is roughly 2)
Damage: 40 per hit
Block Damage: 200 per hit
Delay per attack: 0,8s 
Night Behaviour: Same as day
Blood Moon: Runs (Doesn't sprint)

 

[Spawning]

- Wasteland biome only, with the exception of the medical facility test chambers
- Starts spawning in bloodmoons after day 21 (max 2-3)
- Maximum of 5 can spawn in a bloodmoon beyond day 35
- 1-2 minutes between spawns


[Core mechanic]

- Full chitin armor on the body
- Can only be damaged if the particular chitin has been destroyed
- Unbalanced main arm (right arm)


[Chitin Health]

Head: 200
Chest: 500
Back: 300

 

[Limb Health]

Right Arm: 350 (not chitinous, only damageable by explosions/ 7.62 AP/ shotgun shells)
Left Arm: 200 (not chitinous, 300 each)
Legs: 300 (not chitinous, 300 each)

 

[Damage Multipliers] (after chitin is broken)

Head multiplier: 2x dmg
Chest multiplier: 1.5x dmg
Back multiplier: 2x dmg
Limbs: 1x dmg


[Combat]

- Large right arm (deals 75dmg instead of 50), slower attack
- 20% chance to do a swipe attack with his right hand and cripple the player's limbs, as well as launching the player backwards 3-5 blocks
- 30% chance to slam his hand downwards, hitting the floor if it misses (deals 80 dmg to the player and 400 to the blocks in a 3x3 radius, decays)


 

 

 

 

Concept art below:

 

 

1249989787_Rioter-7daysconcept2.thumb.jpg.0c9f129d3acb1e95d4350cf8c3fbbf19.jpg

 

Feel free to write down any feedback on the design (although it's a rough sketch, the design is pretty much finished) and/or balancing of the zombie.

And if you would like to see this in-game, share it and get the developers attention! :D

 

Very Nice art!

 

 

gives me some Resident evil vibes! 

Link to comment
Share on other sites

Liking your designs coming in past few days and this one too. I wouldnt wanna see him as part of the horde but maybe a "special trader quest" for a zombie that's terrorising trader Joels trade route or his casino. Or even maybe he could be something the future bandits have on a leash. Just a thought.

Link to comment
Share on other sites

1 hour ago, Ttocs said:

Liking your designs coming in past few days and this one too. I wouldnt wanna see him as part of the horde but maybe a "special trader quest" for a zombie that's terrorising trader Joels trade route or his casino. Or even maybe he could be something the future bandits have on a leash. Just a thought.

That's actually a pretty good idea, killing VIP targets instead of the "clear" quest :)

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...