dxbydy Posted December 25, 2019 Share Posted December 25, 2019 Is it just me that misses smell? The peril in those first few nights made the game for me. Now you can just hide in a dark corner and make it through the night without any issue. Link to comment Share on other sites More sharing options...
Roland Posted December 25, 2019 Share Posted December 25, 2019 We always “took turns” (it was always me) for being The Meat Carrier. Yes, I miss it. Link to comment Share on other sites More sharing options...
dxbydy Posted December 25, 2019 Author Share Posted December 25, 2019 It really did add to those first few nights for me. I used to terrified once I had found a house, cleared it and sat int he dark with my low level wooden club! Link to comment Share on other sites More sharing options...
Sydious Posted December 25, 2019 Share Posted December 25, 2019 Hmm good question. I don't think I really miss it or not. It has kind of been a non issue since the introduction of vehicles with inventory anyway. I don't think I have carried food since the mini bike was introduced. That and can food is all I will keep from loot anyway. As Glock9 puts it.... **** cornmeal lol. Link to comment Share on other sites More sharing options...
seagas Posted December 25, 2019 Share Posted December 25, 2019 SNIP...**** cornmeal lol. LOL Did you get the T-shirt? Link to comment Share on other sites More sharing options...
Sydious Posted December 25, 2019 Share Posted December 25, 2019 LOL Did you get the T-shirt? I refuse to answer on the grounds I might be incriminated lol Link to comment Share on other sites More sharing options...
seagas Posted December 25, 2019 Share Posted December 25, 2019 I refuse to answer on the grounds I might be incriminated lol LOL, what shirt! Link to comment Share on other sites More sharing options...
Boidster Posted December 25, 2019 Share Posted December 25, 2019 I thought it was a perfectly cromulent game mechanic that sometimes made the hunt vs not hunt decision a bit more interesting. As it is now we just kill every animal we see because there is no risk in carrying around a bunch of raw meat. I would not be mad if they brought it back and made the smell persist even inside of a wooden chest, but with limited vertical range. Like 30m radius, but only +/- 5m vertically. So you can bring your meat back to base and put it in a chest at the top of a tower and you'll be fine. But your temporary chest out in the street is not safe and will attract zombies. Link to comment Share on other sites More sharing options...
Limdood Posted December 26, 2019 Share Posted December 26, 2019 You CAN hide perfectly well in a dark corner...unless the game spawns a wandering horde headed in your direction while you're standing there. Also, smell made no sense. The zombies are attracted to meat, but they make no effort to go after those same animals the meat is from while they're alive? It was also a mechanic that, as a problem, had very unintuitive counters. Drying or wrapping meat would be the most sensible solutions for masking smell....but instead we were encouraged to reduce the smell of raw meat by making...bacon & eggs? Link to comment Share on other sites More sharing options...
Jenshae Posted December 26, 2019 Share Posted December 26, 2019 I thought it was a perfectly cromulent game mechanic that sometimes made the hunt vs not hunt decision a bit more interesting. As it is now we just kill every animal we see because there is no risk in carrying around a bunch of raw meat. I would not be mad if they brought it back and made the smell persist even inside of a wooden chest, but with limited vertical range. Like 30m radius, but only +/- 5m vertically. So you can bring your meat back to base and put it in a chest at the top of a tower and you'll be fine. But your temporary chest out in the street is not safe and will attract zombies. I agree. Link to comment Share on other sites More sharing options...
Roland Posted December 26, 2019 Share Posted December 26, 2019 You CAN hide perfectly well in a dark corner...unless the game spawns a wandering horde headed in your direction while you're standing there. Also, smell made no sense. The zombies are attracted to meat, but they make no effort to go after those same animals the meat is from while they're alive? It was also a mechanic that, as a problem, had very unintuitive counters. Drying or wrapping meat would be the most sensible solutions for masking smell....but instead we were encouraged to reduce the smell of raw meat by making...bacon & eggs? Zombies used to chase after animals back when there was smell so your immersion would’ve been preserved. Link to comment Share on other sites More sharing options...
SnowDog1942 Posted December 26, 2019 Share Posted December 26, 2019 We always “took turns” (it was always me) for being The Meat Carrier. Yes, I miss it. I’m carrying some meat, wanna come get it? Link to comment Share on other sites More sharing options...
Ornias Posted December 26, 2019 Share Posted December 26, 2019 Sound is also wonky. I can snipe zeds in the next room, unsilenced, and not wake up the zed next to it. However everything upstairs wakes up. Link to comment Share on other sites More sharing options...
Boidster Posted December 26, 2019 Share Posted December 26, 2019 Also, smell made no sense. The zombies are attracted to meat, but they make no effort to go after those same animals the meat is from while they're alive? Wat #1: zombie vs bear fights are real, I've seen them. Wat #2: where exactly do you think all of the roadside animal carcasses are coming from? In summary: wat Link to comment Share on other sites More sharing options...
ZombieSurvivor Posted December 26, 2019 Share Posted December 26, 2019 Wat #1: zombie vs bear fights are real, I've seen them. Wat #2: where exactly do you think all of the roadside animal carcasses are coming from? In summary: wat I love watching the zombies take on the animals. Often times when i see a zombie fighting an animal ill stop my bike and wait till the zombie kills the animal, happens most of the time, and then i'll go harvest the meat. Link to comment Share on other sites More sharing options...
warmer Posted December 27, 2019 Share Posted December 27, 2019 I have been waiting for smell to come back, but also be a viable bait source for traps. You could make pits and hang hunks of meat on poles in the center surrounded by a moat of spikes. Link to comment Share on other sites More sharing options...
ShadesOfKnight Posted December 27, 2019 Share Posted December 27, 2019 I have been waiting for smell to come back, but also be a viable bait source for traps. You could make pits and hang hunks of meat on poles in the center surrounded by a moat of spikes. This. I can't say how much I've wished for a way to trap Zeds that doesn't rely on using the player as the bait. Link to comment Share on other sites More sharing options...
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