Jump to content

Limdood

Members
  • Content Count

    428
  • Joined

  • Last visited

  • Days Won

    2

Limdood last won the day on October 31 2019

Limdood had the most liked content!

Community Reputation

17 Good

About Limdood

  • Rank
    Zombie Hunter

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Huntsman and Living off the Land are both....really niche, really situational, and in MANY playstyles, very subpar talents. What if seeds weren't craftable, but harvesting any crop had a low chance to drop seeds (in addition to the seeds already found in trash and kitchens). And Huntsman and Living off the Land combined into one perk...."Self-Sufficient" or something. Each rank gave +20% animal harvesting, 1 more product on crop harvest, and a % higher chance to get a seed from plant harvest (0.5% if you start with a super low initial chance like 1-2%, and 1% if yo
  2. Huntsman and Living off the Land are both....really niche, really situational, and in MANY playstyles, very subpar talents. What if seeds weren't craftable, but harvesting any crop had a low chance to drop seeds (in addition to the seeds already found in trash and kitchens). And Huntsman and Living off the Land combined into one perk...."Self-Sufficient" or something. Each rank gave +20% animal harvesting, 1 more product on crop harvest, and a % higher chance to get a seed from plant harvest (0.5% if you start with a super low initial chance like 1-2%, and 1% if yo
  3. 7 Hospital_01 Apartment_brick_06 Factory_lg_01 (shamway) Factory_lg_02 (Shotgun Messiah) Skyscraper_01 (Dishong - I've still never managed to successfully complete a clear quest here...i simply can't find all the zombies) Skyscraper_02 (Crack-a-Book) Skyscraper_03 (Higashi Pharmaceuticals) Of those, I tend to avoid clear or fetch/clears in the factories (due to really awkward area entrances like the ladder down into the pipe room in the shotgun factory where you get rushed by 8+ workers while stuck on a ladder) or Dishong tower (which I've run for 2 full in-game days and still can't
  4. Hunting rifle is my favorite weapon in the game. I have a lot of trouble lining up headshots with iron sights without a scope with my low graphics settings. Hunting rifle means I often only need to hit the zombie ANYWHERE while sneaking to kill.
  5. as an avid rimworld fan, and active rimworld forum-goer... yes. The maker of rimworld put huge amounts of player suggestions and player made mods into the game. The forums are many many times more cordial and while dev responses are roughly similar (maybe even higher on 7dtd), the responses tend to address the issues better and the players feel a lot more "heard." 7dtd to go in the direction of rimworld? wouldn't bother me any.
  6. food poisoning from fresh, uncooked, unwashed vegetables grown in post-nuclear, plagued areas feels completely fine (except blueberries...that one is still confusing to have a 0% FP chance....corn is 10, yucca is 10, potatoes are a whopping 20...i think mushrooms are crazy high too). point of the thread was that canned food should be safer than cooked food. NOT JUST FOR "REALISM" - but for gameplay as well. - There is no risk to farming, VERY little to hunting, and VERY little to cooking. Conversely, there is significant risk in trying to loot food from POIs. - Additionally, f
  7. If you want to quote this thread to start or add to a food spoilage thread, be my guest, but this thread wasn't meant to be that. All I'm interested in is addressing the seemingly backwards food poisoning chances between cooked and canned foods, and the corresponding impact on the game that a swap would cause.
  8. What balance? infinitely replenishable food being hands-down better (safer, more plentiful, more consistent, and more efficient) than the food you have to search around for? And at the cost of what? 2 skill points (1 in Living off the land, 1 in master chef)? Balance would be the non-guaranteed, inconsistent food being the safest, and the easy, endless food supply having a risk, until significant investment was put into the latter. risk - vs. - reward is balance....all the reward with none of the risk vs. all the risk and least reward doesn't seem very balanced to me.
  9. The only justification i can see for the canned food poisoning chance is that it was tainted food that caused the apocalypse... ...except it gives food poisoning, not the zombie infection... ...except there's little to no "story" in the game as is, and that would be an AWFULLY large stretch for a game with so little other "story" thrown in. radiation poisoned animals, eating radiated plants, existing in a world where diseased zombies are roaming everywhere, cooked by a questionably skilled person on a stick over a fire for an indeterminate amount of time should not be safer than canne
  10. Currently, food poisoning chance on ANY cooked food is 0% Canned food sits at 5-15% Fresh produce sits at 0-20%, with, ironically, blueberries being the 0% (ironic because berries are generally considered risky to eat..) The fresh food feels right on...unwashed, fresh off the plant or questionably old "fresh" plants in someone's cabinet probably should feel risky... But the canned food vs. cooked food chances just confuses me. In almost every zombie apocalypse trope, as well as doomsday preppers and just common sense in real life, canned food is the SAFEST food you can eat. You
  11. how viable is it to simply remove skills from pvp servers? The old alpha 12 truly random loot, no "weapon" or "armor" skills. This means that all weapons will be able to be levelled to 600, and all armor, BUT finding blue and purple weapons (including guns) is perfectly likely to happen as well. There will still be a "skill" curve, and established players will be stronger, but not nearly as bad as a new player with a QL 130 pistol or bow vs. a player with 100 armor skill, 600 iron armor, and purple automatic weapons with 100 skill...heck...remove the quality difference and skill 0 vs. ski
×
×
  • Create New...