Guppycur Posted September 7, 2019 Share Posted September 7, 2019 Here's what I whipped up. Link: Download Unzip into gamefolder/data/worlds So basically I flattened some areas and put some roads down, removed all prefabs and made the entire biome forest... the coordinates are as follows: Atlanta: -1616,124,-1888 Quarry: 269,71,-1858 Woodbury: 629,124,547 Prison: 1257,124,62 Hilltop: -175,147,1378 Alexandra: -748,124,1689 Negan's Compound: -1214,124,1881 Quarry: Woodbury: Alexandria: Hilltop: Feel free to let me know what else you'd like; biome changes, mountains, etc... the layout is pretty similar to the one I did in mspaint above. =) Link to comment Share on other sites More sharing options...
Laz Man Posted September 8, 2019 Author Share Posted September 8, 2019 (edited) Here's what I whipped up. Link: Download Unzip into gamefolder/data/worlds So basically I flattened some areas and put some roads down, removed all prefabs and made the entire biome forest... the coordinates are as follows: Atlanta: -1616,124,-1888 Quarry: 269,71,-1858 Woodbury: 629,124,547 Prison: 1257,124,62 Hilltop: -175,147,1378 Alexandra: -748,124,1689 Negan's Compound: -1214,124,1881 Quarry: Woodbury: Alexandria: Hilltop: Feel free to let me know what else you'd like; biome changes, mountains, etc... the layout is pretty similar to the one I did in mspaint above. =) Nice!!!! Ty ty Was this created with that gaia unity thing? Edited September 8, 2019 by Laz Man (see edit history) Link to comment Share on other sites More sharing options...
Guppycur Posted September 8, 2019 Share Posted September 8, 2019 Yeh but you can load the dtm.raw in Photoshop and see what it does. Color 0,0,0 is at 0 elevation, color 255,255,255 is at 255 elevation. So if you see an area you want to adjust and you're proficient in Photoshop (I'm not) then you just flip it vertically, edit it, flip it back, save it. For some reason the game translates the .raw files upside down, which is why if you layer splat3.png (streets) over it, it doesn't line up. ...there's a bit more to it but that's the gist. Link to comment Share on other sites More sharing options...
Laz Man Posted September 14, 2019 Author Share Posted September 14, 2019 More Updates: Updated prisoner cell block: Updated Alleyway: Redid a previous room I wasn't happy with : 1 Link to comment Share on other sites More sharing options...
Sam_Neill Posted September 14, 2019 Share Posted September 14, 2019 Looks nice! How large is it ? 300x300 or did you have to split it into several parts ? I want this prefab Link to comment Share on other sites More sharing options...
Laz Man Posted September 14, 2019 Author Share Posted September 14, 2019 Looks nice! How large is it ? 300x300 or did you have to split it into several parts ? I want this prefab It's a single prefab. In version 1.5 it was 130x130 blocks but has expanded since then. I will get you the dimensions later today. Link to comment Share on other sites More sharing options...
Sam_Neill Posted September 14, 2019 Share Posted September 14, 2019 If its too big, then it will get complicated to do distance mesh, like explained here: . I had to split my dam into 2 parts, maybe my system isnt beefy enough ^^ Link to comment Share on other sites More sharing options...
Laz Man Posted September 15, 2019 Author Share Posted September 15, 2019 If its too big, then it will get complicated to do distance mesh, like explained here: . I had to split my dam into 2 parts, maybe my system isnt beefy enough ^^ Thanks for the heads up. Will definitely keep that in mind. Link to comment Share on other sites More sharing options...
Laz Man Posted September 15, 2019 Author Share Posted September 15, 2019 It's a single prefab. In version 1.5 it was 130x130 blocks but has expanded since then. I will get you the dimensions later today. 200x211x53 (W x L x H) Link to comment Share on other sites More sharing options...
Laz Man Posted September 22, 2019 Author Share Posted September 22, 2019 Rooftop vents / AC: Cell Block E: Link to comment Share on other sites More sharing options...
TopMinder Posted September 22, 2019 Share Posted September 22, 2019 Real cool design. A lot of room to get an andventure. Maybe there is a chance, when the Prefab pre A18 is finished, that I can integrate it into my Modlet? Link to comment Share on other sites More sharing options...
Guppycur Posted September 22, 2019 Share Posted September 22, 2019 *cough* scope creep Link to comment Share on other sites More sharing options...
Laz Man Posted September 22, 2019 Author Share Posted September 22, 2019 *cough* scope creep Haha, since a18 got pushed out to October figured I had some more time. Lots of empty space that needed more utilization. 😎 - - - Updated - - - Real cool design. A lot of room to get an andventure. Maybe there is a chance, when the Prefab pre A18 is finished, that I can integrate it into my Modlet? Sure thing. It will be available to all. Link to comment Share on other sites More sharing options...
Laz Man Posted September 23, 2019 Author Share Posted September 23, 2019 Rooftop Mania lol (Thank goodness for the copy/paste tools): Link to comment Share on other sites More sharing options...
Sam_Neill Posted September 23, 2019 Share Posted September 23, 2019 Ah, its finished ? Very nice Link to comment Share on other sites More sharing options...
Laz Man Posted September 23, 2019 Author Share Posted September 23, 2019 Ah, its finished ? Very nice No, but very close. I can feel it... I watched some videos on distant POI meshes and sleeper volumes last night. Cant wait to release the Kraken on all of you. 😎 Edit: I'm at work right now revising an SOP but all I can think about is prefabbing lol.... Link to comment Share on other sites More sharing options...
Sam_Neill Posted September 23, 2019 Share Posted September 23, 2019 No, but very close. I can feel it... I watched some videos on distant POI meshes and sleeper volumes last night. Cant wait to release the Kraken on all of you. Slaan made a very good video about that - i hope that is the one you watched, helped me tremendously. Setting up Sleeper Volumes is something i need to proceed into too Link to comment Share on other sites More sharing options...
Laz Man Posted September 23, 2019 Author Share Posted September 23, 2019 Slaan made a very good video about that - i hope that is the one you watched, helped me tremendously. Setting up Sleeper Volumes is something i need to proceed into too Yeah I watched the mesh video from Slaan. - - - Updated - - - I'm going to drop the prison in your world when I'm ready to test drive. Do you have a recommended flat area for me to drop it in? Link to comment Share on other sites More sharing options...
Sam_Neill Posted September 23, 2019 Share Posted September 23, 2019 I'm going to drop the prison in your world when I'm ready to test drive. Do you have a recommended flat area for me to drop it in? Yeah, the street ending nowhere at Northeast of the map, i reserved plenty of space there. If that does not fit i will make space anywhere else modding the TGA ^^ Do you have a sweet spot in your mind ? Link to comment Share on other sites More sharing options...
Laz Man Posted September 23, 2019 Author Share Posted September 23, 2019 Yeah, the street ending nowhere at Northeast of the map, i reserved plenty of space there. If that does not fit i will make space anywhere else modding the TGA ^^ Do you have a sweet spot in your mind ? Nothing particular aside from being in the forest biome. Link to comment Share on other sites More sharing options...
Laz Man Posted September 23, 2019 Author Share Posted September 23, 2019 Yeah, the street ending nowhere at Northeast of the map, i reserved plenty of space there. If that does not fit i will make space anywhere else modding the TGA ^^ Do you have a sweet spot in your mind ? This where you meant? Link to comment Share on other sites More sharing options...
Sam_Neill Posted September 24, 2019 Share Posted September 24, 2019 correct Link to comment Share on other sites More sharing options...
Laz Man Posted September 24, 2019 Author Share Posted September 24, 2019 Getting closer: Link to comment Share on other sites More sharing options...
Sam_Neill Posted September 24, 2019 Share Posted September 24, 2019 Looks nice, but the concrete floor is a bit to "clean", maybe its just the concrete texture itself looking like that. You could put some rubbish around, but that might only help a bit. Maybe terrain textures like asphalt, gravel or even sand ? Otherwise it looks nice :-) Link to comment Share on other sites More sharing options...
SlashDot Posted September 24, 2019 Share Posted September 24, 2019 (edited) Fantastic Job Gents! So is this updated to A17? A18? Edited September 24, 2019 by SlashDot (see edit history) Link to comment Share on other sites More sharing options...
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