Devrix Posted March 20, 2019 Author Share Posted March 20, 2019 I'll see about adding sphereii's localization patch to DF so you should just be able to add it via xpath in the future. That'd be great, thanks! Link to comment Share on other sites More sharing options...
Devrix Posted March 20, 2019 Author Share Posted March 20, 2019 The official Sorcery Wiki is Live and updated with all major aspects of Sorcery. I encourage everyone that's playing Sorcery to check it out and even add to it, if you'd like! Link to comment Share on other sites More sharing options...
511594405 Posted March 22, 2019 Share Posted March 22, 2019 hi dev, Does the mod work on single or multiplayer? any discord group for lastest news? Link to comment Share on other sites More sharing options...
Phelionyx Posted March 22, 2019 Share Posted March 22, 2019 Hi. Lightning is not available yet right? Because I don't see any lightning file inside the "Resources" folder. Link to comment Share on other sites More sharing options...
voodoov Posted March 22, 2019 Share Posted March 22, 2019 hi dev, Does the mod work on single or multiplayer? any discord group for lastest news? i read here thatit should work on both: Though I've tested the living hell out of Sorcery personally, there's only so much a single creature can do. Bug Reports of any and all kind are welcome and encouraged. Specific areas of interests, aside from general, atm are: Server Multiplayer Testing Existing World Integration (latest game version) Mod / Modlet Integration Link to comment Share on other sites More sharing options...
Devrix Posted March 22, 2019 Author Share Posted March 22, 2019 hi dev, Does the mod work on single or multiplayer? any discord group for lastest news? Sorcery works on both Single and Multiplayer. This should include dedicated servers with no problem. The Sorcery Discord Channel can be found on Guppy Server: https://discord.gg/75fkGTs I'll be posting updates, news and support there alongside here.  Hi. Lightning is not available yet right? Because I don't see any lightning file inside the "Resources" folder. That's correct. Lightning is next for major development, then Traps. Core features are in place, but for now you can just harvest the Lightning Essence... stocking up, if you'd like. Link to comment Share on other sites More sharing options...
Kage848 Posted March 23, 2019 Share Posted March 23, 2019 The mod looks awesome, messed round with for a few mins. Couple questions. Do you have a discord? Also we have a whole new skill tree with TONS of perks. Have your raised the skills we get per level or found some other way to get us skills to compensate for this? Link to comment Share on other sites More sharing options...
Devrix Posted March 23, 2019 Author Share Posted March 23, 2019 The mod looks awesome, messed round with for a few mins. Couple questions. Do you have a discord? Also we have a whole new skill tree with TONS of perks. Have your raised the skills we get per level or found some other way to get us skills to compensate for this? Hey Kage, using a dedicated Sorcery Channel on Guppy Server Discord to keep everything and everyone in one place: The Sorcery Discord Channel can be found on Guppy Server: https://discord.gg/75fkGTs All initial spent skill points to unlock and attain Sorcery are reimbursed at the end of the Intro Quest. Beyond that, once a game bug with Buff Kills is resolved, you'll be able to complete Sorcery Mastery Quests that'll grant additional skill points. These are already locked and loaded into the crafting Conjures for Fire and Ice. Link to comment Share on other sites More sharing options...
Morphan Posted March 24, 2019 Share Posted March 24, 2019 rotfl I found a quirk! Got to the epic level crafting for the armor on the fire conjure and found that I can't craft the boots! Link to comment Share on other sites More sharing options...
Devrix Posted March 24, 2019 Author Share Posted March 24, 2019 rotfl I found a quirk! Got to the epic level crafting for the armor on the fire conjure and found that I can't craft the boots! [ATTACH=CONFIG]28070[/ATTACH] Whoops, good find! I'll push out a hotfix when back at my computer tonight or first thing tomorrow. Link to comment Share on other sites More sharing options...
Slowpokie Posted March 25, 2019 Share Posted March 25, 2019 My nephew and I just found this mod on the mod launcher ~1 hour ago. I finished eating, got back to my computer, installed, and ran the mod without issue. My nephew keeps running into the same error every time he tries to run the mod on his computer.  POP: Build error at stage 2: Compiler executable file csc.exe cannot be found. I have deleted the mod, verified the file integrity of the game files through steam, and downloaded the mod again on his computer and he's still getting the error. This is the first mod from the launcher that we've had an issue with, (other than right after 17.2 came out and mods weren't yet updated.) Any clue what we might need to do to get my nephew's computer playing this mod? Link to comment Share on other sites More sharing options...
Devrix Posted March 25, 2019 Author Share Posted March 25, 2019 Hotfix Patch for v0.68Â Hotfix Patch for v0.68 This hotfix patch properly enables Boot crafting recipes in Conjures for Epic and Legendary tiers. Additionally, skill point rewards have been slightly increased for the Intro Quest to compensate for the yet to be implemented Sorcery Quests (pending game bug fix, affecting Buff Kill Recognition): Quest Spawned Entities Killed by Buffs Fail to Reward Kills Link to comment Share on other sites More sharing options...
sphereii Posted March 25, 2019 Share Posted March 25, 2019 My nephew and I just found this mod on the mod launcher ~1 hour ago. I finished eating, got back to my computer, installed, and ran the mod without issue. My nephew keeps running into the same error every time he tries to run the mod on his computer.  POP: Build error at stage 2: Compiler executable file csc.exe cannot be found. I have deleted the mod, verified the file integrity of the game files through steam, and downloaded the mod again on his computer and he's still getting the error. This is the first mod from the launcher that we've had an issue with, (other than right after 17.2 came out and mods weren't yet updated.) Any clue what we might need to do to get my nephew's computer playing this mod? Sorry about the trouble. It looks like he may be missing some .NET versions. I'm not sure exactly which one, maybe 4.0 or 4.5. Link to comment Share on other sites More sharing options...
Kalarro Posted March 25, 2019 Share Posted March 25, 2019 WTH,you can do all this with just xml changes?? Link to comment Share on other sites More sharing options...
Devrix Posted March 25, 2019 Author Share Posted March 25, 2019 WTH,you can do all this with just xml changes?? Alongside some Unity sorcery, indeed... the new modding framework is sexy and only getting better. Link to comment Share on other sites More sharing options...
Slowpokie Posted March 25, 2019 Share Posted March 25, 2019 Thanks Sphereii. It seems that Microsoft has finally gotten .NET to only need the current version, as 4.7.2 was installed and prior versions of 4.# wouldn't install because something more current was installed. However, Microsoft still has 3.5 SP1 still available for download. After installing that and restarting, Sorcery installed and ran without any issue. Link to comment Share on other sites More sharing options...
Ulfrich Posted March 26, 2019 Share Posted March 26, 2019 Great start! I see some fantastic possibilities for this mod! Link to comment Share on other sites More sharing options...
Devrix Posted March 28, 2019 Author Share Posted March 28, 2019 v0.68 Localization Sexification Patch This Localization only patch adds elemental and rarity color coding throughout Localization (text/descriptions) and clarifies a lot of the previously confusing text that existed. To update manually, drop the new Localization.txt over the old one. Otherwise, Pre-Sync Mod within the Mod Launcher:    There's a loud thunder in the distance... Link to comment Share on other sites More sharing options...
dmurrayyy Posted March 28, 2019 Share Posted March 28, 2019 (edited) Hey there, having some issues with the mod on my server. I have the Local.txt file changed and the mod loads on start up and Its in the console at the main menu but nothing shows up in perk menu of crafting menu. Any help testing let me know I can send my logs. Cheers, Murray heres a pic of mod loaded https://steamcommunity.com/id/dmurrayyy/screenshot/927086512537208230 Edited March 28, 2019 by dmurrayyy (see edit history) Link to comment Share on other sites More sharing options...
Devrix Posted March 28, 2019 Author Share Posted March 28, 2019 Hey there, having some issues with the mod on my server. I have the Local.txt file changed and the mod loads on start up and Its in the console at the main menu but nothing shows up in perk menu of crafting menu. Any help testing let me know I can send my logs. Cheers, Murray heres a pic of mod loaded https://steamcommunity.com/id/dmurrayyy/screenshot/927086512537208230 Hi Murray, from the log it's attempting to load from "Sorcery-master". It should just be "Sorcery", so it sounds like the directory is wrong. Make sure to follow these steps verbatim, specifically step #4: MANUAL: Modlet, Pure XML You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text):  Download: Sorcery-master.zip (latest version)Unzip: Sorcery-master.zipDrag-n-Drop: The Sorcery folder only, found within the unzipped Sorcery-master folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.Verify Mod Path: (\7 Days To Die\Mods\Sorcery)Open Localization: (\7 Days To Die\Mods\Sorcery\Localization.txt)Copy All Text: CTRL+A then CTRL+C (or right-click: Select All then Copy)Open Game Localization: (\7 Days To Die\Data\Config\Localization.txt)DELETE OLD SORCERY LOCALIZATION TEXT (if updating from older version): Found at the very bottom of the Localization file, you'll delete the OLD Sorcery Localization Text that you previously pasted in the last update. You can easily detect the start of the text as it is separated by many blank lines and starts with the following text: "SORCERY_START,,LOCALIZATION,,START,,,,,".Paste Localization: Scroll to the very bottom/end of the main game Localization.txt you just opened. Ensure there is no more text, just blank space. Now create one new blank line by pressing Enter. Then Paste the Sorcery Localization you Copied earlier: CTRL+V (or right-click blank space at the very bottom/end, then: Paste)Verify & Save: If everything looks good, Save the Localization.txt file: CTRL+SAWAKEN ESSENCE: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! Link to comment Share on other sites More sharing options...
dmurrayyy Posted March 28, 2019 Share Posted March 28, 2019 (edited) derp. thanks for the quick reply Edited March 28, 2019 by dmurrayyy (see edit history) Link to comment Share on other sites More sharing options...
Devrix Posted March 28, 2019 Author Share Posted March 28, 2019 derp. thanks for the quick reply Were we able to resolve your issue today with a 5 star satisfactory rating? Link to comment Share on other sites More sharing options...
Devrix Posted March 29, 2019 Author Share Posted March 29, 2019 ...that thunder's getting louder... 1 Link to comment Share on other sites More sharing options...
Devrix Posted March 29, 2019 Author Share Posted March 29, 2019 (edited) SORCERY (v0.69) - STABLE IS NOW LIVE! Sorcery v0.69 - STABLE: Stable: Playthrough ReadyAttaining Sorcery is much faster (Intro Quest)Fire Essence Harvesting +300% (Intro Buff)Conjure Crafting Time ReducedConjure Crafting Ingredients ReducedLocalization / Descriptions Greatly ClarifiedLocalization / Descriptions Color Coded ​ Update Sorcery MANUAL Follow the Manual: Modlet, Pure XML Download steps found below (overwriting old files). MOD LAUNCHER Select Sorcery and Pre-Sync Mod within the Mod Launcher... done!  Download Sorcery MANUAL: Modlet, Pure XML You install Sorcery just as you would any other pure XML Modlet. However, I cannot stress enough how horrible your experience will be (no text in-game) if you do not follow these steps of adding the (Localization Text):  Download: Sorcery-master.zip (latest version)Unzip: Sorcery-master.zipDrag-n-Drop: The Sorcery folder only, found within the unzipped Sorcery-master folder, directly into your Mods folder (\7 Days To Die\Mods). Create the Mods folder here if it doesn't already exist.Verify Mod Path: (\7 Days To Die\Mods\Sorcery)Open Localization: (\7 Days To Die\Mods\Sorcery\Localization.txt)Copy All Text: CTRL+A then CTRL+C (or right-click: Select All then Copy)Open Game Localization: (\7 Days To Die\Data\Config\Localization.txt)DELETE OLD SORCERY LOCALIZATION TEXT (if updating from older version): Found at the very bottom of the Localization file, you'll delete the OLD Sorcery Localization Text that you previously pasted in the last update. You can easily detect the start of the text as it is separated by many blank lines and starts with the following text: "SORCERY_START,,LOCALIZATION,,START,,,,,".Paste Localization: Scroll to the very bottom/end of the main game Localization.txt you just opened. Ensure there is no more text, just blank space. Now create one new blank line by pressing Enter. Then Paste the Sorcery Localization you Copied earlier: CTRL+V (or right-click blank space at the very bottom/end, then: Paste)Verify & Save: If everything looks good, Save the Localization.txt file: CTRL+SAWAKEN ESSENCE: You're ready to play as a post-apocalyptic harbinger of the elements... may your training commence!  LAUNCHER: Mod, SDX Sorcery is fully integrated into the 7D2D Mod Launcher, as an SDX Mod, with automatic Localization handling... praise The Gods (and @sphereii)! If you already have the latest version of the Mod Launcher, simply run it and install Sorcery there. Otherwise, follow these steps to get started:  Steam Sync: Open Steam, right-click 7 Days to Die, select Properties, select Local Files, select Verify Integrity of Game Files. This will ensure you're using a clean version of the game, which is required for use with the Mod Launcher.Download Launcher: 7D2D Mod LauncherInstall Launcher: Run the launcher installer SetupInstaller.msiRun Launcher: Locate and select Sorcery within the mods list.Install Sorcery: With Sorcery selected, click Install Game Copy.Delete Mods Folder: You may be prompted to delete a detected Mods Folder; I recommend selecting "Yes". You can install additional Mods with Sorcery later, if desired.Pre-Sync Mod: Finally, select Pre-Sync Mod, then "Yes" you would like to download it.AWAKEN ESSENCE: Play Mod and you're ready to play as a post-apocalyptic harbinger of the elements... may your training commence! ** Game Updates: You must Uninstall and Reinstall Sorcery through the launcher when new game updates are released. Don't worry, your saves are safe and will be retained. If you experience any errors, repeat step #1. ** Visit @sphereii's 7D2D Mod Launcher Thread for more info regarding it Edited March 29, 2019 by Devrix (see edit history) Link to comment Share on other sites More sharing options...
Devrix Posted March 29, 2019 Author Share Posted March 29, 2019 (edited) Mod Launcher Error Resolution Mod Launcher Error (Resolution) Most Mod Launcher errors come from not having a specific version of Microsoft .NET Framework installed, as determined by @sphereii (the developer). It's been discovered by various users that installing .NET Framework 3.5 SP1 resolves their issues. You can find the official versions of .NET at Microsoft: Microsoft .NET Frameworks Edited March 29, 2019 by Devrix Added Wiki Link (see edit history) Link to comment Share on other sites More sharing options...
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