Hek Harris Posted January 18, 2019 Share Posted January 18, 2019 I had mentioned this idea in an other topic, but I would like to have the opinion of other players on this point. Above all, I suggest this idea because TFP will allow us to adjust the red moons (never, or different frequencies). So, players who don't want to face what I propose could avoid it. I think it would be interesting if, at each red moon, the atmosphere becomes toxic. Players would begin to lose life - just like when entering an irradiated area. Only the keystone would protect against this plague. Staying in the field of action of the keystone - and therefore close to our bases - would cancel this penalty. With all the settings soon available, I imagine a party with a red moon every night and zombies attacking in small quantities, for example. And the impossibility to run away when things go wrong... Of course, only the keystone active at 22:00 would be taken into account to avoid that some players (me for example, since I thought about it ...) run away posing keystones without stopping What do you think ? Link to comment Share on other sites More sharing options...
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