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About The_Great_Sephiroth

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  • Birthday 06/13/1980

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  • Location
    Fayetteville, NC, USA
  • Interests
    Programming, gaming, engine repair, science

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  1. I use it on the SMG, pistol, and the older sniper rifle. Need to find a new one. I use it on the SMG so it looks like my MP5, whether it works or not. Oh, and from real-world use, you do not run standard ammo in a suppressed weapon. You can, but you are supposed to run ammo designed for being quiet. This is known as subsonic ammo. Using regular (supersonic) ammo will ruin a suppressor. Now let's add a whole bunch of new subsonic ammo into the game! Kidding, seriously.
  2. Note that in 7 Days on a dedicated server time will "freeze" when no players are connected, unlike most games. I want this feature in Ark!
  3. I literally meant real suppressors in that first line. An MP5/A5 without a suppressor is blasphemy! In the game though I have found the silencer blueprint in the bookstores.
  4. Silencer? What's that? I have a ton of suppressors for my weapons, but no silencers. Sorry, just some humour. If you were a firearms owner you'd get it. On the subject of suppressors, they do exist. I have found multiple blueprints for them and built them. Keep checking those bookstores, especially the ones in the actual cities if you are on Navezgane.
  5. At least through A18 the infected survivor ALWAYS appeared as a big black dude to me.
  6. I custom-build my main rigs. CPU: Core i7-6950X (3.0GHz ~ 3.5GHz) RAM: 128GB DDR4 PC-3200 (25,600) Motherboard: ASRock X99 Extreme 4 Video: RTX 2080 Ti 11GB Audio: Creative Ae5 OS HDD: SATA 6Gbps WD Blue 1TB multi-platter RAID: 4 x 1TB Black single-platter disks in RAID10 via BTRFS filesystem Newest Games Disk: M.2 NVME 2280 1TB SSD (tests around 3,400~3,500 MB/s) Monitor: Dell S2417DG 24" 2K (2560x1440@144Hz) G-Sync monitor (I play all games in 2560x1440) OS: Windows 7 Pro 64bit I have everything maxed except motion blur since that makes me nauseous if turned up too high. I peg the game out at 60fps everywhere. I have vertical sync on. Unity will not set the refresh rate to anything above 60Hz as some stuff is hard-coded. In games like Ark: Survival Evolved or Ground Branch, I get 120-144fps. I could probably peg 7 Days out at 144 if the Unity engine allowed it. There is a great discussion on why Unity locks you at 60fps (turning off v-sync and claiming you get 900fps is horse-crap, there are no 900Hz monitors) due to some internal mechanics out there and why, if you force Unity above a 60Hz refresh rate odd things can happen. I will locate the info if anybody is interested. Either way I have no issues. 7 Days and Ark are on my SSD so loading chunks is cake. Oh, and terrain quality makes a very visible difference on my end. I keep mine maxed.
  7. I do not have a screenshot of the MP5 right now but look at the scope on the M4. Very reflective all over and the sight-glass is either reflecting the world behind me OR showing me what it is looking at through the other end. *EDIT* Looks like the forum scaled my image down. It was 2560x1440, but it is nowhere near that now. May need to use imgur or something.
  8. I have not had this happen before. How do I reproduce it? I have played for about four hours at once max. Is it tied to a graphics setting?
  9. Anybody? Is it not possible to import a prefab even with cheats, debug mode, and creative mode to test it?
  10. They changed something. I'd swaer they enabled ray-tracing on the guns. The MP5 reflects the world around it on the stock now.
  11. CPU matters in this game. The world is voxel-based. Each block must be calculated as connected or not connected to one next to it, how it is connected, it's shape, etc and then all of that data goes to the GPU for rendering. You can easily choke on a weak CPU even if you have a massive video card. You may also have other apps accessing your disk while you play, which can KILL framerate because chunks are taking longer to load in, process, and render. Each system is unique and presents its own issues and advantages. 7 Days requires a lot of CPU and GPU, unlike most games, which only require a good video card. RAM helps too, and disk can be important here. When posting your specs, post your specs completely. Example: Windows 7 Pro 64bit OEM Core i7-6950X (3.0-3.5GHz) 128GB DDR4 3200 (PC4-25600) RTX 2080 Ti 11GB Creative Ae5 1 x WD Blue SATA 6Gbps 1TB (OS only) 4 x WD Black SATA 6Gbps 1TB single-platter disks in BTRFS RAID10 (Most games) 1 x M.2 NVME 3,500Gbps SSD (Ark, 7 Days, etc) That explains how you are actually set up. Tackling just the massive difference a disk can have, if you have a single-platter disk it only has to read and write one platter and is WAY faster than the more common three or four-platter disks, which have to load and save data across many more platters. The type of SSD is important also. a SATA SSD is capped around 6Gbps, but an M.2 NVME SSD can go up to around 4,000Gbps with the right model.
  12. They changed the rendering (or entire?) engine in A19. It looks FAR better but I imagine that it takes a hit on older hardware. I probably could not use the old GTX 550 Ti any more.
  13. I am trying some POIs and other things in the prefab editor. Now I want to import them into my game world. The problem is, nothing I do makes the dynamic menu show up. Cheat mode enabled, debug mode, and creative mode all at once and K never brings up the menu. How the heck do I get all of my work into my game world to test it?
  14. I am guessing people needing this extreme have very low-end systems? I run an i7-6950X coupled with an RTX 2080 Ti and I get a constant 50-60fps with everything maxed out in 2K (2560x1440) with vertical sync. I initially played on a GTX 550 Ti and a Core i5-2500 with 16GB of DDR4 and even then I could do medium to high at 1080p.
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