caatalyst Posted January 16, 2019 Share Posted January 16, 2019 Do we know if they are any plans to rework the loot economy in the near future? I'm not sure what others think but it just feels a bit broken at the moment. It doesn't seem right that no matter what biome or building you go in, you can get the same items everywhere. This doesn't really encourage player's to explore different areas of the map or specific buildings. You can find 3-4 working stiff crates in some of the new houses making them just as viable for tools as a working stiff. Wouldn't it be more interesting if working stiff stores offered unique items that can't be found in houses? The same applies for other in game items like weapons at military sites or medical supplies in hospitals. Then there's the biomes, maybe the harder biomes like the wasteland have even more unique loot. Link to comment Share on other sites More sharing options...
Ghostlight Posted January 16, 2019 Share Posted January 16, 2019 I hope they change it somehow. At the beginning of the game, when using the trader would be very useful, I have nothing to sell and no dukes. At the endgame, when I have 200k dukes, he has absolutely nothing I need.... Where's the creamy middle? Link to comment Share on other sites More sharing options...
Feycat Posted January 16, 2019 Share Posted January 16, 2019 I use the trader for gunpowder and bullet makings and bullets. Other than that, they're there for questing and selling the rewards back to them (unless it's molotovs, give me ALL the molotovs!!) Link to comment Share on other sites More sharing options...
MPx Posted January 16, 2019 Share Posted January 16, 2019 I know what do you mean.. look this two items prices: [ATTACH=CONFIG]27165[/ATTACH] [ATTACH=CONFIG]27166[/ATTACH] [ATTACH=CONFIG]27167[/ATTACH] maybe because you need to get the resources to craft the garage double doors, instead find it by looting they cost more that the pistol. Link to comment Share on other sites More sharing options...
LuckyStar Posted January 16, 2019 Share Posted January 16, 2019 Oh I suspect things like this are going to take the longest to balance and tweak. There's a lot to look at. Link to comment Share on other sites More sharing options...
JCrook1028 Posted January 16, 2019 Share Posted January 16, 2019 Do we know if they are any plans to rework the loot economy in the near future? I'm not sure what others think but it just feels a bit broken at the moment. It doesn't seem right that no matter what biome or building you go in, you can get the same items everywhere. This doesn't really encourage player's to explore different areas of the map or specific buildings. You can find 3-4 working stiff crates in some of the new houses making them just as viable for tools as a working stiff. Wouldn't it be more interesting if working stiff stores offered unique items that can't be found in houses? The same applies for other in game items like weapons at military sites or medical supplies in hospitals. Then there's the biomes, maybe the harder biomes like the wasteland have even more unique loot. So what would you find at a tool store that you couldn't also find in a customers house that he bought at said tool store? Idk about you but I know people in RL who DO have a wider selection of tools than your average hardware store. Link to comment Share on other sites More sharing options...
caatalyst Posted January 16, 2019 Author Share Posted January 16, 2019 So what would you find at a tool store that you couldn't also find in a customers house that he bought at said tool store? Idk about you but I know people in RL who DO have a wider selection of tools than your average hardware store. I wasn't making my suggestions based on making the game more realistic. That said, there are certain tools that might be less common in your average house hold. A nail gun for example. Link to comment Share on other sites More sharing options...
Hellsmoke Posted January 17, 2019 Share Posted January 17, 2019 Do we know if they are any plans to rework the loot economy in the near future? I'm not sure what others think but it just feels a bit broken at the moment. It doesn't seem right that no matter what biome or building you go in, you can get the same items everywhere. This doesn't really encourage player's to explore different areas of the map or specific buildings. You can find 3-4 working stiff crates in some of the new houses making them just as viable for tools as a working stiff. Wouldn't it be more interesting if working stiff stores offered unique items that can't be found in houses? The same applies for other in game items like weapons at military sites or medical supplies in hospitals. Then there's the biomes, maybe the harder biomes like the wasteland have even more unique loot. Wont work the way rwg is now, not every world gets a hardware store or a hospital. If such a change was implemented they have to make adjustments to make sure everyone gets all the buildings needed. My last world I had little to no stores at all. Not 1 gun store, not one pill store etc. Link to comment Share on other sites More sharing options...
Cadamier Posted January 17, 2019 Share Posted January 17, 2019 What did they say about A17? Hmmm?!? It was a total re-write... So - they made the best of everything they could... And as you should have seen by at least the previous updates that things ARE being tweaked... Link to comment Share on other sites More sharing options...
psycros Posted January 17, 2019 Share Posted January 17, 2019 What did they say about A17? Hmmm?!? It was a total re-write... So - they made the best of everything they could... And as you should have seen by at least the previous updates that things ARE being tweaked... "Total rewrite"...LOL! Five years in alpha, six months at least between major updates and you really believe their gonna start over? Link to comment Share on other sites More sharing options...
meganoth Posted January 17, 2019 Share Posted January 17, 2019 What did they say about A17? Hmmm?!? It was a total re-write... They said they rewrote a few sub-systems, not the whole game. Link to comment Share on other sites More sharing options...
Vomkat Posted January 17, 2019 Share Posted January 17, 2019 If you want a reason to explore, turn off loot respawning. Now you need to migrate. Link to comment Share on other sites More sharing options...
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