SylenThunder Posted July 15, 2015 Share Posted July 15, 2015 Never mind... I got it........... it was HTTP not HTTPS. Sorry to waste your time man, I really tried to do this on my own before I asked for help. Hey, no problem. Glad you figured it out. =) Link to comment Share on other sites More sharing options...
schwanz9000 Posted July 15, 2015 Share Posted July 15, 2015 (edited) Requires adding a new web-api to return the time and then use that api on the js-code. I know you and the rest of the team are extremely busy, but what are my chances of getting that web-api? Does asking with "pretty please with sugar on top" work? ...and while I've got your attention. Is there any way to spawn an entity at x,y,z cords? Would love that option for my server's arena. Thanks for everything you do! Edited July 15, 2015 by schwanz9000 cause I type good (see edit history) Link to comment Share on other sites More sharing options...
PR-X Posted July 15, 2015 Share Posted July 15, 2015 Added chat hook example (type "/alloc" in chat) hey alloc, where is the hook example ?? can't find it Link to comment Share on other sites More sharing options...
alanine Posted July 15, 2015 Share Posted July 15, 2015 For your website, Alloc, I can see a login area but not a registration page. You have previously referred me to this when making a suggestion / request -- wondering if this is still your preferred platform? If so -- how to register? Thanks! Link to comment Share on other sites More sharing options...
stallionsden Posted July 16, 2015 Share Posted July 16, 2015 is there an update to 12.2 coming for the server fixes at all. Link to comment Share on other sites More sharing options...
Alloc Posted July 16, 2015 Author Share Posted July 16, 2015 I know you and the rest of the team are extremely busy, but what are my chances of getting that web-api? Does asking with "pretty please with sugar on top" work? Probably mostly depends on how much other work I have to do today / this weekend ...and while I've got your attention. Is there any way to spawn an entity at x,y,z cords? Shouldn't be too complex but not sure right now. Again *maybe* this weekend. hey alloc, where is the hook example ?? http://svn.illy.bz/7dtd/binary-improvements/7dtd-server-fixes/src/ChatHookExample.cs ... -- how to register? From top of main pageUSER REGISTRATION Registration has been disabled as there was like 100 spam accounts per day at some point. If you want an account (e.g. for helping with the documentation or ticket creation) drop me a message either by any of this information or by PM on the official forum (Alloc). I.e. you'd currently have to tell me that you would like to have an account (including the user name you want and mail address) and I'll set it up. Not having anything like a simple captcha or manual account activation is probably the biggest annoyance of Trac Though I suppose I could fake account activation ... maybe registration will be back in a few minutes is there an update to 12.2 coming for the server fixes at all. Nope as per the release notes for the A12 version it does not require any update. Link to comment Share on other sites More sharing options...
stallionsden Posted July 16, 2015 Share Posted July 16, 2015 Probably mostly depends on how much other work I have to do today / this weekend Shouldn't be too complex but not sure right now. Again *maybe* this weekend. http://svn.illy.bz/7dtd/binary-improvements/7dtd-server-fixes/src/ChatHookExample.cs From top of main page I.e. you'd currently have to tell me that you would like to have an account (including the user name you want and mail address) and I'll set it up. Not having anything like a simple captcha or manual account activation is probably the biggest annoyance of Trac Though I suppose I could fake account activation ... maybe registration will be back in a few minutes Nope as per the release notes for the A12 version it does not require any update. Ty for your quick response This is the very first time I am using this as I need it for the cbsm (cloud based server manager - i need the server.fixes.dll and the assembly-csharp.patched.dll [altho i do not know where to find this to get it all to work) Link to comment Share on other sites More sharing options...
Alloc Posted July 16, 2015 Author Share Posted July 16, 2015 ... i need the server.fixes.dll and the assembly-csharp.patched.dll [altho i do not know where to find this to get it all to work) Who said you need those files? Just grab the mod as it is and extract it to the server folder. Nothing else to do. Link to comment Share on other sites More sharing options...
stallionsden Posted July 16, 2015 Share Posted July 16, 2015 (edited) Who said you need those files? Just grab the mod as it is and extract it to the server folder. Nothing else to do. Yeh the cbsm instructions say I will post its instructions in relation cause i dont understand it lol - Step #2) You also need to install the are Multiplayer server 'fixes', provided by Alloc - a member of The Fun Pimps. If you're using game server hosting company, and they are familiar with 7 Days to Die hosting, they should be able to install this for you. If you are hosting the game server through some other means, it's very simple to add these fixes yourself: Here is the direct link: http://illy.bz/fi/7dtd/server_fixes.tar.gz The install instruction is found below. You essentially download the files, rename one of them slightly, and them overwrite the files in your game servers '7DaysToDie_Data/Managed' folder "You need both the 7dtd-server-fixes.dll and the Assembly-CSharp.patched.dll (rename it to Assembly-CSharp.dll locally). Once Downloaded add these files to the 7DaysToDie_Data/Managed folder." I found the 7dtd-server-fixes.dll but cant find in the dl the assembly one. (PS: if i have done something wrong by asking you this question or posting the above here i will delete and am sorry) Edited July 16, 2015 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
alanine Posted July 16, 2015 Share Posted July 16, 2015 Yeh the cbsm instructions say.. Dear lord, those instructions have gotten outdated fast. I will update them now. In the mean-time, yes, there is just a "Mods" folder, now -- no longer the additional .dll to worry about. So sorry Link to comment Share on other sites More sharing options...
stallionsden Posted July 16, 2015 Share Posted July 16, 2015 Dear lord, those instructions have gotten outdated fast. I will update them now. In the mean-time, yes, there is just a "Mods" folder, now -- no longer the additional .dll to worry about. So sorry Argh lol ok ty ty ty heaps. I will reply in the cbsm now as to not take up Allocs page (sorry) and again ty Alloc and Alanine Link to comment Share on other sites More sharing options...
schwanz9000 Posted July 16, 2015 Share Posted July 16, 2015 Probably mostly depends on how much other work I have to do today / this weekend Shouldn't be too complex but not sure right now. Again *maybe* this weekend. Hi5 to you sir! Link to comment Share on other sites More sharing options...
alanine Posted July 16, 2015 Share Posted July 16, 2015 Hey Alloc! Could you take a look at this and point me in the right direction or let me know if it is even possible. Requires adding a new web-api to return the time and then use that api on the js-code. Until Alloc can get around to this, I posted a practical solution: https://7daystodie.com/forums/showthread.php?30360-Adding-the-in-game-time-to-Alloc-s-Map-Mod Link to comment Share on other sites More sharing options...
Chucksacca Posted July 17, 2015 Share Posted July 17, 2015 Hay guys Not sue why as yet but it seems that the give and listitems function on my server is failing. Give was showing a error "Item not found" so I tried using listitems to be sure I had the correct name but it was not able to find any items. I tired using "listitems shot, listitems gun, listitems 44" but ever time I get "Item not found" This just started today so it may be related to the 12.3 hotfix. My server is running on Gameservers.com and everything else in Alloc's Server fixes appears to be working fine. Thanks Chucksacca Link to comment Share on other sites More sharing options...
Alloc Posted July 17, 2015 Author Share Posted July 17, 2015 (edited) Yep, 12.3 changed a method I used ... Fix will be up in a few minutes. /EDIT: Uploaded Edited July 17, 2015 by Alloc (see edit history) 1 Link to comment Share on other sites More sharing options...
wonthisscar Posted July 17, 2015 Share Posted July 17, 2015 (edited) Does server need stopping to apply all of the fix or can it be done in background and restarted? I am finding that some of the files won't transfer across at the moment. EDIT: Updated fine once server stopped. Edited July 17, 2015 by wonthisscar (see edit history) Link to comment Share on other sites More sharing options...
OrbDamu Posted July 17, 2015 Share Posted July 17, 2015 Hey I'm not sure if I should post this question here or in the SM thread but here goes. After updating to 12.3 and installing the new alloc fixes, upon starting the server and connecting to telnet I get an error that is as follows: 7/17/2015 12:27:27 PM : Server Manager Loaded 7/17/2015 12:27:27 PM : Backups Initialized Successfully 7/17/2015 12:27:57 PM : Telnet Connection Failed: No connection could be made because the target machine actively refused it 127.0.0.1:8081 7/17/2015 12:29:04 PM : Telnet Connection Failed: No connection could be made because the target machine actively refused it 127.0.0.1:8081 7/17/2015 12:29:23 PM : Telnet Connection Failed: No connection could be made because the target machine actively refused it 127.0.0.1:8081 7/17/2015 12:29:24 PM : Connected to telnet 7/17/2015 12:29:27 PM : Failed to send lp-e: Unable to write data to the transport connection: An existing connection was forcibly closed by the remote host. 7/17/2015 12:29:37 PM : Telnet Connection Failed: No connection could be made because the target machine actively refused it 127.0.0.1:8081 7/17/2015 12:29:51 PM : Telnet Connection Failed: No connection could be made because the target machine actively refused it 127.0.0.1:8081 Server Manager Shutting Down - wrote out remaining logs... Watching the dedicated server memory usage in my task manager I see that the server steadily rises in memory usage until about 800,000k then appears to crash and start over again. Again, this just started happening with the 12.3 update and the new alloc fixes and I can't quite figure out what the issue is. Any help would be greatly appreciated! Link to comment Share on other sites More sharing options...
OrbDamu Posted July 17, 2015 Share Posted July 17, 2015 Fixed Hey I'm not sure if I should post this question here or in the SM thread but here goes. After updating to 12.3 and installing the new alloc fixes, upon starting the server and connecting to telnet I get an error that is as follows: 7/17/2015 12:27:27 PM : Server Manager Loaded 7/17/2015 12:27:27 PM : Backups Initialized Successfully 7/17/2015 12:27:57 PM : Telnet Connection Failed: No connection could be made because the target machine actively refused it 127.0.0.1:8081 7/17/2015 12:29:04 PM : Telnet Connection Failed: No connection could be made because the target machine actively refused it 127.0.0.1:8081 7/17/2015 12:29:23 PM : Telnet Connection Failed: No connection could be made because the target machine actively refused it 127.0.0.1:8081 7/17/2015 12:29:24 PM : Connected to telnet 7/17/2015 12:29:27 PM : Failed to send lp-e: Unable to write data to the transport connection: An existing connection was forcibly closed by the remote host. 7/17/2015 12:29:37 PM : Telnet Connection Failed: No connection could be made because the target machine actively refused it 127.0.0.1:8081 7/17/2015 12:29:51 PM : Telnet Connection Failed: No connection could be made because the target machine actively refused it 127.0.0.1:8081 Server Manager Shutting Down - wrote out remaining logs... Watching the dedicated server memory usage in my task manager I see that the server steadily rises in memory usage until about 800,000k then appears to crash and start over again. Again, this just started happening with the 12.3 update and the new alloc fixes and I can't quite figure out what the issue is. Any help would be greatly appreciated! In case anyone else is getting this, while I didn't find a direct cause for my issue, I did do a complete reinstall of the dedicated and SMv2 with the fixes and everything is in working order. Link to comment Share on other sites More sharing options...
qriff Posted July 18, 2015 Share Posted July 18, 2015 Yep, 12.3 changed a method I used ... Fix will be up in a few minutes. /EDIT: Uploaded Does server need stopping to apply all of the fix or can it be done in background and restarted? I am finding that some of the files won't transfer across at the moment. EDIT: Updated fine once server stopped. Alloc should probably write a check for this as there is no warning when updating a live server and somehow server fixes don't get updated then. Here is a lost thread about related issues: https://7daystodie.com/forums/showthread.php?30711-12-3-vs-Allocs Link to comment Share on other sites More sharing options...
PAL-18 Posted July 18, 2015 Share Posted July 18, 2015 (edited) I have a bug to report regarding the teleport command: 95% of the time, when a player is teleported to another region they fall into an infinite void. They have to disconnect and reconnect to spawn on the ground (it happens above and below ground). I think i know what's happening too; its taking a couple of seconds longer for the blocks to be loaded and since its not loaded, the player just falls through where they should be. One way that would fix this is to freeze the player in place for a couple of seconds (configurable) to give the blocks a chance to load/render. This got worse in recent versions, 2 or 3 versions ago it only happened 50% of the time. My 7 slot server specs are more than enough and yet this is still an issue: Intel Xeon E3 1245v2 (3.4Ghz with 4 Cores, 8 Threads) 32 GB Ram 128GB SSD Hard Drive 1Gb Connection Hosted at a datacenter Edited July 18, 2015 by PAL-18 (see edit history) Link to comment Share on other sites More sharing options...
qriff Posted July 19, 2015 Share Posted July 19, 2015 I have a bug to report regarding the teleport command: 95% of the time, when a player is teleported to another region they fall into an infinite void. They have to disconnect and reconnect to spawn on the ground (it happens above and below ground). I think i know what's happening too; its taking a couple of seconds longer for the blocks to be loaded and since its not loaded, the player just falls through where they should be. One way that would fix this is to freeze the player in place for a couple of seconds (configurable) to give the blocks a chance to load/render. Teleport twice a few seconds apart. Link to comment Share on other sites More sharing options...
Alloc Posted July 19, 2015 Author Share Posted July 19, 2015 Alloc should probably write a check for this as there is no warning when updating a live server and somehow server fixes don't get updated then. Here is a lost thread about related issues: https://7daystodie.com/forums/showthread.php?30711-12-3-vs-Allocs I assume you're talking about the management scripts and not the mod (as the mod doesn't have any update feature). And as the scripts run on Linux there is no issue with updating the mod while a server is running there. On Windows machines on the other hand you can't overwrite files that are currently in use, that's just how Windows works. Link to comment Share on other sites More sharing options...
PAL-18 Posted July 19, 2015 Share Posted July 19, 2015 Teleport twice a few seconds apart. I use server manager's /home feature for teleporting and i have reuse timelimit to make it harder. Link to comment Share on other sites More sharing options...
twoguidosgaming Posted July 19, 2015 Share Posted July 19, 2015 I use server manager's /home feature for teleporting and i have reuse timelimit to make it harder. same here Link to comment Share on other sites More sharing options...
Kaffeine Posted July 19, 2015 Share Posted July 19, 2015 Hello. Big thank you for the mod! Is it possible to add a command to generate world, like if it's visited by a player? Something like "generatemap 3,7" to generate region 3,7 or "generatemap -2,1 3,3" to generate all regions from -2 to 3 on x axis and from 1 to 3 on y axis. Together with rendermap, this would be very useful for both, users and developers to see result of random world generation. Currently we all have to personally visit all places. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now