Markezzz Posted April 11, 2015 Share Posted April 11, 2015 Hello Alloc, any issues with the "rlp" command for removing the landclaimblock? The console says the claim was removed. After i try "llp" i see the claimblock again in the list. Best Regards Markezzz Link to comment Share on other sites More sharing options...
Alloc Posted April 11, 2015 Author Share Posted April 11, 2015 I'm trying to make a custom 'mod' using your ModApi. Right now I have a consolecommand that should give player an item to their inventory like this: ... it does return true but it does not add any item to inventory, anything I missed? or is this just not possible? Inventory is client side, you can't control it from server side code. any issues with the "rlp" command for removing the landclaimblock? The console says the claim was removed. After i try "llp" i see the claimblock again in the list. Was the claim block on a currently loaded chunk? I.e. it can't remove the *actual block* if the chunk isn't loaded on the server. In that case it can only remove the association to a player, but at least this part should work. (And it should no longer be shown in the list after that). Link to comment Share on other sites More sharing options...
Markezzz Posted April 11, 2015 Share Posted April 11, 2015 Was the claim block on a currently loaded chunk? I.e. it can't remove the *actual block* if the chunk isn't loaded on the server. In that case it can only remove the association to a player, but at least this part should work. (And it should no longer be shown in the list after that). The chunk wasn't loaded at the moment. but it also won't removed the association to the player. thats why i asking for this. Link to comment Share on other sites More sharing options...
Alloc Posted April 11, 2015 Author Share Posted April 11, 2015 Gotta look into that later. If you have an account on the tracker a ticket might help me not forget this Link to comment Share on other sites More sharing options...
Markezzz Posted April 11, 2015 Share Posted April 11, 2015 Gotta look into that later. If you have an account on the tracker a ticket might help me not forget this I'm sorry alloc, but i got no account yet for the tracker. Link to comment Share on other sites More sharing options...
Szynsz Posted April 11, 2015 Share Posted April 11, 2015 (edited) Hello my friend is server admin and he have WEBMOD. But he have problem with ingame shop, anyone who try to enter shop website get this error: YOU MUST JOIN THE SERVER TO USE THE SHOP. You are using the IP Of course whe are login to server EDIT: Sorry not this thread. Edited April 11, 2015 by Szynsz (see edit history) Link to comment Share on other sites More sharing options...
Markezzz Posted April 11, 2015 Share Posted April 11, 2015 Hello my friend is server admin and he have WEBMOD. But he have problem with ingame shop, anyone who try to enter shop website get this error: YOU MUST JOIN THE SERVER TO USE THE SHOP. You are using the IP Of course whe are login to server EDIT: Sorry not this thread. This is a actual issue of the current patch. So stay tuned for the next patch. Link to comment Share on other sites More sharing options...
Soylent Posted April 11, 2015 Share Posted April 11, 2015 Alloc, is there any way you can add player level to listplayers output? Link to comment Share on other sites More sharing options...
qriff Posted April 12, 2015 Share Posted April 12, 2015 I'm sorry alloc, but i got no account yet for the tracker. Nor can we register one. Link to comment Share on other sites More sharing options...
Alloc Posted April 12, 2015 Author Share Posted April 12, 2015 Alloc, is there any way you can add player level to listplayers output? Should be possible Nor can we register one. But it states how you can get one But I'll reenable registration, maybe spammers have lost interest in trying as it was disabled for some time now. Link to comment Share on other sites More sharing options...
Alloc Posted April 12, 2015 Author Share Posted April 12, 2015 But I'll reenable registration, maybe spammers have lost interest in trying as it was disabled for some time now. Nope, unfortunately they're still on to it, got three spam registrations already. Gotta stick to manual registration Link to comment Share on other sites More sharing options...
pyrofool Posted April 17, 2015 Share Posted April 17, 2015 Any update on the chunk loading/ teleportation issue? Did something change with the unity update so chunks are unloaded to save memory? Link to comment Share on other sites More sharing options...
Soylent Posted April 17, 2015 Share Posted April 17, 2015 Alloc, can you fire off multiple teleports each time? So in affect hovering the player for a second or two, which would give some time to load the floor? I'm going this on my server, where each TP is actually 8 rapid fire TPs for about 2 seconds, and it's resolved the falling through the ground issue. Link to comment Share on other sites More sharing options...
pyrofool Posted April 17, 2015 Share Posted April 17, 2015 Alloc, can you fire off multiple teleports each time? So in affect hovering the player for a second or two, which would give some time to load the floor? I'm going this on my server, where each TP is actually 8 rapid fire TPs for about 2 seconds, and it's resolved the falling through the ground issue. I tried doing something similar by putting in a 1 second delay but it was not enough time in between the TPs and I didn't want to add anymore intentional delays. Link to comment Share on other sites More sharing options...
starmage21 Posted April 17, 2015 Share Posted April 17, 2015 Does 11.3 interfere with Build 228 of Alloc's? Link to comment Share on other sites More sharing options...
Chantaz Posted April 17, 2015 Share Posted April 17, 2015 It does unfortunately. Link to comment Share on other sites More sharing options...
pyrofool Posted April 17, 2015 Share Posted April 17, 2015 From the patch notes it looks like they borrowed some of Allocs fixes ie telnet and extra commands. Link to comment Share on other sites More sharing options...
alanine Posted April 17, 2015 Share Posted April 17, 2015 Patiently waiting.. =) Link to comment Share on other sites More sharing options...
Soylent Posted April 17, 2015 Share Posted April 17, 2015 Why do they push updates on Friday evenings? Link to comment Share on other sites More sharing options...
SylenThunder Posted April 18, 2015 Share Posted April 18, 2015 Why do they push updates on Friday evenings? Usually they try to avoid it. Link to comment Share on other sites More sharing options...
Quicksilver Posted April 18, 2015 Share Posted April 18, 2015 (edited) Alloc, Sorry if this has been answered but I did not see it any where. Since you are on the Staff now, why do your "fixes" come out as a mod instead of just rolling with the dedicated server release? Edited April 18, 2015 by Quicksilver (see edit history) Link to comment Share on other sites More sharing options...
SylenThunder Posted April 18, 2015 Share Posted April 18, 2015 Alloc, Sorry if this has been answered but I did not see it any where. Since you are on the Staff now, why do your "fixes" come out as a mod instead of just rolling with the dedicated server release? He's stated recently that this is "a spare time project". It's not something he gets paid to maintain. The update will come when it comes. Until then, either stay on 11.2, or run without the mod. Link to comment Share on other sites More sharing options...
Lordicon Posted April 18, 2015 Share Posted April 18, 2015 Been beating my head around the bush trying to figure out what's wrong with my server and I have narrowed it down to using the A11.2 fixes on the A11.3 server. These are the errors I get at load when using the older fixes in case anyone has the same issues. This is a fresh load with minor changes output_log__2015-04-17__23-28-17.txt Link to comment Share on other sites More sharing options...
AUSEntity Posted April 18, 2015 Share Posted April 18, 2015 Patiently waiting. Can't run a server without fixes... No point. Link to comment Share on other sites More sharing options...
Quicksilver Posted April 18, 2015 Share Posted April 18, 2015 He's stated recently that this is "a spare time project". It's not something he gets paid to maintain. The update will come when it comes. Until then, either stay on 11.2, or run without the mod. Thanks for the info. I am not trying to rush anyone. I just think that this code should be part of the core because it is so good. They really should pay him for it. These changes make the game so much better to manage and thus improves the player experience. I am currently running the servers without the mod but we miss it Link to comment Share on other sites More sharing options...
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