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Quicksilver

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  1. I came here to complain about the broken arm death sentence. Is it intended to have a broken arm be a death sentence? If I have to fight zombies on the way back to base it massively increases time to heal. If I craft a splint it massively increases time to heal, If I craft a cast it massively increases time to heal. I have to sit and do nothing for 6 real time hours to heal (not fun). If I have to defend my base or if I craft food to eat or drink the time increases so I will starve before my arm heals. As easy as it is to have a dog attack give you an infection and a broken arm that as you kill the dogs your time to heal goes up and then you take some medicine for the infection and the time to heal goes up. Fight my way to base and make food and now I was looking at 26 hours to heal. On a 90 minute day setting that is too much time to sit and think about my life choices. 😖 I had to mod in a 'Bone Mend Pill' to keep the mod playable for me
  2. Also the Survivalist can make a watch mod that if put in arm armor will tell the time on screen. It can drop as rare loot also.
  3. Thank you, Do you mean quotation marks? I used commas and quotation marks but I did not understand how the header list related to the body lines. I got it working by cutting it down to only the header entries of: Key,File,Type,english, perkLightArmorRank1LongDesc,progression,perk Agi,"You have started on the path of the lightly armored warrior. Craft quality 3 fair light armor, reduce light armor movement penalty by 15% and stamina penalty by 10%. Improve durability by 50%.\nUnlocks leather armor crafting.",
  4. How do you make changes to vanilla Localization in my mod? All I can find is info on adding new items. I made a mod to change crafting perks and I want to modify the Localization in my mod to reflect the changes, but what I have does not change anything. Example of the header and one line that I am currently hacking at trying. key,source,context,changes,english,german,latam,french,italian,japanese,koreana,polish,brazilian,russian,turkish,schinese,tchinese,spanish perkLightArmorRank1LongDesc,progression,perk Agi,"You have started on the path of the lightly armored warrior. Craft quality 3 fair light armor, reduce light armor movement penalty by 15% and stamina penalty by 10%. Improve durability by 50%.\nUnlocks leather armor crafting.",
  5. Can anyone point me to information about making changes to vanilla Localization in my mod? All I can find is info on adding new items. I made a mod to change crafting perks and I want to modify the Localization in my mod to reflect the changes, but what I have does not change anything. Example of the header and one line that I am currently hacking at trying. key,source,context,changes,english, perkLightArmorRank1LongDesc,progression,perk Agi,"You have started on the path of the lightly armored warrior. Craft quality 3 fair light armor, reduce light armor movement penalty by 15% and stamina penalty by 10%. Improve durability by 50%.\nUnlocks leather armor crafting.",
  6. Hope this is not a double post Any chance that you are working on Book2 for Medieval Overhaul? Just found Book1 and loaded beta 16.4 to try it. After 4928 hours of 7dtd it is new again Actually the graphics and game play are better than the original in a lot of ways. Great work.
  7. The commands look useful but when I tried the DLL it did not work. Is there a build source for this?
  8. Are we supposed to delete the existing subfolders in the Mod Directory before adding the new ones?
  9. I can't seem to download the new version, I keep getting the old one when using the page one link? Where is new version located? I am new at server management so sorry if I missed something obvious to others. Tried again and got the correct files, I must have done something wrong the first time
  10. Thanks for the info. I am not trying to rush anyone. I just think that this code should be part of the core because it is so good. They really should pay him for it. These changes make the game so much better to manage and thus improves the player experience. I am currently running the servers without the mod but we miss it
  11. Alloc, Sorry if this has been answered but I did not see it any where. Since you are on the Staff now, why do your "fixes" come out as a mod instead of just rolling with the dedicated server release?
  12. Maybe this is a stupid question but are your fixes ever going to be rolled into the standard release of the dedicated server and if so when would this occur? if it is going to be soon I can stop hounding our server owner to get these installed. :-)
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