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BFT2020

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Everything posted by BFT2020

  1. Yeah I made a modlet for someone that wanted to remove fog completely from the game. It sucked (the modlet work, I played for a week without the fog and removed the modlet after confirming it was working). I might do what doughphunghus stated and go the other extreme - dense fog all the time
  2. I love it when this happens. Really sets the mood 😉
  3. That's a great example. I was thinking of chess myself. Each piece has a set of moves and that is all, but mastering the game is not simple, even though the pieces have simple moves.
  4. No that is not the same. A buggy game having to be fixed by modders is not the same as a game that is not designed around the way you want it to be. Mods are created to increase the content of games for various likes and desires, it is not an excuse because said game lacks content that you want. Some people want a greater variety of firearms in the game (some even went weapons that are more antique than modern). The developers are fine with the amount of guns they have in the game they are creating. If the developers were to create a game that satisfies everyone's desires, then there won't be a game. Period. The sheer amount of content being asked for this game would just simply bog it down and then they would have to start making significant design changes to accommodate all of that extra content. Fully destructible world - gone so we can add more content. Structural integrity -gone to add more content. There is plenty of content in this game as a vanilla experience. Just because it isn't the content you want does not mean that this game lacks content. Laz Man was pointing out that with the game being easily moddable, you can either create your own mod or find a mod created by others to satisfy your content desires.
  5. Rabbits and chickens don't have 60 hp - dead bodies. The corpses of them are 175 hp. If you are seeing 60/60, you might be hitting something else. Are you on the console version or on the PC version?
  6. BFT2020

    Progress Lost Console

    FYI this bug report will get moved by the TFP team: 1) This is the PC bug report section. TFP does not fix console bugs 2) Did not use the form for reporting the issue. If you want assistance in addressing console issues of the game, go to the console section of the forums (bottom 3) and ask in there. They might be able to help you there.
  7. Lets confirm / try two things first: 1) confirm you deleted player profiles 2) Delete file and re-verify via Steam - Delete the archtypes file and have Steam re-download
  8. Sounds like a mod issue. Did you ask in the DF mod thread?
  9. That’s not a bug. When you exceed the stack limit of 65,535, the game has issues like you are seeing. Best to limit stack sizes to 60k
  10. Just want to add info on the legal question. As long as you share the work freely, there are no legal issues with releasing the POIs. If you charge people to download your creation, then there can be legal issues as the file is using TFPs tools and code, so it is owned by TFP - They are doing that to prevent people from charging for others to play their mods. You can ask for donations (I have seen requests for people to buy X a cup of coffee 😉 ) but it can't be required for access.
  11. That is not exactly what the OP is asking for. That just pauses XP gains after you respawn, you don't actually lose any XP (once you earn enough XP, then it resumes adding XP to the character). It's like you are given a XP loan on death and have to pay it back before you can save any XP for yourself. Passive effect PlayerExpGain is what adds experience to the player's character. I did some tinkering with it in the past and you can actually set it up to remove XP from the character (not sure if the player drops a level and what happens if they re-earn that level - do they gain another perk?). However, I had it tied to player actions and not to the death, so not sure if you could add that.
  12. One of the bandit designs the team is working on is an OSHA inspector. That's why bandits got pushed back to A22 as the team hasn't figured out how to trigger an infraction and send out the notice / fine for it.
  13. Best to ask the mod creators, this part of the forum is to address issues with the vanilla game.
  14. Does the bench you are crafting in have tool slots and are there tools in the slots? This mod, adding tools to the tool slots decrease crafting times.
  15. And if they don't, I know I will be adding that to my next batch of changes in my mod. Their content always entertaining to watch, especially all of the interactions they had with one another. He will be missed.
  16. some of this is enforced by me the player, some by my mod Can't repair equipment (tools, weapons, armor) No mods on T0 items and T0 items limited to Quality level 2 max Not turning shale into gas No perk recipe unlocks No glass jars No quest rewards No sustainable farming - only plant seeds I find or purchase from traders No repairing of horde base during blood moon horde No AFK base designs (it might be tough to get through my defenses, but the zombies can get through if they overwhelm me or I make a critical mistake) Base and horde base the same Quality 6 weapons only from traders Permadeath vs only BM deaths count Fetch quests are always clear quests - can't just grab the satchel and book it Current playthrough I am on Day 98 so seriously thinking of restarting a new world, probably going with a mostly wasteland map and spawning in the wasteland area (and with Feral sense on). I haven't been playing permadeath recently, but I am also testing out my mod and different aspects of it so don't want to restart an entire playthrough just because I made a mistake or something I thought would be interesting to add to it end up being a severe choke point for the player.
  17. I been getting myself mentally prepared for it. Always search toilets in POIs and get disappointed if I don't find murky water. Been buying glue and duct tape from the traders when they have it available. Actually buying drinks from the traders and vending machines now 😁
  18. What did you do? Download Microsoft Visual C Redistributables ? Always good to state what the solution is if someone else has the same issue and read this thread in the future.
  19. If I was a betting man, I would say your issue probably lies in one of the mods you listed changing the entity groups from vanilla. The NPC ones are made to work with vanilla entity groups while mods like enZombies make changes to zombie spawns (from adding new zombie types to limiting what biomes they spawn in).
  20. Does it crash without mods? What mods are you using? Did you read the pinned post on what to do prior to making your first post? Not enough information you gave us to be able to help you.
  21. Use pastebin.com for your log and link it here. That makes it better to view rather than a wall of text.
  22. This is something I am curious about also (in regards to parts to build higher tier equipment). Since I removed the ability to repair equipment, crafting new equipment became a must. Parts availability became a key choke point (and it ended up being too much that I added the ability to craft new ones, but made the recipe expensive and they are time consuming to do). Even if they don't do anything in this regard, I think it can be easily added to the game via a mod once the new crafting by learning system is implemented. You could probably even add the ability to reduce parts costs in recipes as you rank higher up in the crafting skill, it is something that can be done today in A20 perk system (for example, advanced engineering already does it and I am on the fence adding it to my mod - not sure how long I would get to play with it if A21 drops sooner than later).
  23. StayClear is a mod based on c# (I believe). You can probably modify it, but only if you know how to modify dll files and c# coding. Darkness fall is an overhaul mod so other modlets can cause issues or not work completely. For example, z30k-itemstack would probably work fine for vanilla items, but likely not for any items that Khaine added to the game; while SMD mod with the backpack extension is probably going to cause you issues as Khaine has already modified the backpack along with custom items to unlock more capability. But not sure why you would want to add SMX backpack extension as Khaine has a 96 slot backpack already. Your more than welcome to try additional modlets, but more than likely won't get much support if they conflict with the DF mod (other than delete the addon mods and restart over). That's obviously not a dig at the mod creators as they have their hands full maintaining the mods they have created and don't have the time (and a lot of times the desire) to create patches to work with other mods out there unless they personally use those mods themselves.
  24. Not putting 2 turrets on your hotbar is not an issue with playing a pure Int build, that's a choice by the player not to utilize all the strengths of the Int only build. It's like a strength build maxing out boomstick, then just walking around all the time with pistols and rifles. I have either 2 (for turret perk level 0 to 4) or 3 (for turret perk level 5) junk turrets on my hotbar. Two to deploy and one ready to go when 1 or 2 run out so I can deploy another one while reloading. That leaves me with 7 slots that typically filled with stun baton, knife, bow or crossbow, firearm, first aid, axe, and salvage tool. Other tools are usually just in my inventory to pull out when I need them. If I am at the stage of coming across radiated zombies, then I make sure one of the turrets have rad remover installed - the other one typically has cripple em mod installed. I have never came across a situation where I could not setup turrets. Even if you are surprised, you can simply run away and deploy the turrets. As soon as the zombies cross in front of them, they will start shooting. And if you are playing Insane / Nightmare, again not an issue with the Int build, you just need to learn to always be ready to deploy turrets at a moment's notice as the game is not balanced towards those settings.
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