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BFT2020

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Everything posted by BFT2020

  1. I think it depends on which God mode you are using. I saw the same thing but saw different results if I used "Q" to enter and exit God mode and through ESC and selected the option. Not sure why that is the case though. I don't recall the last Alpha version that I did go into and out of God mode, maybe 19.2?
  2. I guess that works . At 10,000 hours, do you get Alpha 42 from Fataal that is coded specifically to your desires?
  3. Why do you need the buff if you already can survive? 🤔 What do you get at the 4,000 hour milestone? I thought it was a survival horror crafting game
  4. I find it funny you created an account just to necro a thread..... Turn on God mode, since you think you should be able to take down a mountain lion with just a club and stone arrows while getting attacked multiple times and survive
  5. Ah hell. Time to delete 7D2D and never play again.........
  6. Have you tried starting up a new map and seeing if the problem persists? When you can't interact with the object, are you able to interact with other objects in the area? Do you get the prompt to loot? If you can't loot the object, have you switch items in your hands to see if you can now loot?
  7. I bet it’s a mod issue - I know the OP said no mods on the server, but I am betting we see mods in the logfile for his client. But hard to help without a logfile, we can only guess
  8. Did you try removing all mods and just run vanilla? This latest file still shows mods running.
  9. When I play, 90% of the time I find my bloodmoon/home base(s) in the starting city I come across..... Unless Rekt is the trader, then I start looking for the next city to settle in. Not sure why, but I just can't stand living in the same city as Rekt 😉
  10. Without Demolitions, I can just sit in my base and hold my M60 while I pull on the trigger mowing down waves of zombies while my turrets just annihilate the Z's. Or I can have to constantly adjust my tactics during the Bloodmoon horde: Throwing the kill switch on my turrets when I see / hear the D's show up, switch to sniper rifle and start shooting their heads with AP ammo; then switching back on defenses when they are not appearing. Wonder which one makes for a more interesting defense play.......
  11. I think he is thinking of heavy armor and the book
  12. IMHO If TFP can do this without taking away resources towards future Alphas, then great. If not, then why do it? The basic understanding is that Alphas are changes / improvements / prototypes over previous Alphas. Ultimately you guys are doing all the hard work and we are benefiting from it, but I and others would support whichever direction you guys go with A19. 😉
  13. A better, non toxic response would just be to say that you don't like it and then move on. But hey, if you can do better, nobody is stopping you from starting up your own PC gaming software company, developing and putting out an unique game, and then creating merchandise for that game.
  14. I just assume that none of you are licensed civil engineers so that is why your structures are collapsing 😉 When something of mine collapses, that just reminds me why I became a mechanical engineer 😉
  15. I never had an issue with time clearing POIs with either the agility build or intelligence build. By the time I am doing the higher level POIs (T4 or T5), I should have spec'd out enough in either tree with decent gear. Then again, the longest time for me in the POIs is the looting / salvaging the POI after I clear it out. If your choice is just to concentrate on one attribute, that is your decision. It doesn't mean that TFP have to balance the game for your decisions. I think a lot of this argument is based on Min/Maxing. Just because you don't perk out specific weapons doesn't make them totally useless. If you are concentrating an intelligence build, you can deploy two turrets at once with significant specs boosts that non-intelligent tree people can do. Throw in the point that Roland has made, you can effectively field up to three range weapons while everyone else is limited to one (throw in the fact that the junk turrets only require scrap iron to make the ammo). In addition, it's not like you can't use weapons if you haven't put any perks into them. I am still using pistols and SMGs at Day 95 and I have yet to sink a single point in Gunslinger. They are far from being useless. Also, Day 95 is nowhere near Day 9000. When you go that route, that weakens your argument because you are artificially making up weaknesses / obstacles to support your argument.
  16. I don't think this is an accurate statement. I am currently at Day 95. I spec'd into Intelligence and maxed it out. I also have Strength almost maxed out and have spec'd into Perception. I use various weapons during each BM (pistols, smgs, shotguns, assault rifles, M-60, sniper rifles) and able to hold off the BM horde (2nd to highest difficulty - I believe it is called survivability?). When I am looting POIs, I just use shotguns, pistols, assault rifle, and turrets. I have yet to die to the zombies. Just because you max out intelligence doesn't mean you can't up other attributes to improve that class of weapons. What you are saying is almost like you are only spec'ing one attribute and that is all. When you get further along, you have the perk points to spend on other attributes and perks.
  17. What horde are you talking about? Bloodmoon or a wandering horde? Junk turrets are just to assist, not to be able to do all the work (right now I am at Day 95 so I only use the sledge turrets lower than my catwalk so not to trigger demolishers). I recently tried the auto turret with the shell ammo, shotgun choke, drum magazine, cripple mod, and 3 round burst (I swapped out the full auto mod to see how the burst mod works with the turrets). While working at night on the outside of my base, I got jumped by a screamer that got off her scream. I ended up laying down the junk turret as they were running my way and it took care of them as I was moving around shooting them 44 cal. I didn't feel that it wasn't contributing as I had to deal with a couple of radiated and the rest were ferals. However, I use it the same way I use my shotgun turrets. I set them (and the junk shottie) up so that they are close range firing; not giving them the option of firing at long ranges. Sometimes the key is how you use them, not just the fact that you are using them.
  18. Curious, have you ever done the shotgun pellets with the shotgun choke mode to see if it improves it? I have only done normal shells for the turret so far.
  19. For me, it was: You only need 3 things in your tool box; A hammer, a roll of duct tape, and a welding torch. If those don't work, you need a bigger hammer.
  20. One of my lifetime goals is not to get eaten by a bear. So far so good😉
  21. TFP are a PC gaming company, not a console gaming company. Sorry
  22. Right now I am approaching Day 56 with my current horde base (Survivor difficulty, 64 zombies). Current setup is electric wire fences (5), dart traps (8), and shotgun turrets (2) defending my base while I am standing behind posts popping heads with a sniper rifle. Thrown in are barbed wire traps and a sledge turret to slow down / knock down any that get past the shotgun turrets, dart traps, and electric wire fences. I also got 4 auto turrets on the roof to handle any vultures. I used molotovs on Day 7 but nothing since then as my base design is preventing the zombies from reaching me. Usually the only ones that get past my defense are spiders and the occasional dog that I take out with my auto shottie / smg. And yes, the zombies have a direct path to me, I am not using any designs to make them think they can reach me only to fall off. I haven't figured out how to incorporate blade traps into my base design yet. I do go through about 300 rounds of shotgun shells a BM night, but I haven't had any issues keeping up stock wise. I got two forges to replace the iron darts between horde nights. Right now I am seeing radiated zombies (along with all the other variants) but expect to see demolishers soon. I am also sitting on a munitions crate full of 7.62 ammo.
  23. It's already a known bug (it's in the bug report)
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