Jump to content

Sigil_Thane

Members
  • Content Count

    128
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Sigil_Thane

  1. To address Nerd Poling TFP could introduce lateral slippage beyond the number of blocks that a block could normally support horizontally... this likely would break many if not all of the POIs in the game however.
  2. I've always thought 6 tiers of loot quality was an arbitrary number for a game that literally has the number 7 in the title. ...so maybe the Legendary items will add a 7th tier to the hierarchy.
  3. Literally what I said 2 days ago when I was trying to outline the entire logic gate system. >sigh<
  4. I'm trying to follow this concept... So when I have [[ Generator ]] --> [[ Switch ]] --> [[ Lightbulb ]] is the current or the signal interrupted by the switch? My answer is both because they are intermingled. The power IS the signal. But you are saying that a wire passes both the power and the state information separately... [[ Generator ]] --> [[ Switch(on) ]] --> [[NOT]] --> [[ Lightbulb ]] would not allow the power to continue to flow but invert the "signal" to Off... Thus a bulb that consumes power but no light. however, NOT gates work both ways, so [[ Generator ]] --> [[ Switch(off) ]] --> [[NOT]] --> [[ Lightbulb ]] would allow the power to continue, but invert the "signal" to On?... Thus a bulb that creates light but consumes no power. If Neither of these examples work at all then you have effectively no reason to have a NOT gate at all. If you are focusing more on doors, etc., that really require no power to change state in their most basic form, then I can see that all you really need is a power BUMP to change states, not continuous voltage, but what if you are using a turret or a blade trap instead of the lightbulb in the examples above? There are far more possible combinations that are either broken by design, or else would need to be excluded from functioning by TFP for that application. I get that you are looking at basic game mechanics and going "Well, why not just do it this way?" (or not even looking at the game mechanics at all), but it is coming across as if you think it makes no sense to do any other way ...I'm just saying that it is possible to do in game logic gates that are actually logical and are a lot like actual real life circuit diagrams. ** I'm starting to see why TFP is reluctant to add logic gates.
  5. If you have watched Phantasm II you'd know that Reggie basically McDyver'd it together... so yeah.
  6. OK, I opted for just the "simple gates", excluding the NOR and NAND gates because they are basically just a NOT after an OR gate, and a NOT after an AND gate. ...you could also say I forgot XOR, but we can construct an XOR gate circuit directly using 2 AND gates, one OR and one NOT gates. ...there really isn't such a thing as a XAND gate since in theory it would have the same exact requirements and result as XOR. ...there also isn't an XNOT since NOT is a unary operator that negates its single operand (basically it just flips a boolean value to its opposite) and as such it cannot support any notion of exclusivity."
  7. I agree that Signal and power currently use the same wire in game now, but if you use a single input wire for a NOT gate you can create an infinite power system by leaving a empty battery bank inline to a NOT switch and then to a 2nd battery bank, since the NOT gate is getting no power from bank A it puts out "NOT no power", or just Power to bank B. implementing a "signal wire" is needed to prevent that exploit.
  8. Interesting information I just found on Wikipedia, not strictly related to 7DTD, except possibly as a tangent:
  9. I also am aware of locking systems that do not require power to stay engaged, but functionally how is this different from a regular non-powered door? I was never arguing that such doors should not exist, just that powered doors that stay locked, and powered drawbridges that stay raised with power would be (marginally) simpler to create.
  10. You mean do I feel hot, squishy, and buttery? not usually. I would direct you to the concept of Maglocks for security.
  11. That would be cool, but logically power should be only required to hold doors closed (or Locked) and bridges up... Open (Unlocked) and Down are both are stable states of being that require no resistance to change. (...and yes, I know that's not how the doors and bridges work currently.)
  12. Possibly, but unlike switches that have an input and an output, AND OR and even NOT would require a secondary input. AND and OR would work like this: Input A Input B \ / Y | Result ...but NOT would need to work like this: Signal Power \ / Y | Result otherwise you could have a NOT immediately after the power supply which you just leave off for infinite electricity.
  13. Ooo... this gave me a interesting idea for a "Special Infected" who, when is within a certain range makes the lighting fade out a bit more, so that Outside would fade to inside ambient, and inside ambient to maybe a darker set still. I would hope the effect could not stack however or late gamestage horde nights could be hard as hell. Additionally, does the transition away from Gamma mean that the issues with maps being blown out bright (likely due to the Gamma system) has been solved?
  14. Nah I just have an older sister that used to drag me around the house by my hair... until I got older and finally got the reach advantage on her, at which point it was no fun anymore I guess. or a Legendary Item.
  15. Wait... Have you SEEN @madmole's ARMS, @Jost Amman?
  16. Reminds me of the quad barrel shotgun from the Phantasm movie series:
  17. @Strask, I do like your method of RPG character building, and yes, it is very similar to my own approach when I am creating a character to play in a game. The approach that I outlined earlier is more of the approach that I take when designing NPCs to populate games that I am running for my players. As you say your method is longer but more rewarding to explore during gameplay, whereas the method I mentioned is quick to use for spontaneous "Is there anyone else on the elevator?" questions, and is good enough for what will likely only be a brief inclusion but detailed enough to be a starting point if the players take a liking to the NPC and want it to stick around.
  18. I've never cared for point buy (As a 40+ year vet of Pen and Paper RPGs) ...It may be politically incorrect, but people just aren't balanced in the real world. You get the guy that played the Mountain in GoT that can shot put a washing machine and Geena Davis who can remember exact details of every day of her life (and is in Mensa), and then you have people like myself. The Roleplay is in the HOW of the stats... C'mon. Be Creative! Low Charisma? Maybe you smell bad, Or Talk with in annoying pitch, OR are too gruff, OR Maybe have a habit of blurting out things that are better unsaid. Low Dexterity? maybe you are clumsy, OR you had suffered an injury that makes you move stiffly, OR maybe there is even the effect of a curse which tends to make you dodge INTO attacks instead of away.
  19. As long as it's from a mason jar... Amirite? :-D
  20. Or Pseudopseudohypoparathyroidism ( https://en.wikipedia.org/wiki/Pseudopseudohypoparathyroidism ), which is the Longest non-contrived word in a major dictionary.
  21. ...aaaand THAT's why I call them Platitude cookies.
  22. And Steam does port some of those tweaks back into the WINE Development Branch.... Win,Win! This makes me sad because the Stripper Zombie's an iconic zombie, from my point of view at least, and a indisputable answer to the question "Is this a game for kids?" I hope we don't generic the hell out of everything just because "It's not realistic" to have Bikers and Cheerleaders in places they would not normally be found. I mean, sure, there will always be places that are more likely to be populated by one kind of person or another, that doesn't mean you can't have a Biker and a Doctor in the stands at a football game. I heard someone talking about possibly modding the Green full body "glow" out and just doing glowing green eyes.... I pictured something like this:
  23. ...is that a direct Madmole quote?
  24. Nah, I was referring to the ..."and why it's still around" part. (It made me chuckle tbh) ...also realize that some Linux users are playing the games via WINE (an interface layer that stands for Wine Is Not Emulation), and so to the reporting system it looks like it is running on Windows 10 or 8, but is actually being translated in real-time to native Linux instruction calls. Like I said it can be fun to learn what is possible, and even push those bounds some times.
  25. .... I can spot a troll a mile away, and that looks like a troll. :-D Oooo... I'm and Ultra Niche Turbo Nerd! (UNTuN for short.) and yes, breaking your computer and fixing it to learn more about how it "thinks" can be fun and rewarding. once you know that you can ensure that it does exactly what you want it to do, and absolutely nothing more. BIG reason here... (Also the cost is a big factor as well... I prefer to spend my cash on hardware instead of software.) Linux is easier to fix than windows usually because of just how accessible everything is! (Although, you can also completely screw things up that way, so it pays to know your limits, and when in doubt google it.) THIS is one of the reasons right here... there are So Many Linux Users that are willing to give time to help. Good on you Nfg!
×
×
  • Create New...