Jump to content

Guppycur

Members
  • Posts

    9,496
  • Joined

  • Last visited

  • Days Won

    73

Everything posted by Guppycur

  1. you: "In the early releases, Simple had a place." me: "It's kinda useless anyway." ...you're such a wordsmith.
  2. What I was asking about was loading a 2d image file like this: ...and being able to load it UNDER your program gui as a semi transparent image I could scale, and it would allow me to place blocks in your editor over the semi transparent image for accuracy. - - - Updated - - - Yes, I too have not seen any more crashes from this, and I just edited 80 prefabs so I think you found it.
  3. Application blocked by administrator, security risk. I don't speak german, but the top line wasn't too hard to guess. - - - Updated - - - ...although the sicherheitasdfasdjflkadsjfksajdf word is a total guess.
  4. What's the trick to editing UMATEXTURES? I keep getting Out of Bounds errors. The same procedure works fine for terraintextures and blocktextureatlases.
  5. What? You didn't burn anything homie. =)
  6. Ya know what would be cool... ...loading an image with a transparency, so we could "draw" on it.
  7. https://7d2dsdx.github.io/Tutorials/index.html ...if you haven't already seen it. Um, anything that creates obj, fbx, 3ds, etc files... Me, I cheat. I'd just bring barrels into unity and texture as needed. =) Can't change meshes, but I can combine existing objects to make unoptimized objects. =)
  8. 3rd party. - - - Updated - - - What mesh, my Russian friend?
  9. Oh, sorry, yeh I live in 7days. =) But yeh there's a pack feature, I've never used it though.
  10. Yes, but I don't bother. They're the same size more or less, and the game doesn't care. It's called Pack.
  11. @Timo Nope, it's an sdx mod and actually requires more from the client than the server. Sorry homie.
  12. Yo Jax, you using mesh colliders or capsule colliders on the bones? We found the latter to be much, much better, and Faatal said that's what they do too. I usually rock with one capsule on each appendage, one on the torso, and a sphere on the head. And since they're on the bones they follow the animation. If you're already doing it, more power to ya.
  13. ...going with jax on this one. If 1 person played a mod I made I'd be cool with it, because it would be me. I've debated the marketability of mods and favored my enjoyment over others. Selfish? Yeh. But it's my work. But I see Khaines point as well, it just comes down to /who/ the mod is for. /back to the sidelines
  14. Yep Pille, sounds great. =) ...little quality of life thing, I know, so thank you.
  15. Could it be something weird like a non white listed antivirus folder, so that whitelisting the /mods folder works?
  16. Sweet, Mag loves new prefabbers. Hell, we all do. =)
  17. @Pille re: Feature Request Please add a Select All / Deslect All button for Allowed Biomes and Allowed Townships, thanks! - - - Updated - - - @Tallon Yeh, that's probably it. <property name="CopyAirBlocks" value="True"/> <property name="AllowTopSoilDecorations" value="False"/> <property name="TraderArea" value="False"/> <property name="ExcludeDistantPOIMesh" value="False"/> <property name="Zoning" value="any"/> <property name="YOffset" value="-7"/> <property name="DistantPOIYOffset" value="0"/> <property name="AllowedBiomes" value="burnt_forest,snow,plains,pine_forest,forest,desert,wasteland_hub,wasteland,city,city_wasteland,water,radiated"/> <property name="AllowedTownships" value="city,rural,town,wilderness,cave"/> - - - Updated - - - ...note the Zoning is "Any" and that the AllowedBiomes and AllowedTownships have all of them in it. This is the prefab XML.
  18. Flying around isn't really a great way to find if a prefab installed; if you have access to a dedicated server, use StompyNZ's BadCo API mod to do a search for it in console. Also, check and make sure the casing is right, as that's case sensitive. I'd still check the output log to see if that prefab error-ed out on loading.
  19. Unless it's particularly tall, then my only suggestion is ensuring that you're editing the correct rwgmixer in the correct folder and that the .tts file is in that game folder's prefab directory. Because otherwise, it sounds like you did everything right.
  20. Kinda? You could open the windows Resource Monitor and more or less figure out which Image represents the launcher (it's either going to say it's the launcher or say svchost.exe) and look at its Receive speed. Hacky, but works.
  21. Sorry, my memory is too horrible to answer the question but yeh, those are what I am likely referring to. Sphereii is an early rising canuk, so will probably be up around 6am cst to answer your question.
  22. Check every other page or so in the last 10 pages, there's something special about Win7 you gotta do, but I can't recall what.
  23. Yes. /not a mod, but I've been around long enough and have seen it done often enough... and in fact I /believe/ Roland will hook you up with some reserved posts...
  24. <quest id="quest_whiteRiverCitizen1" group_name_key="quest_WhiteRiverCitizen" name_key="quest_WhiteRiverCitizen1" subtitle_key="quest_WhiteRiverCitizen1_subtitle" description_key="quest_WhiteRiverCitizen1_description" icon="ui_game_symbol_map_trader" category_key="quest" difficulty="medium"> <objective type="Goto" id="trader" value="5" /> <reward type="SkillPoints" value="5" /> </quest> ...my only guess is that "trader" refers to a faction. I've never tried this approach, but maybe add faction="quest1" to the entity?
×
×
  • Create New...