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RipClaw

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Everything posted by RipClaw

  1. T5 buildings are no harder than most T4 buildings. It's just that they are so much bigger than T4 buildings that you need more time to complete the quest. The zombies that spawn in a quest POI do not depend on the level of the quest but on your gamestage. For example, I get radioactive cops even on a T1 quest. Many players don't like T5 quests because they take so long. In A18, T5 quests were guaranteed to give you Q6 items. But that's not the case anymore. It's sometimes ridiculous what you get as a reward. The only T5 quests I currently do are the ones with the new Crack a Book HQ because it's done fairly quickly.
  2. Electric traps behave very weird in A20. I have electric fences and blade traps in my base in the front area and dart traps and trip wires in the the back area. Normally electric fences get damaged when zombies walk through them. But a single electric fence was not damaged. But instead the dart traps were triggered although no zombies ran over the trip wire. It's almost as if the electric fence suddenly became a tripwire. There is also the bug that electric fences connect to a point in the distance. After restarting the game everything is back to normal. The problem seems to occur frequently when playing for several hours at a time. Kage848 had for example this problem (starting from 23:00 and 27:20)
  3. I would say "no." You don't even need to put points in Better Barter to get the schematics early on. Within the first two weeks I found the Auger schematic in a bookstore, and the schematic for the crucible in a secret stash. But it took more than 70 days to find the schematics for the bellows and the anvil. In the next game it might be the other way around.
  4. What is cheese ? How do you know that you are not cheesing ? Cheese is often just a word to say "you don't play like me" or "you don't put as much effort into your game as I do". Someone who puts a lot of resources into base building and also needs a lot of resources to keep the base up and running could say that someone is cheesing that picks a POI, makes a few holes in the roof and shoots down at the zombies. From the perspective of a base builder it is pretty cheap to use a prefab.
  5. Do you play with a mod ? Dart traps need 10W of power and they don't allow you to select the target in vanilla. They just fire as soon as they get power. EDIT: Is there a motion sensor in the direction you are pointing on the picture ? A motion sensor needs 5W and allows to select a target.
  6. Spikes are recognized as blocks by the zombies. The best way to use spikes is to dig a 2-3 block deep trench and fill it with spikes. The zombies walk over it and when one spike is destroyed they take the spike next to it because they don't like height changes.
  7. Not everyone enjoys the same thing. That's why you will always spoil someone's fun. There are players who like to build small bases that don't need many resources and if possible the base should still stand after the horde. That's why they use something like the zombie force field to protect for example pillars that the zombies would destroy if they fall down and then go into destroy everything mode. I do the exact opposite. My bases are usually huge, consume massive resources and would still standing even if the zombies would destroy half of the blocks of the foundation. But that's only because building is the most fun for me and a few destroyed blocks here and there are no big deal for me. The zombies had consistent pathing in A17. You could build a huge maze and they traversed it perfectly without damaging a single block. And you could make them run in circles using a ramp and a jump. But then the fun pimps decided that the zombies get angry when they fall down or are so lazy that they'd rather punch through the wall than take a longer path. As time went on, more and more "features" were added and the zombies became more and more inconsistent in their behavior. By now you have to take so many variables into account when building a base that you sometimes lose interest in base building and just stand on a roof and play the game as a stupid shooter.
  8. I would rather say that a safe area increases the tension when you have to leave it. There are always habituation effects when you are exposed to a situation for too long. If you live in the destroyed biome, you quickly get used to the background noise and the lighting that is supposed to be scary. But if you live in the green biome and only visit the wasteland when you have to, it's a completely different experience.
  9. I find a lot more 8x scopes than 2x scopes. This was also the case in A19. So I'm not surprised that @ElCabong hasn't found a 2x scope yet. There are always items that you would think would drop regularly but for some reason you just can't find them in the current game. For example, I'm on day 74 and looking for anvils. So far I've only found or bought 4 of them. I have not yet found the schematics either.
  10. I think not. It would also be fitting to unlock the schematics when you have completed the Urban Combat series. The bonus for completing the book series is that silencers no longer reduce damage. So it would be fitting that you are then be able to craft one.
  11. The pass through of the signal is needed for example for vault doors or drawbridges if they should function as both exit and entrance. Here is the setup usually Power source -> motion sensor -> motion sensor -> door / drawbridge. Or you use a combination of motion sensor and trigger plate e.g. with Power source -> trigger plate -> motion sensor -> door / drawbridge.
  12. Sounds to me like your T5 mission was in the wasteland. This is different than having T5 missions in one of the other biomes due to the high spawn rate in the wasteland.
  13. A simple workaround would be to put a relay between the motion sensor and the pressure plate. The relay passed trough the power but not the signal. When a zombie is detected by the motion sensor only then the pressure plate should recieve power and can activate the dart trap. The setup would then be Generator -> Motion Sensor -> Relay -> Pressure Plate -> Dart Trap The downside is that the power duration on the motion sensor needed to be set to the same amount of time that the pressure plate is set. So if you set the pressure plate to 5s then the motion sensor should be set to 5s as well or better 10s.
  14. Then maybe you should take a look at this.
  15. It depends on whether I find the schematics for the forge and the workbench within the first week. I decide on the chemistry station when I find a beaker.
  16. It would probably help if W,A,S,D was not used for actions in the menu. I don't know how many times I accidentally crafted, repaired, used or scraped something because I wanted to use the motion controls even though the menu was still open. Luckily I never ate glass by accident.
  17. I already had screamers when I had more than 2 forges running at the same time. Currently I have 6 forges running for my production. Therefore, the screamers appear relatively often.
  18. Even with the damage trigger, there are cases where you don't want the zombie to go into destruction mode. For example, when the zombies fall down from the ceiling inside a POI.
  19. There is a separate entity group for the night in the wasteland in the file entitygroups.xml. You can change the zombies that spawn at night there.
  20. I don't need to remember it. I can just use the Copy Shape function to find out what shape it is that I used. Then I can give that information to someone else. In multiplayer you would just have to build the block but if you want to pass the information via a another medium it is a bit more complicated For example, yesterday I was testing different blocks to use as replacements for the arrow slits, since you can't repair through them anymore. So when I say "Cube 1/4 Tee Side Centered works good if you want to repair something through it", he knows exactly which block I'm talking about. There's a search box at the top of the shape selection. I type in the name and I have exactly the shape you mentioned.
  21. There is a value. If someone asks me which shape I use for a certain part of my base, I can tell him the exact name.
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