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DOS1129

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  1. I, like many others get irritated by wasting time and durability on hitting grass whilst digging. I dont have an issue with needing to clear some grass ahead of time, that's fine. What my issue is, is this new "under" grass that's all over the place. The stuff that you can only see just the tiniest tips of (if you can see even that) above ground before you hit it. Is there any reason that this new grass was added, is it a known issue, has anyone else even seen what I'm talking about? The grass clumps are some of the most over populated, under used and hated blocks in the game. I know there are mods to allow for less grass etc, I am purely wondering about this particular "stealth" grass.
  2. Hello folks, just installed Darkness Falls again one Khaine released the new A20 build. I had completely removed 7D2D and reinstalled fresh. No save games remained and was just loading stock regular DF, no mods. As the game loads I get this: ERR XML loader: Loading and Parsing 'spawning.xml' failed EXC Entity group 'WildGameForest' not existing! Game still loads fine, I've not encountered any crashes or drops, Im just wondering what it may be and if it means that there will be no animals spawning in wilderness areas. Since I'm only on day 1, I cant verify if its stopped animals spawning or not. Anyone know of this issue?
  3. Thanks for all of the replies and tips. Apologies for not listing everything I've tried to increase FPS, I just naturally assumed it'd be a TLDR. Syncing the G-cards, turning off Dynamic Mesh, V-Sync, Reflection Quality, Motion Blur, Reflected Shadows, SSAO, DOF and Sun Shafts. I turn down texture quality and water quality. Set UMA and plant quality to mid, view distance to 10, particles to as low as possible I try the GFX fixes in game, run it from teh shortcut, I've optimized my graphics card specifically for 7D2d, and I've tried editing some of the storm values. Lot's of things to try and mix, but still get ugly FPS when I attract too many Z's near those T5's. I've tried going around teh T5's before starting them and killing anything that moves in a block radius, but all that does is insures that by the time I've looped around, more Z's are spawning where I started. I'd be fine with ignoring them, but they cause my FPS to drop when there's too many of them below, romping around. They themselves arent the issue, their rendering and tracking are. Thank you all for the replies, I appreciate everyones input here and I see a couple new things to try out at least. Hope everyone is safe and healthy, enjoy your week folks. Thanks, I appreciate it, but game play tips aren't what I was frustrated with. I can do a T5 easily enough, when my Frame rates will oblige. I've been playing since A-15 and have over 4000 hours played. Killing the darned Z's isnt the issue :-). It's got to be something with the new city generation for sure. That and the insanely increased spawns, even without Feral Sense. Hopefully they'll give us more options on control over spawns and respawns in future. If a Z wouldn't respawn for a guaranteed 24 hour window after I kill it, I'd be fine I think, but I have no idea if they'll give us that as an option on respawn rates. Cheers.
  4. Most unfortunate that the game is completely unplayable late stage. T4 started to get pretty bad but T5 is now impossible, between frame rate drops and unending waves of zombies that hear you from 5 blocks away and instantly re spawn, it makes it so that the T5 quests are impossible to do. The new graphics look nice and all, but the game is unplayable unless you have a massive gaming rig. I've got a 3.4 Ghz machine with 16 Meg ram and use a large page file, I've turned all settings down to bare minimum, followed every tutorial on the web to optimize and sure, in the country with a couple Z's I get up to 60 FPS. I hit the city and it drops to 40 immediately and once I start a POI its routinely 25ish. Until I get 12 mobs out, then its 11. I dont even have Feral Sense turned ON and I still can't complete a T5 POI without near constant interruptions. I've got max stealth, all possible mods and 5 stories up, Z's on the street hear you rustle in a garbage can. Once they start, the frame rate drops even more. The cosmetic changes are great, but if you're game is unplayable you're pretty much just pushing your player base to other games. I tried 5 times to complete a T5 and I spent more time outside the POI circling it, killing the insta-spawn roamers, than inside it. I ran out of 900 9mm, 600 7.62, 300 shotgun shells and 300 crossbow bolts before I had even cleared the first floor of the POI. I've tried every weapon suppressed and usually even try to rely on Melee as much as possible to stay as quiet as I can, to no avail. I killed over 900 Z's, most outside the POI. There really needs to be some changes made to roamers and hearing range especially if I dont even have damned Feral Sense on, this is simply stupidity at this point. I like a hard game sure, but unplayable isnt fun, just tedious. If anyone has any pointers to either increase frame rate or to somehow stem the flow of Z's from the streets, I am ALL ears (eyes in this case). I started in A-15 and have thoroughly enjoyed the game up to this point. I've never been so disappointed in any previous iteration as I am now.
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