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KhaineGB

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Everything posted by KhaineGB

  1. IF there was a rank 10 (which there isn't) then yes
  2. Given the amount of people playing on servers I see complaining about screamers, they're definitely working. I mean, there isn't even a rank 10. It stops at 5. 😛 So it doesn't matter.
  3. The only one i'm using is the one in Mods\0-DarknessFallsCore\Config. I need to test and see if translation modlets work. Other languages were removed because the localization file got too big and broke servers.
  4. Oh, I just need to move the poles over. Eh, i'll do that later (or remove them) Nice
  5. Yeah, it's probably the autoreload.
  6. It wont work because vehicle effects can't take the same requirements that a player can
  7. As promised, it's here, it's uploaded, it's ready. Darkness Falls V4.01 is now out! To update, you need to make sure that your /Mods folder is TOTALLY deleted. No exceptions. A new save is very, very, very strongly recommended as your progress may be wiped. Patch notes as follows. V4.01 - Updated for A20.3b3. - Updated Sphereii-Core. - Included experimental C# patch and edited POI XML that allows RWG to work for DF. - Fixed localization on Mining tips. - Fixed unlockedby on Rechargeable Battery. - Fixed localization on gunpowder bundle. - Fixed localization on steel crafting saying level 50 instead of level 30. - Tweaked loot a little more. - Laser weapons no longer have recoil (the thing that moves the camera) but DO still have spread (the thing that makes the crosshair bigger on firing). - Removed the triple resource rocks from the wasteland, which I thought i'd already done. - Rebalanced stamina cost of scrap tools as it was lower than intended. - Rebalanced power attack stats of scrap iron fireaxe as it was higher than intended. - Rebalanced power attack stats of iron pickaxe as it was lower than intended. - Added bedrollArmyGreen since it was missing. - Fixed incorrect icon on player lockable cabinets. - Fixed a bug with Razor's quests not showing up if the player somehow managed to do the Scout "Next Trader" quest multiple times. - Fixed a bug with Eve spamming NRE's. - Fixed pagenation issue on the players window. - Changed the bunker portal to use the same spawner as the body bags to see if it works. - Increased the cost of Orange Tea as it was a little too cheap. - Chicken Coops should now be repairable. - Zombie AI should now work as intended. - Reload speed and rounds per minute should now work on bows/crossbows. - Iron Hoe should now have localization. - Tough Utility Worker now has localization. - Disabled eggs spawning chickens because I forgot to do that and people were breaking their games. - Dried oranges should no longer be spammable. - Resource rocks should now show different colours on the map to help players locate veins. - Excluded the chainsaw from bleed effects so the player won't bleed while using it. - Added a tag to JaWoodle Purple so it can be used on vehicles. - Flying vehicles should no longer be tiered to fix price issues. - Removed Gyro parts from loot since it's now craftable. - Fixed Diazepam taking too much water. - Removed duplicate Pipe Bomb recipe. - Fixed Minibike not being craftable after level 1 of Vehicles For Dumb@%$#s. - Changed the Dirt Bike to the same speed as the Motorcycle. - Changed the Dirt Bike to be made with Forged Iron instead of Forged Steel. - Dirt Bike now has slightly larger storage but still less than a Minibike. - Made reload speed of laser sniper a little faster. - Supply Crates should no longer drop two mastery books (but should still have a chance for 1). - Adjusted spawn rates of "full" bookshelves so there should be more of them since DF is very reliant on books. - All traders updated with walls not made of paper. - Reduced and moved spawn points on all maps so players should be sent to the proper traders. - Ghillie suit is now properly locked. - Added a low chance for super corn to drop in loot. - Increased the storage size of the box truck as discussed with the testers. - Fixed iron and potassium being in the wasteland when it shouldn't be. - Fixed the range and tick rate of the bunker portal. - Changed modXPNerf to be installable on anything and apply to all XP gained (this is a creative mode only item). - Crowbars now properly work on treasure chests. - Added missing Arc Gun recipe. - Added ammo to T3 and T4 buried supplies to make them a little more valuable. - Fixed the "Marksman Rifle" trader dialog localization. - Fixed missing localization on steel ammo bundles. - Backend code tidy up for better performance. - Small tweak that should resolve Eve quest issues. - Porkins Shotgun shouldn't degrade as quickly. - Drone should now heal when it has the healing mod and appropriate items (but not the paramedic kit for some reason). IMPORTANT NOTE: If you have the Vehicles For Dumb@%$#s perk, your save will likely be wiped as that perk had to be adjusted to fix a bug. You have been warned. Download Link: https://dev.azure.com/KhaineUK/_git/DarknessFallsA20 (click the 3 dots, select download as zip) Alt Download Link: https://gitlab.com/KhaineGB/darkness-falls-a20/-/tree/main (click the icon next to clone and then zip)
  8. It's not localization. I've double and triple checked it. I even went in-game and set the grow time to 3 seconds and it works as intended.
  9. Build a mech. (don't really do that since none exist atm)
  10. Yeah, it's the name you give your game that determines start point.
  11. World decoration atm. Ablative armor already does that, but you have to make it. Gyro has been removed from loot in 4.01.
  12. Depends if you used the launcher or not. Not reproducable.
  13. No, you just need secret stash skills and to get lucky. Ablative armor has been working for other people. Yes, power armor has a better version included already. The localization needs updating but power armor has better mobility, stamina usage, built in fire resistance and built in rad protection for slightly less protection. Fireballs aren't fixable. It's that simple. I've done my best to try and reduce it (which players have reported is the case), but you should go in prepared. Spider was cos I felt like it.
  14. Sort of. There are no "parts" anymore.
  15. Probably for eves next two, yes. givequest Eve_Quest3 and then... givequest Eve_Meeting_Anna
  16. Pretty sure that's a vanilla thing. Because it doesn't obey biome restrictions properly. Huh. He shouldn't give you that quest again. May need to fix that later. You can try forcing the second quest with givequest Eve_Quest2
  17. How much RAM have you got? Cos I've only had that when i'm running on high RAM usage. You need to give him admin access, and then he needs to use givequest quest_classtrainingscientistX Where X is a number between 1 and 6. So if his last quest was 3, it'd be givequest quest_classtrainingscientist4
  18. Because they can't be sold, they don't show a price. I haven't found a way to fix that yet. Is she the server? If so, that's why. It's a vanilla bug.
  19. Pretty sure it works, or was for me. No, the old A19 maps don't work.
  20. 1) If you find and read them, it saves you a skill point and money. If you buy from the trader, it costs money instead of looking for the book or spending skill points. 2) Pretty much. Left click is mostly disassemble. Right click for repair/upgrade. That's because you installed a mod that quite clearly says it's for Vanilla. It won't work for DF. You need the DF specific version that was posted in the discord. https://cdn.discordapp.com/attachments/724696325714739220/924389053162455040/3-DarknessFalls-WanderingHordePatch.zip
  21. Since people are talking about horde night bases, I can confirm the killing corridor works. Even just a normal cobblestone one works. Also, zombies like doors, so you can use it to funnel zombies. It's in the Snow and Desert biomes. I was able to get it to take off. Landing though? Not so much. It is NOT in loot. I will be adding it for 4.01. They need water.
  22. They already have level gating. Turn up the UI opacity. I use 90% as that makes it look more like A19. AR-15 is more like a side-grade to the AK, excpet it uses 9mm ammo. M60 and M4A1 are both similar. M60 has higher mag capacity and I think higher RPM, but also slows you down a bit. The M4A1 has lower mag capacity, lower firing rate, but can take more mods so you could technically use it in a variety of situations (like as a sniper rifle with a scope if you wanted)
  23. I actually dont know tbh. I need to check. I did try to attach a particle effect to the forge. For some reason it just didn't want to show. Still not sure why. Dirt block has been known for a while. Decided I didn't want to mess with it if people really wanna get free clay.
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