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Jugginator

QA
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Everything posted by Jugginator

  1. I think they are referring to the buffNearDeathTrauma which you can only modify in buffs.xml, you'll have to edit that which technically would be modding.
  2. I will say if you're looking at sites like Userbenchmark, you're getting completely horrible information. Going off of benchmarks alone is kind of a red herring. I would look into the 3D cache tech AMD has, I'm almost certain that would be better for productivity. But not 100% sure. I just know that Intel is behind AMD in some areas. If you go productivity, definitely go with NVIDIA for the GPU though. And yeah, AIO's aren't really that great, they mostly are cosmetic/aesthetics. If you're going to go water cooling IMO it's a complete loop or just go air. And anyone that says AIO's will never leak is lying or not a person of misfortune lol. My rig is all air cooled and rarely does the CPU get much above 70c under full load
  3. I saw the camera footage of what you did to that motorcycle in the desert leading to it breaking down. This wasn't bob's fault. 🙃
  4. Sorry, but my response would only be you'll have to wait and see there. I am not familiar with how Teragon works and not sure how it would work with A21 in that regard. There have been a lot of changes to RWG in general besides tiles and XML, so compatibility is uncertain.
  5. A20 worlds wont work in A21, as the other said you can get your map info from the mapinfo file in the generated world folder, but do expect it to be mostly different.
  6. So, the disconnect is a relation to the garbage cleanup (which isn't a hard set 20 seconds btw). However, the system is heavily bogged down/at the limit as far as resource availability goes; so, when the garbage cleanup happens in your case during a heavy time, your system stops responding to the server because it has so much to catch up on that it can't process and send off packets at the moment. The server boot is pretty trigger-happy but with good reason. Try lowering some of your settings, especially resolution.
  7. Honestly, if you install the game naturally and do not mess with any configuration, it will be using roaming appdata to save games/worlds/downloaded content from servers/screenshots and whatnot. It would help to have both a log file and how you two went about setting everything up. If you have a symbolic/junction link to put appdata files elsewhere, there's that possibility too.
  8. These two points were talked about/tried before the change. Back in the days of A16 and earlier, this could be done; but this just isn't feasible with the mass amount of POIs/cities/towns we have now. Unless a massive overhaul of removing jarred drinks/empty jar sources (e.g. only X amount of "that makes sense to have drink/jar loot in there" allowed per POI) and reworking the loot tables happens, it just won't prevent anyone from having hundreds of jars, which defeats any sort of survival. Even IF that was done, a 5% or lower chance is still a lot, when considering how many times you can roll to get that loot. It's feasible this way.
  9. This is a major spoiler for A21 but I feel as if people should know this about the change: That aside (no don't look at me like that, it's not a joke 🤫), it may feel weird to veterans at first but it adds a ton of dynamic to gameplay and brings back a bit of survival challenge without being annoying; you will discover where to go for sources of murky water, be excited to loot things like coffee again, and if you need to supplement the dew collectors aren't bad to make. By the end game, you can still mass-produce things like glue, you will just need to prepare a bit and it won't be unlimited like it used to be.
  10. Vram is the problem, not system ram, for that case Yep, this precisely. Some people would like repeated skins with slightly different things on them others will be like "oh boy a zombie boe with a yellow shirt... and one with a black shirt.. oh hey that one has more dirt on his face... again..." Repetitive is repetitive, unless we have a few thousand zombie models the same people would always complain about repeating zombies.
  11. Ah! Interesting. What's kinda sad is some "tech websites" promote that as a great gaming operating system >.> Glad you got it fixed and thanks for letting me know, be useful in the future at some point I'm sure.
  12. Likely what's happening is something is trying to populate a bad custom POI or there's a reward in there that isn't setup right. I'd look at your mods, the error in the log file will point you more directly either way.
  13. Your log file will have more details on vehicles as well. Look for vehicle manager entries.
  14. That's curious. I don't know of a solution yet, just a bit of conjecture: it seems to somehow attempt to read/access memory, looks like a destroy object call that's not there or what it expects it to be. I am making a wild guess based on what you're doing that something is acting up when the game attempts to create a "voice channel/lobby" for your party when you go to join it. Is this a fresh install of Windows 11 or an upgrade? Make sure you're not missing any updates, including C++ redistributables/drivers/windows update (click Check Now twice), add exclusions to your Firewall/AV. A quick troubleshooting step is to disable voice chat completely before accepting the invite.
  15. What Star and Meganoth said is what I meant. So, the mod works by injecting the code into memory. A bit of a "risky" method, but it's not a bad thing really. However, if you've got an overzealous anti-virus, that memory is likely to be blocked from modification or get corrupted (or both), or, it could be delayed from happening so long the game craps out or you get booted from the server, etc. 3rd party anti-virus software usually is overzealous and notorious for ignoring/not setting user settings. This is kind of scare-ware, in that it makes you think it's doing a lot of work protecting you when really it's just hindering what you want to do. Moreso, memory injection is a common malware practice, so it makes sense AV programs would investigate this. The way the game is crashing, with it just ending in the log with no "exiting game"/"error happened, crashing", it is projecting something outside the game made it happen. You're using a memory-injected mod (again, it's okay, but it is likely a reason) and an overzealous AV software, so if it breaks that memory the program will just be killed or just die. So, all of this to say, I would say Malwarebytes would be a quick troubleshooting.
  16. Just because it's the free version with no shields, it doesn't mean that data being modified in memory is going to be ignored by it.
  17. To be honest, I've seen people across a few games just straight have issues with Malwarebytes (and some others). IMO, after that company got bought out by a shady company, it's become almost malware itself. Adding exclusions to a sketchy AV program won't do anything if it doesn't listen to what you tell it to exclude. Your crashing to the desktop while the mod injects itself into memory kind of escalates that thought, if the AV is preventing that from happening, you've now got corrupted/unusable/missing data in memory and the game can't function anymore. Plus, antiviruses clash with each other. Latest Windows has been good about detecting this and shutting itself off, but if it's still running while Malwarebytes is doing whatever it does (*cough generating scare-tactics cough*), there's also an issue.
  18. Maybe a little insight here, BepInEx acts like a memory injection for modding and your log file just ends with no closing which typically is some sort of system issue. That being said, it is likely some system protection not liking what the mod is doing and killing it to prevent what it sees as dangerous... so those are areas to check. Other than that, I would move this to the mod help forum section.
  19. As far as I know, our game saves aren't Steam cloud supported, so I'm not sure how that would happen. However, the game itself shouldn't be looking anywhere but in the %appdata% unless that was manually changed. I would get your saves downloaded to the correct spot, and then verify the game files a couple of times in a row.
  20. Rofl! Yeah tbh that's a reason I went with this case, all metal just a straight-up case. The mesh on the front has some design to it, but it's nothing flashy. And it does work well too, both dust and airflow (literally no difference with it on/off). Mobo temps stay in the 20s-30s and I couldn't get my GPU/CPU temps above 80 even if I tried to. The mesh is dark, so it doesn't stick out as much as it does in the pictures.
  21. Did you look at the XL? I think it can do 20 hard drives and 6 SSD's And holy pack rat 😅
  22. I got a fractal design meshify 2, it's a big-mamma-sized case that probably weighs as much as her, but my temps are ice chill and I can fit whatever I want in it lol. It's really good at dust control too, and is a joy to build in (can tear the whole case apart in a minute or two). By far my favorite case. Btw I got the one without the glass panel, all metal.
  23. Try using the game launcher, there is a Tools section, select "Open Settings" , select the entire Fun Pimps folder on the left-hand side and delete it, see if that helps..
  24. Anything not a barebones web browser should be aiming at 16GB now a days, is what I meant.
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