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Jugginator

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Everything posted by Jugginator

  1. A20 worlds wont work in A21, as the other said you can get your map info from the mapinfo file in the generated world folder, but do expect it to be mostly different.
  2. So, the disconnect is a relation to the garbage cleanup (which isn't a hard set 20 seconds btw). However, the system is heavily bogged down/at the limit as far as resource availability goes; so, when the garbage cleanup happens in your case during a heavy time, your system stops responding to the server because it has so much to catch up on that it can't process and send off packets at the moment. The server boot is pretty trigger-happy but with good reason. Try lowering some of your settings, especially resolution.
  3. Honestly, if you install the game naturally and do not mess with any configuration, it will be using roaming appdata to save games/worlds/downloaded content from servers/screenshots and whatnot. It would help to have both a log file and how you two went about setting everything up. If you have a symbolic/junction link to put appdata files elsewhere, there's that possibility too.
  4. These two points were talked about/tried before the change. Back in the days of A16 and earlier, this could be done; but this just isn't feasible with the mass amount of POIs/cities/towns we have now. Unless a massive overhaul of removing jarred drinks/empty jar sources (e.g. only X amount of "that makes sense to have drink/jar loot in there" allowed per POI) and reworking the loot tables happens, it just won't prevent anyone from having hundreds of jars, which defeats any sort of survival. Even IF that was done, a 5% or lower chance is still a lot, when considering how many times you can roll to get that loot. It's feasible this way.
  5. This is a major spoiler for A21 but I feel as if people should know this about the change: That aside (no don't look at me like that, it's not a joke 🤫), it may feel weird to veterans at first but it adds a ton of dynamic to gameplay and brings back a bit of survival challenge without being annoying; you will discover where to go for sources of murky water, be excited to loot things like coffee again, and if you need to supplement the dew collectors aren't bad to make. By the end game, you can still mass-produce things like glue, you will just need to prepare a bit and it won't be unlimited like it used to be.
  6. Vram is the problem, not system ram, for that case Yep, this precisely. Some people would like repeated skins with slightly different things on them others will be like "oh boy a zombie boe with a yellow shirt... and one with a black shirt.. oh hey that one has more dirt on his face... again..." Repetitive is repetitive, unless we have a few thousand zombie models the same people would always complain about repeating zombies.
  7. Ah! Interesting. What's kinda sad is some "tech websites" promote that as a great gaming operating system >.> Glad you got it fixed and thanks for letting me know, be useful in the future at some point I'm sure.
  8. Likely what's happening is something is trying to populate a bad custom POI or there's a reward in there that isn't setup right. I'd look at your mods, the error in the log file will point you more directly either way.
  9. Your log file will have more details on vehicles as well. Look for vehicle manager entries.
  10. That's curious. I don't know of a solution yet, just a bit of conjecture: it seems to somehow attempt to read/access memory, looks like a destroy object call that's not there or what it expects it to be. I am making a wild guess based on what you're doing that something is acting up when the game attempts to create a "voice channel/lobby" for your party when you go to join it. Is this a fresh install of Windows 11 or an upgrade? Make sure you're not missing any updates, including C++ redistributables/drivers/windows update (click Check Now twice), add exclusions to your Firewall/AV. A quick troubleshooting step is to disable voice chat completely before accepting the invite.
  11. What Star and Meganoth said is what I meant. So, the mod works by injecting the code into memory. A bit of a "risky" method, but it's not a bad thing really. However, if you've got an overzealous anti-virus, that memory is likely to be blocked from modification or get corrupted (or both), or, it could be delayed from happening so long the game craps out or you get booted from the server, etc. 3rd party anti-virus software usually is overzealous and notorious for ignoring/not setting user settings. This is kind of scare-ware, in that it makes you think it's doing a lot of work protecting you when really it's just hindering what you want to do. Moreso, memory injection is a common malware practice, so it makes sense AV programs would investigate this. The way the game is crashing, with it just ending in the log with no "exiting game"/"error happened, crashing", it is projecting something outside the game made it happen. You're using a memory-injected mod (again, it's okay, but it is likely a reason) and an overzealous AV software, so if it breaks that memory the program will just be killed or just die. So, all of this to say, I would say Malwarebytes would be a quick troubleshooting.
  12. Just because it's the free version with no shields, it doesn't mean that data being modified in memory is going to be ignored by it.
  13. To be honest, I've seen people across a few games just straight have issues with Malwarebytes (and some others). IMO, after that company got bought out by a shady company, it's become almost malware itself. Adding exclusions to a sketchy AV program won't do anything if it doesn't listen to what you tell it to exclude. Your crashing to the desktop while the mod injects itself into memory kind of escalates that thought, if the AV is preventing that from happening, you've now got corrupted/unusable/missing data in memory and the game can't function anymore. Plus, antiviruses clash with each other. Latest Windows has been good about detecting this and shutting itself off, but if it's still running while Malwarebytes is doing whatever it does (*cough generating scare-tactics cough*), there's also an issue.
  14. Maybe a little insight here, BepInEx acts like a memory injection for modding and your log file just ends with no closing which typically is some sort of system issue. That being said, it is likely some system protection not liking what the mod is doing and killing it to prevent what it sees as dangerous... so those are areas to check. Other than that, I would move this to the mod help forum section.
  15. As far as I know, our game saves aren't Steam cloud supported, so I'm not sure how that would happen. However, the game itself shouldn't be looking anywhere but in the %appdata% unless that was manually changed. I would get your saves downloaded to the correct spot, and then verify the game files a couple of times in a row.
  16. Rofl! Yeah tbh that's a reason I went with this case, all metal just a straight-up case. The mesh on the front has some design to it, but it's nothing flashy. And it does work well too, both dust and airflow (literally no difference with it on/off). Mobo temps stay in the 20s-30s and I couldn't get my GPU/CPU temps above 80 even if I tried to. The mesh is dark, so it doesn't stick out as much as it does in the pictures.
  17. Did you look at the XL? I think it can do 20 hard drives and 6 SSD's And holy pack rat 😅
  18. I got a fractal design meshify 2, it's a big-mamma-sized case that probably weighs as much as her, but my temps are ice chill and I can fit whatever I want in it lol. It's really good at dust control too, and is a joy to build in (can tear the whole case apart in a minute or two). By far my favorite case. Btw I got the one without the glass panel, all metal.
  19. Try using the game launcher, there is a Tools section, select "Open Settings" , select the entire Fun Pimps folder on the left-hand side and delete it, see if that helps..
  20. Anything not a barebones web browser should be aiming at 16GB now a days, is what I meant.
  21. Hey Just happened to be browsing the forums and saw this. Honestly, it's not ideal, especially for that price. I would keep an eye out for deals onLegion laptops, I've seen better ones for just a little bit more than what that one is going for. You'll want at least 16gb of ram, and that CPU isn't really the best in the world (it runs stupid hot too, so it will be throttled all the time). The 3050... I have the desktop version, it does well but I only have it because it was during the shortage, and it was either buy that or spend 2,000$ on a 500$ card lol; it's not the greatest thing for sure, it struggles with some things (though, at least, I can play 7 days on it at a respectable FPS at 2k res). Post edit, any laptop or desktop that's above the 200 - 400$ price range (IMO, period) should have at least 16GB of ram. Honestly, 8GB is becoming outdated, just alone on the desktop with web browsers open, discord, windows 11, I'm using a little over 8GB of ram (and I have my system optimized).
  22. Usually this is caused by an outdated graphics card driver, you'll want to use a program called DDU in safe mode to cleanly uninstall the driver, reboot and then install a fresh driver. You can post a log to pastebin.com (make sure to set it public) and give the link here. Paste this into your run box to find logs: %appdata%/7daystodie/logs
  23. DMS is the Dynamic Music System, i.e., the music, find that in the Audio options. Try turning it off during laggy times. Bob explained it, but yeah it's garbage cleanup. It tries to do it on opportune times to not be too big of a bother to the player, such as opening a loot container, going into the pause menu, opening your inventory and such like that. If your system is bogged down/at capacity at that time, it can cause a long delay unfortunately. Indeed, having ample ram (fast ram at that, especially if on a Ryzen cpu) and the game/OS on a fast SSD will help a lot. Likely some changes in A21 will help, can't say for sure. For now, close as many background processes as you can and such, to give your system some headroom while playing.
  24. Well, one thing about the windows is you're losing performance with occlusion, probably not much but that's likely the only difference, if turning reflections lower doesn't help while looking at them. Optimizations in A21 should help. To help with blood moon lag, you can try turning DMS off (sound silly but it's a known thing for it to cause lag in certain situations, worked on in A21), texture quality, your reflections and shadow, and texture filter. Resolution too, for sure. Conjected from you saying you have a very large base, those should help a bit.
  25. Hey, This is because you've got the Player Killing setting set to No Killing. Something that may change in the future, but setting it to Strangers Only at least will fix that.
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