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sandpaper600

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About sandpaper600

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  1. This isn't a bug, but has anyone else noticed that turning down the loot has a drastic effect in-game? I play with another person and when loot abundance is set to 100%, we are both loaded to the gills every time we come "home". So when b179 dropped we decided since we had to start a new game that we'd turn the loot down to 75%, thinking we'd get 25% less. But the reality is more like we are getting 25%-not 25% less. There are so many trash piles and boxes that are completely empty! I could understand it if it was junk I didn't want, but empty!? Has anyone else had a similar experience? I think this maybe should be looked at in terms of balance. I guess I should mention that we play on "Adventurer" difficulty.
  2. @MM So, just played through day 8 & I have some questions and observations. Why, suddenly, is canned food the go-to? with the stroke of an alpha you have rendered hunting and gathering obsolete due to the poisoning nature of the foods. Why would a fresh kill of cooked meat be a source of food poisoning? Why is boiled water the same? Doesn't make sense. I feel like weapons are *way* too easy to get. By day 6 I had 3 junk turrets and 2 #3 AK's, not including the various melee weapons. I feel like the "survival" portion of the game has been nerfed big time. It's a shame that there's no need to farm, gather eggs, hunt game, or really go into buildings. we find all we need and more just looking in trash and cars. How does it make any sense to me that frames and glass can be "morphed" into all those various shapes. It's like the only reason those changes were implemented was to make base building faster. Again, immersion breaking IMO. I know there was some sort of dust up about repair kits before a18 dropped, (I really didn't pay much attention), so forgive me if this was explained previously, but what sense does it make to use a repair kit to fix a club or an ax? Guns, yes. A knife, ummm ok, I guess. But a club is just a stick of wood. What would the repair kit for it contain...another stick of wood? The game looks great and runs slick as a whistle, congrats there. But I feel like the decisions behind the game-play are a mystery to me. Can you enlighten me?
  3. I might not understand your definition of loot. When I opened a toilet and found a pistol, wasn't that loot? Or when I looked in cabinets? I know I was doing those things at least in a17. I won't absolutely swear to it, but I believe we looked for junk in a16 as well. After killing a zombie in a16, didn't we "open" its body to get the "loot"? Let me know if this isn't your definition of "loot". EDIT: OK...never mind. By reading posts a few pages after this one, I have determined that what you are calling "Loot" is actually the yellow bags that some zombies drop from time to time, not the crap in the cabinets and such.
  4. Actually, the metric system was tried here in the US, but didn't catch on...except in two areas I can think of off the top of my head... 1) The auto industry. Metric nuts and bolts. Car engines rated in liters, like 3.8 liter and 6.6 liter instead of 231 or 454 cubic inches. 2) Drugs. Lots of drugs are sold by the gram. (insert your own experience here).
  5. I posted this in the "Alpha 17.4 commentary & not-bugs" & the "Alpha 17.4 Stable bug reporting thread", but they are pretty dead and nobody responded. So, I thought I'd bring it over here to see if I can get any love on this. (I hope I'm not outta line here. ) "I haven't been able to find any info about this anywhere. I was under the impression that 2 people would be able to ride in the 4x4 truck. I just crafted one and it would only let 1 person ride. When I "open" the truck, the info shows that it has one seat. Is there a setting or edit I have to change or did the two people thing not make it into 17.4?"
  6. Just started playing a couple of days ago and so far, so awesome! Quite a refreshing change from the standard zombie playthrough. Can't wait to see where this goes. Just curious though, I see all these stone hands with swords through the palm. What's up there? Is this something that is yet to be implemented? Perhaps a temple for alchemy? My wife just saw her first pair of juggernauts tonight and nearly cost me my hearing! Great mod! Keep up the good work.
  7. OK, it was a late night last night, so I didn't come back to reply, but I think I've got it hammered out. Turns out BB_Drifter had the key. It was Malwarebytes blocking the github connection? Not sure what it was actually doing, but when I turned MB off, it worked fine to D/L Clockwork Orange and launched fine. I do have a couple of questions about using the launcher. The user blurbs made it look like there was a way to kinda mix and match mods using the launcher. Like if I wanted to play CW Orange, but wanted to use the BBM from WOTW's. I see that there is SMX Big Back Pack listed under "UI's", so I would D/L this and.....what? sphereii--Thanks again for your time and patience in helping me through getting the launcher issue straightened out. Big Thank You and a tip 'o the hat to BB_Drifter for the clue about MB!!
  8. I have Microsoft .NET version 4.0.0.0. I disabled Malwarebytes and tried to Pre-sync the mod again, but still same errors. I decided to try D/Ling another mod using the launcher, with MB disabled. I decided to leave SSL disabled and told it to D/L a fresh copy from Steam. I'm in the process now and will let you know the outcome.
  9. --------------------------------------------------------------------------------------------------------- ok...I checked Disable SSL, then restarted the launcher. The presync still gave the same error messages. With SSL still disabled I checked the D/L from a mirror box and then tried the Pre-Sync, same error messages. And just because I wasn't sure, I unchecked Disable SSL and then, with the D/L from a mirror box still checked I tried the Pre-Sync again, no joy. :-/ Just to let you know, I have the "Run game as admin" box checked as well. As far as my computer...Win 8 x64, windows firewall, Malwarebytes 3.4.5 free for my antivirus.
  10. @sphereii--Thanks for leading me by the hand ;-). Here is the link you requested. https://pastebin.com/cpZQSJ5d I suspect that we are in different countries, given the amount of time between our postings, so I suspect this will take a couple of days of back and forth. Thanks again for taking the time.
  11. @ sphereii...I am having the exact same issues as Amanitasec...Same errors on trying to launch. I also have validated my files on the vanilla game and even tried the Win 7 tool just for giggles...(It would not run as I am using Win 8). I D/L'd the mod file and installed manually and it works fine, but I'd really like to get this resolved so I can switch between a couple of mods. The mods I have tried (Ravenhearst & WOTW's) both show as installed on the splash page, but when I try to launch either, I just get vanilla. Any ideas?
  12. @ Sinda, Yeah, I saw that blurb about Win7, but I'm using Win8 and I saw that the launcher was OK to use with that. I D/L'd a copy of the file and installed it manually and was able to play NP, but I'd still like to get this issue resolved so I can switch back and forth with other mods when I want to. EDIT: Just for the H of it, I D/L'd the "EasyFix" tool, thinking it might help, but upon trying to run it, I received the message that the tool was not for my OS and it did not run.
  13. @Shinda Yeah, that's what I did, but no joy. One thing I didn't mention was that I get this line about 6 times: Peforming Full Cloning of https://github.com/JaxTeller718/Ravenhearst_3_1_7DayEdition Error Downloading... Clearning corrupted data. Then is changes to: Maximum number of attempts reached, attempting Direct Download Downloading https://github.com/JaxTeller718/Ravenhearst_3_1_7DayEdition/archive/master.zip Re-attempting... Downloading https://github.com/SphereII/7D2DPatches/raw/master/Alpha16.4/ZombieTextures/ZombieTextureOverhaul.zip Total Download Time: 00:00:10.09 ...And then it gives: Launching \7DaysToDie.exe -configfile=\SaveConfig.xml Game Started ...But all I get is vanilla.
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