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Jugginator

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Everything posted by Jugginator

  1. This one doesn't have the error in it. You can search for the error by searching for "Null" or "Object"
  2. You'd need to post the log file to pastebin.com that contains the null exception. %AppData%\7DaysToDie\logs
  3. Biomes aren't disappearing, in fact the burnt forest was put back in rwg.
  4. It's a little finicky at the moment, but use the secondary to suck up/place water for the best results. You can use a console command too if you want by dropping/resizing a z-block (z, with dm on), and enter "swv 1" in the console (use a decimal less than 1 if you want to fill a different size, such as .5 for half)
  5. About 75% of Xbox owners have the S, so it is kind of a large audience that would miss out on it.
  6. If you have one singular value different, it will cause cascading differences indeed. It needs to be the exact seed name, exact size, exact generation parameters. Faatal has done some work with multiple generations of the same seed causing different results for A22, so in theory this should work better in that regard. But, at the moment in A21, there is a high risk of your POI's not being the same with the random gen picking POI's, so if you get some different then yeah, still not good. Best hope is you have a backup of the world -- or get lucky on an exact same generation.
  7. Anytime! If you/khaine need some further advice after looking at it, definitely post back here
  8. Yeah a log file would be needed to diagnose it, use pastebin.com like Sylen said
  9. Based on OP's description and it being a new machine, I'm taking an educated guess that it was a GPU driver, or some system updates that were missing. Could be an antivirus, too. If you're having that same issue though, open up a new post and post a log file
  10. Bloodmoons may receive some touching as a gold pass, certainly. The main thing is the nature of this game (completely moldable/diggable terrain, thousands of voxel shapes in blocks, etc.) really throws a lot of things out the window. Personally, and before I came onto the team, A16 and previous I built a few bases but I eventually stopped because that AI at the time challenged me to build a base that didn't break the AI or make it boring (RIP if you wanted to stand on elevated bars, spin.exe would start). The main goal is to let players be creative in base building/defenses but still challenged to defend it. It's a rough thing to balance right (don't forget the more complicated the AI is, the more CPU intensive it is, we can't limit the game to users that have $500+ CPU's). Just wanted to bring some things into perspective :). We're always listening to player opinions/feedback.
  11. We made a change to that a while back actually, regarding the stamina delay. It'll still be there but less, it's a balance thing (work for A22).
  12. Glad to have ya here, and you can have some fresh beer ... although good stouts/ales do get better with age, but you know lol. Honestly not sure what's going on there, I'm wondering if that's an issue DF has since that is a large overhaul. Maybe it's the vehicle part, something wrong with a configuration in them. The INF you're seeing in the console is normal, actually. Vehicles get saved to a chunk and inside the vehicle manager (chunk data says vehicle is in this position in this chunk, vehicle manager also stores that location), and when the chunk is no longer active (nobody there), it will be unloaded and reloaded when someone approaches the chunk. If your vehicles are moving, that would be strange as they generally shouldn't anymore with a bunch of fixes we did a while back. Sometimes the two can conflict, and the vehicle manager should overrule that, which used to cause the chunk to load the vehicle too quickly and then move it since the vehicle manager had it saved differently. Hard to say, this certainly doesn't happen in vanilla at all anymore, at least I haven't seen it or anyone having the issue since. I know DF is gigantic, so there's a lot of code in there that may be conflicting with it.
  13. Yeah like Sylen said, saves are a two-parter. If you generate a world and it's called, for example, Kubixe County: In the generated worlds folder, you need that world with that name In the Saves folder, you'll see a folder called Kubixe County, and inside there is the game save name folder you need I highly suggest using something like File History for the future, just add the 7daystodie folder in appdata to its list of directories you want backed up. Just note that the folder can get quite big, so keep an eye on it/clean out ones you'll never use again time to time.
  14. Well, there are other benefits to those perks. Master Chef lets you cook faster (and use less of the main ingredients, which I admit isn't the most beneficial in the world, but it's a benefit), and Grease Monkey reduces crafting part costs (again, small benefit), but also lets you repair with less repair kits and faster, which is a great bonus (think: vehicle breaks down in the wasteland and you have Grease Monkey, you repair a lot more a lot faster instead of having to repair multiple times).
  15. Yeah I would go the "try one thing see if it fixes it" route here. Turn g-sync off completely and see if it does it, if it doesn't, then enable it with only one monitor; if you only have one monitor, use g-sync but lower the refresh rate until it doesn't do it. If g-sync isn't the issue, try lower refresh rates still. I have had a dead cable out of the box once, it happens.
  16. Yeah in addition to what Sylen said, maybe it's some bug in Unity too that may be fixed in A22 which has an updated version, I recall an issue using G-sync that was similar. My issue was if I had too many monitors on at once (4-5), my main one or one of the side ones would go blank/resync. That's what's going on, when they get out of sync it's like a driver reload.
  17. Honestly that looks like a displayport or hdmi issue. Try another cable
  18. Well, a server is a server no matter where or who is hosting it:). Using Himachi works, but it does add latency which could cause issues down the line; if TCP 26900 and UDP 26900 through 26902 is forwarded to the friend's machine (local IP) and that local IP is static and not handled by DHCP, you should be able to connect to it via Litenetlib. Just because others can connect and you can't doesn't really mean much, since they can potentially find the server quicker even though they are using Steamnetworking because Litenet doesn't work. Litenet is a direct connection, which is best, but does require ports forwarded/open to that machine to work.
  19. LiteNetLib: Connection failed: ConnectionFailed This is typical if the host of the server doesn't have the port forwarding done properly and/or there's a firewall/antivirus getting in the way and needs exceptions. Port forwarding on the client doesn't do much of anything.
  20. Np. Can you take screenshots of your video settings? You can leave it in your native language if you don't have it on English, no problem, I can read it. I know we put a limit on texture quality settings if the users gpu vram is low, to prevent out of memory crashes and other errors, I'm guessing this is the case. But, I can try to give you settings to change to make it more crisper, maybe.
  21. Your GPU won't be able to handle Ultra settings with 3GB of vram. But, with that said, if you have Dynamic Resolution set to Auto or Scale, that will do it too; especially if it's on Auto.
  22. Well I checked to make sure nothing bad happens from deleting the intro clip, worked fine. There was no silent update that we did last week, unless you mean Windows or something else. This is looking like an antivirus getting in the way, they update all the time.
  23. This is perplexing, but we're not giving up Did you try deleting appdata yet? Take the 7daystodie folder and rename, delete, or move it. Those errors seem like everything is corrupted, or something is preventing the game from loading assets. If that doesnt do it, we may need to do some system troubleshooting. If it's not even generating a crash log, usually that's a sign of a bigger problem. Windows up to date? Turn off any ram oveclock, or xmp profile in the bios. It can take days or weeks to fully diagnose an unstable ram config, so try disabling as a quick check. I don't see how that would cause it, but in my experience with computers, I've learned that saying "that's not going to do anything" can bite you later and that could be the thing you needed to do hehe. Well get ya running one way or another.
  24. Hmm, the log doesn't show much of anything sadly. That error is likely thrown because of the timing of the crash. Is there any folder called TheFunPimps in Appdata/LocalLow or Local? If there's a crash dump, that would be useful to look at. Some other program may be interfering with the game; make sure not more than 1 antivirus is installed/running, and add the game folder and the appdata folder (roaming/7DaysToDie) to exclusion lists. Do this for Windows Defender too (well, it's called Windows Security now.... same difference): Search for, or navigate to, Windows Security Either click Open Windows Security or Virus & Threat Protection Virus & threat protection again There's a Manage settings button, go here Scroll to the bottom for Add or remove exclusions Add an exclusion Folder Select the 2 folders Note that disabling everything can help, but unless you do some serious hacking around you won't be able to fully disable real-time protection, so adding an exclusion makes it completely ignored. Actually, when the gpu driver was reinstalled, was DDU involved? If not try that out (just disable networking before you do it). With a card of that age, there's a good chance some driver files got jumbled together/corrupted. When you use either nvidia's or amd's software to do it, neither one fully removes all traces of the old drivers.
  25. Definitely not hijacking . But yeah, in general. I believe that should have been fixed already, just curious about the details if it's still going on.
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