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Jugginator

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Everything posted by Jugginator

  1. Here's a bug report for this one. We're discussing potential solutions for this; due to how "ownership" works with electricity, it's a little tricky. One thing that could make this easy is to tie the cones to land claim bounds, which would also allow allies to view them. How does that sound?
  2. To go a little further on the jobs, it does switch on a bit more hyperthreading (jobs=worker side threads in layman's terms) which can off some of the tasks on the main thread to others. Unity, and most engines for that matter, hit the main core (strongest) hard with the main thread, and have rather poor multicore performance for the other cores. That's why you see your cpu usage at like 33 or 50%: most of that is on a single core with some child tasks on other cores. We have tried enabling jobs before internally, but it was crashing some systems so it was shelved for a bit.
  3. Nice, glad you sorted it out and thanks for responding with it. Yeah, EAC will add a bit of overhead
  4. Have a look at your OBS logs, I'm guessing it's due to a lack of resources on the deck (even though you're using a capture card, the steam deck runs as hard as it can with most games, not leaving much room for encoding/decoding). May try limiting FPS to 30.
  5. Hope your recoveries go well, be safe out there
  6. Weird. Yeah player data with this game is pretty massive/relies on everything being exactly what it's needed/expected to be, so weird things can happen.
  7. Yeah I stopped using Firefox a while back, it's been having long-withstanding unresolved issues. After some tinkering with the settings, Edge has been great to me. I suppose there is Chrome too, but that is pretty bloated; it seems to work fine with this site, too, though.
  8. Yeah, hopefully we can get this a little more stable when internet isn't working very well. Glad you tried that option and it worked for you, that option we put in as a hopeful assistance for internet issues seems to be doing well. Thanks for reporting that helped! I'll put this in work in progress
  9. As of now, it's very risky to delete a mod that adds an item like that, indeed. Other than adding the mod back, I don't know of any solutions to fix it. If you can get on with the mod on your save, throw away the tool and make sure it's despawned before exiting/removing the mod (good to make sure that NONE of the tools exist in the world before doing that).
  10. We're discussing this one internally, would be difficult to implement so we're brainstorming ideas.
  11. I likely would have spent just a tad more and gotten something like a 5800x, especially if you want to host, but that setup should do well for 5 or so players; I have no idea what you mean about neztgen, unless you mean Navezgane the default map? That zombie increase should be fine, I would keep an eye on your RAM though -- 16gb is well enough, but you may run low with 5 players, if you're hosting it and playing on the same machine. If your friends get better performance or not depends if the server is overloaded or not. Performance measurement on that end -- i.e. your clients -- will be of networking (such as rubber banding, warping around, general networking lag); it won't be a direct FPS boost if you're hosting or another provider is, the work on the client end will be offloaded on the host.
  12. A log file can help here. It's possible it moved, there's a known issue about the location sprite not updating with the actual location of the backpack when it moves.
  13. You're welcome. As far as that goes, it would be pretty complex and likely require a lot of code in .dlls, but I suppose anything is possible within limits of the engine. Our save files are pretty complex, call of duty/counter strike are static games as far as saves go, so they can afford to do that. One last thing, detaching/reattaching the camera can leave it a little wonky, so if you do it and plan on continuing playing normally, I'd restart the game (to the main menu and back) after you're done.
  14. Hi, with the latest update this should be resolved. You may however need to pick up all drones that you can, then delete the drones.dat file out of the game save (delete the one with .bak too).; note that this will delete any drones that are placaed in the world. You might need to enter "jd clear" in the F1 console too. After that, you shouldn't have the problem again.
  15. Have to call this a mod issue. If you remove your mods, you must ensure the mods are actually removed from the folder and verify the game files to ensure everything is correct, and then start a new game without the mods to test. Can't reproduce this at all.
  16. You can change the port in the serverconfig.xml. The server uses the port + 2 UDP, and the main port TCP. So, if you use port 9000, you want to forward: 9000 TCP, 9000 - 9002 UDP. Do this and it should work fine. Not a bug, though, check out General Support for help on topics like this.
  17. One thing to look for is antivirus/firewall exceptions (add the main game folder and the 7 days folder under appdata/roaming). Also, download the latest GPU driver (or an older one), use DDU to uninstall your GPU driver in safe mode, and then install the newly-downloaded one.
  18. Would need a log file, check herehttps://community.7daystodie.com/announcement/11-report-an-alpha-21-bug/ Most likely I would say this is an issue with a firewall/antivirus, try adding exceptions to the main game folder, and the game folder that's in appdata/roaming. %appdata%/7daystodie for short (put that in the run box).
  19. I'm really hoping that it was a bad driver from Nvidia, they were battling that for some time and it should be resolved by now with the newest-updates. Just to make sure, I tried replicating it one last time. If you still have the issue, do respond back here though.
  20. Sylen's advice is good if that's a route you can go. But yeah, don't forget when you're hosting there's a lot more the CPU/RAM/Storage have to do, like ai calculations for all players (and all the management for players), extra networking data processing, some encryption and whatnot, so it can certainly push a setup over the edge. Just note that you don't need an expensive rig to do this, I have a secondary computer I use for work that hosts servers (including 7 days, which it can handle 8 players, although things may get a bit laggy if 8 players are on a 10k map high gamestage doing bloodmoons/bases/whatnot) that has a ryzen 3 3200g, 16gb of 3200 ram, nvme in it. The 3200g is likely more expensive now due to it being out of production, but I think I paid maybe 90$ or so for it on a sale, the ram was about 50-60$, and the NVME is a budget one.
  21. Been a minute, but this is perplexing a bit. @Dandrus, I'm curious if this helps PC Gamepass Download Error Code 0x87e0000f - Microsoft Community Also, don't have a link, but try logging out and back in on your account, and try that tool linked in that link.
  22. As far as upgrades go, I would look at your system to see if you can upgrade your CPU/RAM at a reasonable price, your friend's computer wouldn't be worth it at all, since the FX -> Ryzen will require a new motherboard, although it may be best for one or both of you to get a very budget build that's more modern. Thing is, the nature of this game requires a very strong CPU/RAM setup as well as an SSD (HDD can play, but it will be pretty choppy). Both of you would benefit from a host that has more modern hardware, so a server rental would be great. If you dont mind turning off some bells and whistles in the graphics options, you really don't even need a dedicated GPU for this game, a ryzen APU can do it, long as it's a strong CPU and you've got enough fast ram (45-60FPS on the steam deck is very possible), where you would get horrible performance in a GPU-bound game like Call of Duty/the like. So, in summary, these things can help: Having a stronger host (e.g. server provider) Turning off Dynamic Mesh in the Options, along with settings you've already touched (resolution is the big key here, try using Dynamic Resolution set to Scale, and put it around 75%). You may want to lower the dynamic music percentage, or turn it off Lower the max zombie count Lower the max animal count Use a smaller map, like 6k, with towns/cities set to Few, and try to lower other things like Craters and Mountains, to make it a little more flat (saving ram) Try to avoid mass placing CPU-intensive things, like turrets/cameras at bases Hope this helps!
  23. Hi @Starfyre we're working on a fix (it should be out soon) for that. What you need to do is navigate to the 7Daystodie appdata folder in Roaming (%appdata%/7DaysToDie -- copy and paste that into your run box), and create a Logs folder). So, this file structure should be there: Appdata/Roaming/7DaysToDie/Logs After that, it should load fine.
  24. Unfortunately, if a player disconnects they will also be given that delay, so it would hurt those people. Kind of like punishing innocent players to punish people avoiding death.
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