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rafineria888

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  1. If done right that would be good because it would solve the biggest problem but it's not enough. I can get 120 fps in the best possible scenario (I expect 200~300) so it's still a big problem that won't be solved with tricks. Minecraft has some extremely cool mods that improve fps with super extreme render distance with more than 300 fps or with extreme TNT explosions. 7dtd need such "mods" in it's core. I can't imagine alpha 24 without major fps improvement.
  2. Can you focus on optimization instead of adding new features? I have the best hardware you can imagine and this game runs on medium settings at 50-90 fps (70~75 avg while moving) in medium-big POI (Two Bit Tower). It's unplayable while fighting more than 6 enemies at the same time. People don't complain only because they play this game on a average computers and don't expect decent fps. Those who play on better computers don't complain because the game is so good that the lags aren't the reason for uninstalling this game. But anyone with great computers should cry hard and complain because the absolute minimal expectations aren't satisfied. I literally can't get more than 85 stable fps with the lowest settings and resolution. It's time to go back and fix your game engine. Each year people will have better hardware and each year this problem will strike harder. At some point 7dtd will be stigmatized on social media and communities as a unoptimized crap and that will be end of the story for you. People won't buy this cheap argument that "7dtd was meant to be played at 60fps". This is 2024, not 2008. 144Hz monitors are absolute standard now and so should be fps.
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