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Jugginator

QA
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Everything posted by Jugginator

  1. See if this helps If not, go into your log folder and post the error there (or upload the whole log to pastebin.com and give us the link - don't forget to set it to Public)
  2. Interesting. Currently we're investigating a world deco generation issue not being done properly (can cause weird things like a cactus inside a tree), and this kind of sounds like a symptom of that investigation. Sorry, but at the moment I don't have any thoughts on a solution for that part :/. If I come up with something while looking at the whole thing I'll come back and let you know.
  3. Not saying this behavior is set in stone, but I checked it out to see what happened since solid blocks will stop spit (and they do here), but from what it looks like the cops were at a slight angle which gave them a trajectory through the grates. The splash effect lands on the solid blocks since it's a pretty non-flexible effect so going off of where it landed it does look like it went through the block, but it actually arced over the edge since at that moment the cops were visible under the grate. I snapped a screenshot of your clip, take a look: Here's my case (the circled cop looking at me was the one that hit me, where I was standing (on the spit pile) I couldn't see him because he was just barely out from under the solid blocks, but you can see how it arced over the edge a bit. IMO if all it took was standing on 1 blocks above the floor and zombie cops were under you, you'd never get hit by spit until the block breaks. Their intention is to hit the player when no other melee zombies can while trying to take you down from your high spot. It could use some polishing, though, for sure. Just figured I'd explain it since I saw it while making sure it wasn't a glaring bug where they shoot through a solid block.
  4. Hey Lax, glad you're still enjoying the console version! Thanks for sharing this, that was awesome of you. Thankfully, this should be non-existent in the new console releases, hope you get to enjoy that version too
  5. Setting the No Killing in the game settings will prevent some things like explosion, fire, radiation damage, etc from doing damage to players, that's the bug
  6. I dont recall a fix exactly, but it may have been the No Killing setting bug that should have a fix out soon. Timed charges have always given entity (zombie/animal/player/etc) damage as intended, but it's a tiny radius (meant to be a concentrated charge).
  7. Unfortunately, and maybe we can come up with something in the future, there isn't a foreseeable way to rectify this. If you couldn't touch any POI's while not on a quest for it, it would ruin exploration for everyone and the game would only be questing. Removing a quest from a POI that's been done and calling that POI "forever-done", it would severely limit any new-players to a P2P or server game (also replayability for singleplayer). And really if you think about it, you're actually clearing that POI two times, doing the work killing the zombies and whatnot, so it's not really getting anything for free, the only advantage is saving a tiny bit of time going to another poi. It's good thinking and criticism indeed, just pointing out that we have discussed this a ton internally
  8. This is likely a port forwarding issue. There's a stickied post in this section that has a tutorial if you need it. Ports 26900 - 26902 UDP and 26900 TCP. Don't forget about antivirus/firewall exceptions too. You can actually check to see if you're forwarded properly by checking for Litenetlib connection failures -- once you have it forwarded properly and have exceptions set, you should see it run Litenetlib fine and you should be good to go. Whoever is hosting needs to do this, the connecting clients just need the exceptions set. Hope this helps
  9. Although the command has been tested a lot, it is new but it sounds like you've nothing to lose anyway. I would suggest the "rr" (regionreset) command. It rebuilds the regions using all the various systems set to work together to rebuild it all; in theory, it may help with this. To protect your bases, put a land claim down (although a vehicle or bedroll will protect it too, land claim is to be sure and cover a larger area -- don't forget to increase the radius and count to help). The natural "rr" command will ignore chunks that are protected (e.g. land claim). May have a play with the other options if that doesn't fix everything. Just don't forget to make a backup
  10. Well, with the lack of cpu/ram power trying to run an overhaul... maybe we can give some more headroom: reduce max animals/zombies, make sure dynamic mesh is off on the server, lower the view distance, perhaps MaxQueuedMeshLayers, but I'm not too sure if that would cause issues going too low so be careful there.
  11. I would suggest using DDU to install drivers (well, to uninstall rather). When you have bad driver issues, sometimes they can compound/leave bad data behind and it messes with the fresh driver. If you have enough vram, the main reason you'd see an OOM error would be if something with the driver/OS went wrong communicating between the program/GPU. Memory leaks are in almost every program, it may bloat but typically your OS/drivers are supposed to take care of making more room
  12. Yeah this typically was how it was resolved in the past IIRC.
  13. Hmm. In all honesty, it may be mod related but I don't see glaring issues that would cause it; but, those xenons work okay still for a bunch of tasks that aren't heavily CPU bound, but they don't do very well at all for 7 days to die. The ram frequency is pretty abysmal for the tasks the 7 days server needs as well. It may run non-modded okay (or not an overhaul as big as darkness falls anyway). Not sure what ram speeds your motherboard/cpu can handle, but if you can get faster ram for it, it may help.
  14. It may be easier/faster to just delete the land claim in the players.xml file in the server save, it will destroy it and be inactive once you do.
  15. Hi, so that white/grey screen with that pop-up message is fine and you can ignore it - unless it never loads. What is going on is the game is taking so long to load somewhere that Windows thinks the program died. You can ignore this popup, just let it do its thing. But, if the game isn't actually loading after some time then we do have an issue. Post a log file to a site like pastebin.com and post the link here so we can have a look to see if anything else is going on. General things you can do though: Check your drivers Check for Windows updates Check to see if you have a lot of programs running needlessly Hard reboot your computer -- Shut down, unplug the power cable, or flip the PSU switch to off and wait 10 minutes and restart It looks like you've an older system, maybe your storage device is not as good as it used to be. You can always try another SSD to see if it helps (usually will if your SSD is old and slow, or you're running on an HDD - any SSD will help there). Turning off EAC can help, also don't forget anti virus exceptions.
  16. Just to chime in, we have been and definitely still wanting to get rid of these. IIRC, this is something on Unity's end and not something we can do anything about ourselves. Hopefully we can get rid of them someway.
  17. I would do port forwarding for the Xbox on the host (although they do suggest both players doing so) How to get Open NAT on Xbox One & Xbox Series X|S with port forwarding | Windows Central
  18. Ah yeah that makes sense. Indeed, they became a CA I think 2 or 3 years ago, some dynamic intermediate certificate deal they have going on, honestly cert-tech isn't something I have really been keeping an eye on. I'll add that to the common solutions; it certainly should be somewhere in a KB article.
  19. Well, glad that worked. I haven't used Windows 10 in some time now, perhaps it's due to the EOL for win10 and only win11 is getting an update that solves that.
  20. Glad you're enjoying the game/changes, and welcome to the forums!
  21. Yeah that next link was the next step, although I'm not sure why you're missing a cert, it seems very rare. you sure your OS is up to date? You shouldn't have to manually grab the cert unless you just really don't want to update your system.
  22. Have you updated/installed your redistributable? Latest supported Visual C++ Redistributable downloads | Microsoft Learn Grab 2022. Not sure if that will do it or not.
  23. Minor correction: screamer "screams" have screamers in the spawn group at a low chance. It doesn't add heat.
  24. Well, that log file is showing a lot of mod errors. I would delete your Mods folder and reverify the file integrity through Steam and then try a new world in single-player
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