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Jugginator

QA
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Everything posted by Jugginator

  1. Post a log file on pastebin
  2. It's a bug indeed, it's on the KI list or it should be. It's an issue between hosts/clients (and clients on a server since the server is technically the host). Welcome to the forums, by the way
  3. Yeah I would look at the log file for sure after reproducing the load that breaks the character, something in your inventory is broken that you add which is causing it. Maybe there's a part of darkness falls that is causing it.
  4. There was a good reason this was done, exceeding vram by a lot can lead to a lot of stuttering issues if it doesn't cause crashes (also can cause imposter blocks to not unload for a long period of time iirc). Optimizations are being worked on as we go which may help. You can try using some of the Nvidia texture settings to see if you can get a better quality there, not sure what's available to the 1000 series cards.
  5. It's very much more complicated than that due to how this game is. The unbreakable part doesn't matter, if the switch is destroyed it triggers what it is supposed to trigger, but we got an overhaul pretty much how they work with the game save and whatnot, speaking in a very general manner (which is also why it's taking some time, small bandaids weren't cutting it). It should cover all of these cases.
  6. Hey you may want to see if DDU works with Intel GPUs, not sure at the moment. If not, and if so, you might try reinstalling the driver completely for it, those errors are GPU related. Also, try turning off SS Reflections and the other bits on the bottom right and see if that helps (trying to narrow down what's causing it). Also a log file would be nice for further troubleshooting. Also just noticed this was in General discussion, moving it to General Support.
  7. No worries, thanks for reporting in that it worked You're welcome
  8. We SHOULD have a comprehensive fix to solve all of these switch/generator issues coming out to you all soon.
  9. For all intents and purposes, that is technically what spawns the horde in; but in actuality, no it's the scout function that gets called when a scout "sees" a player. This is why F6/sleeper-spawned screamers don't summon zombies -- they aren't scouts at this point. For everyday gamers whom aren't modding the game or rather intend on modding the scouts (I guess you could say game lore), that's clear enough. Just tested this to be sure it still works before saying so here: if you change the screamer to another zombie and the zombie sees you, it will also summon scout hordes. Just they don't scream when they see you, only the screamers do
  10. Hi! I would try resetting the PS4 cache or powering down the console completely (enter shutdown mode, wait until the lights go off, unplug the power, wait 5 minutes or so) and try restarting your modem/router.
  11. If you're not running any and you're not deleting region files manually then you're fine there. If you are failing to connect to litenetlib, then your provider has not configured their network properly, so that's certainly not a good sign. I would suggest Bluefang, Ping perfect, Havok, as the top 3 picks (not in any order).
  12. Sure, I had some discussions with one of our devs who did work on game save data/the chunk reset system about a weird duplicating trees/decos issue. As of now, there are a lot of dependencies in save data manager handles that rely on everything working with the system; if one is deleted/changed manually without updating the others accordingly, there will be issues. So, calling the reset system to reset those regions instead updates everything related properly. I have personally seen the "lost vehicle commands" issues with the guy that runs Blewbarry farms, he had some issues that he messaged me about some issues, and I took some free time to help him debug some things. The tools he was using to reset region files (it just deletes them iirc) was indeed causing issues, and the vehicle one was causing corrupt data in the vehicle manager which were leading to game save breaking issues (hard nul refs, corrupting chunks, etc.). Removing them and cleaning everything up left a stable save after that and no issues as far as I know in like a month or so. I suppose the tools would need to be updated to work with the new system put in place. The storage box issue that I noted in the log file above was directly caused by the server manager tool that handles the region files in the Blewbarry Farms investigation (literally the same thing happened), which makes sense given what information I got from the dev, aforementioned. I believe there's a "invalid characters in names prevention" tool part of the set that was also causing issues with storage chests that I couldn't reproduce just adding the same weird characters to test names and placing test chests everywhere on his server live after removing that tool as well. Hope that helps, I am on a severe lack of sleep mode, so do ping me if I need to clarify some things further 😅
  13. Yeah sadly not everything is going to please everyone. It's about doing what's best for the majority of players and trying to compromise as possible. On the other hand, all of my friends reacted with a (or similar response), "Thank god I was sick of throwing them away because I was always full of murky water anyway". It was something most players threw away and the empty jars were impossible to balance, so it's a win.
  14. Hey! Welcome to the forums. So, the damaged doors are per the creator's design; they do it to remove the "barricades" which does show up as damage when holding a repair tool. Kind of weird, but probably will get touched upon at some point in the future. Nothing wrong with it.
  15. Hmmm. There are some signs the world isn't running very healthy, this one is pretty concerning: 2023-09-17T11:04:47 1227.681 WRN Spawned entity with wrong pos: [type=EntityLootContainer, name=?] id=6232 pos=(-1379.9, -19085.9, 1292.0) 2023-09-17T11:04:47 1228.214 WRN Spawned entity with wrong pos: [type=EntityLootContainer, name=?] id=6257 pos=(-1381.2, -19117.0, 1291.8) 2023-09-17T11:04:48 1228.600 WRN Spawned entity with wrong pos: [type=EntityLootContainer, name=?] id=6224 pos=(-1386.3, -19115.3, 1289.1) 2023-09-17T11:04:48 1228.600 WRN Spawned entity with wrong pos: [type=EntityLootContainer, name=?] id=6254 pos=(-1379.7, -19096.4, 1289.3) I'm not sure what most of these mods are, but I know of a server manager one that removes region files, which in the old ways this was fine, but now deleting region files is not supported and will cause issues. Also I believe one of the vehicle mods (that spawns/positions a vehicle if it's lost?? not sure) can also cause issues with how it handles data). Hmm. What does the Quartz mod do, or do you have a link to it?
  16. Nah the scream is what she does as soon as she spots a player, which when a scout does lock eyes that's when the horde gets summoned. There's a cooldown IIRC of 2 - 3 screams summoning per screamer. I think this has always worked this way, I believe A16 is the last one I remember it working this way.
  17. Oh yeah that's a thing we've discussed internally. A spawned screamer isn't a "scout" which means her summoning ability doesn't come into play here. Technically any zombie can be a scout, the "scream" is something she does when she sees you and isn't actually what summons zombies, it's the "I am a scout and I saw a player" event that actually summons zombies.
  18. Ah you're fine Holo no rush . Whenever you have a chance that's fine, give me a ping or DM when you do.
  19. A log file would help, but try turning SS Reflections off and see if that helps
  20. Hey everyone, thanks for all of the information! It's been a rough bug to work out, but I wanted to share we should have a complete fix for this. Testing so far has proven successful, including in old saves that had broken switches in them. Although there are some oddities with old saves that can happen if the stars align in a certain way, which should be resolved by resetting regions (using the rr command, do not delete region files manually out of the save folder -- that is no longer supported!). I believe if a player is currently at a quest POI that has switches with generators and is on a quest the switches may not spawn correctly with the quest, that's where the region reset command comes into play. But, you may need to do a new save, just a heads up, if you see really bad issues. I haven't seen any yet, but just wanted to let you all know since this was one complicated bug. Expect the fix coming soon!
  21. You're welcome! I shall send thanks to Alloc as well. Let me know if it helps or not
  22. @Krougal So I got clarification from Alloc on this. At one point you did have the Steelseries engine installed; it looks for coreProps.json located in %PROGRAMDATA%/SteelSeries/SteelSeries Engine 3, you can try deleting that; just know that if you still have something SteelSeries running it will likely recreate that file. Also, you can run a switch to disable it (GameSense) completely (launcher argument): -nogamesense
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