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Everything posted by Jugginator
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Thanks for the save, Alloc! That's certainly a weird one for the books, that's for sure. Thanks for reporting back that it worked, too. Now hopefully you can have fun And try not to get eaten
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Hey @Alloc, would you have any idea what's going on here?
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These bugs can help players cheat in the server
Jugginator commented on RainbowRime's record in Incomplete Reports
This isn't possible anymore, selling things like small stones is no longer acceptable in machines. We're aware of these, the drawbridge should be fixed. If you know specific, weird cases give a bug report on those though. I'm not sure what you mean here. If you're looking for water blocks, water doesn't act like blocks anymore, it's a data value, setwatervalue x.xx entering this (or swv for short) with a z-block down (the blue box) will add water inside that block. 1 is full, 0 is empty, and it can take decimal floats, so "swv .5" will fill halfway in that selection. Yeah, I'm not too much of a fan of that either. I'll look into it. Same as bug4 Same as bug 4/5 This doesn't reproduce for me. Trying to share the quest on the second page (with 3 pages of quests) again results in it not sharing with a "No party members in range for quest sharing" popup. ------- Please break up tickets instead of compiling them on one ticket, though, thanks! -
Well that's disappointing. Can you take the launcher log and an output log and post them somewhere like pastebin? They're located in Appdata, you can paste this into the run box: %appdata%/7daystodie/logs
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Just linking these together, same issue.
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Insane FPS Drop after driving motorcycle with a drone following me.
Jugginator commented on Dr Mayham's record in Under Review
Thanks for all of the information folks. This issue looks to be fixed up in our internal patches, it's undergoing more testing; hopefully we can get it to yall soon. If anyone does have information that hasn't been posted before, please do share it with us, and we'll add it to testing. Thanks again and sorry about the spicey-drone behavior 😅 -
Overhaul mod not working properly and I'm getting repeated Null errors.
Jugginator replied to Arez's topic in General Support
Yeah. I can point to an issue though, had a few moments and took at look at the log. ArgumentException: Type cannot be null. at (wrapper managed-to-native) UnityEngine.GameObject.GetComponent(UnityEngine.GameObject,System.Type) at EModelBase.createAvatarController (EntityClass _ec) [0x000e0] in <d7dcfa4979674f179c13273f8b30b551>:0 at (wrapper dynamic-method) EModelBase.DMD<EModelBase::Init>(EModelBase,World,Entity) at Entity.InitEModel () [0x00061] in <d7dcfa4979674f179c13273f8b30b551>:0 at Entity.Init (System.Int32 _entityClass) [0x0000d] in <d7dcfa4979674f179c13273f8b30b551>:0 at EntityAlive.Init (System.Int32 _entityClass) [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0 at EntityEnemy.Init (System.Int32 _entityClass) [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0 at EntityZombieCop.Init (System.Int32 _entityClass) [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0 at EntityFactory.CreateEntity (EntityCreationData _ecd) [0x004c2] in <d7dcfa4979674f179c13273f8b30b551>:0 at EntityFactory.CreateEntity (System.Int32 _et, System.Int32 _id, ItemValue _itemValue, System.Int32 _count, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _transformRot, System.Single _lifetime, System.Int32 _playerId, System.String _skinName, System.Int32 _spawnById, System.String _spawnByName) [0x0001b] in <d7dcfa4979674f179c13273f8b30b551>:0 at EntityFactory.CreateEntity (System.Int32 _et, System.Int32 _id, UnityEngine.Vector3 _transformPos, UnityEngine.Vector3 _rotation) [0x0000c] in <d7dcfa4979674f179c13273f8b30b551>:0 at EntityFactory.CreateEntity (System.Int32 _et, UnityEngine.Vector3 _transformPos) [0x00014] in <d7dcfa4979674f179c13273f8b30b551>:0 at SpawnManagerBiomes.SpawnUpdate (System.String _spawnerName, System.Boolean _isSpawnEnemy, ChunkAreaBiomeSpawnData _chunkBiomeSpawnData) [0x0043f] in <d7dcfa4979674f179c13273f8b30b551>:0 at (wrapper dynamic-method) SpawnManagerBiomes.DMD<SpawnManagerBiomes::Update>(SpawnManagerBiomes,string,bool,object) at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x001e6] in <d7dcfa4979674f179c13273f8b30b551>:0 at GameManager.UpdateTick () [0x00073] in <d7dcfa4979674f179c13273f8b30b551>:0 at GameManager.gmUpdate () [0x00331] in <d7dcfa4979674f179c13273f8b30b551>:0 at GameManager.Update () [0x00000] in <d7dcfa4979674f179c13273f8b30b551>:0 This is complaining about some value being null when it tried to create a zombie cop, in layman's terms. Not sure which mod does what, but I see a bloodmoon speed one. If you set a value that's outside the valid range, you'll get errors like that. You said you removed bloodmoons, maybe some mod referenced it or something. So, that's a general area to look for. -
Heya, so that's a bit odd and I asked around the team chat. We didn't really see any clear-cut reason why this is happening, but let's assume that somehow some network goblins are messing with some data on your installs from the store... To be sure that the pesky goblins don't interfere, add exceptions for the xbox/gamestore apps (if you use Windows Defender it should be added already, but if you do happen to have another antivirus, don't forget those), and restart your network Go into the Xbox app and in your library, there's a 3-dot button there, go into Manage and hit check for updates: Then, click Verify and Repair, do this twice just to be sure If this doesn't work, browse to the install folder, delete the executables inside there and then verify and repair. If this still isn't working, try launching it without EAC, does it make a difference? Also, I'm not sure what this is yet, but I saw a Gamelaunchhelper executable inside the directory, it did some things and brought the launcher up, maybe this will help? If all else fails, there are other thoughts and I can certainly call for backup. Quite strange, it should work right out of the box.
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Buffs Fail to Remove on Death (remove_on_death)
Jugginator commented on Devrix's record in Under Review
Hm, okay then that's enough for a warrant to check into that further, thanks. I was wondering if you had a modding issue with it, if you do let me know. I'll give it a check and ask a dev for clarification. -
Not in a live game no, that was one of the things about that function that was causing a lot of issues when done live sadly. But, there is a new terrain tool that may be helpful.
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Hm. Did you follow the wiping of the registry and save data instructions? That should have cleared it, maybe try removing the entire Appdata folder for 7 days out of that directory (if you don't want to just delete it). Ideally if you just want to get a clean slate: 1. Use the game launcher's cleanup tool to wipe all the data 1b. Make sure the registry entry for 7 days to die is gone 2. Make sure the appdata folder for 7 days to die is clean/gone 3. Either uninstall the game (shouldn't be needed but you never know) and/or verify the game files twice through Steam (I would verify files after an install too)
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Flickering since 'Alpha 19 still here!
Jugginator commented on Darelius's record in Work in Progress
That should do it, thanks. If a dev needs more information I'll come back of course. -
That makes sense, thanks for letting us know. If you do have crashes do report back though. This game does a ton of memory/storage calls, so an intrusive anti virus like avast can definitely cause it - make sure exceptions are set.
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Game freezes even with low video settings
Jugginator commented on AmadeoGS's record in Can not reproduce
You're welcome. We've had some updates that hopefully helped you out. Let us know here if you run into issues again though. -
Yeah you can return here anytime. Yeah in that dev item list there are XP bundles, skill/book items (you can just search for those in the cm menu, the dev items will max them out). giveselfxp is a console command to give yourself XP too, if you want.
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You're welcome and thanks for bringing it up, no need to be sorry it does seem weird and you never know when something is overlooked so it's good to be sure.
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beta version problem with my old saved map
Jugginator replied to vagonog412's topic in General Support
Unfortunately, no, you don't have the options to move around versions with the xbox store version. You will need to make a new world/game for A21. -
Win 11 crash after several hours of play
Jugginator commented on IguanaMGT's record in Work in Progress
You're welcome, thanks for responding back with that! AMD's software can be quite fussy at times. -
Linux/Proton+EAC+Multiplayer Mystery "violation" on iphlpapi.dll
Jugginator commented on chibbs's record in Linux: Under Review
I haven't been able to reproduce this, but one thing that stands out in your log is you've XML mod parsing failures 2023-08-11T11:50:49 46.572 ERR XML loader: Loading and parsing '' failed 2023-08-11T11:50:49 46.574 EXC No item/block with name 'PRGDyeStation' existing at RecipesFromXml+<LoadRecipies>d__1.MoveNext () [0x000e7] in <d7dcfa4979674f179c13273f8b30b551>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__51.MoveNext () [0x00044] in <d7dcfa4979674f179c13273f8b30b551>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) <>c__DisplayClass59_0:<handleReceivedConfigs>b__0(Exception) <CoroutineWrapperWithExceptionCallback>d__51:MoveNext() UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr) -
Cant invite Friends into group, but allied works
Jugginator commented on MrAki's record in Incomplete Reports
https://community.7daystodie.com/announcement/11-report-an-alpha-21-bug/ Definitely would need some more information, at the very least a log file from the server itself and from at least 1 client attempting to join/send party invites and they fail -
Unfortunately, the nature of the giant, you can go and do anything anywhere and there's SI involved game, things like that are done for a reason. Explosions, gunshots, exploding/vomiting zombies can wreak a POI, which can make getting through it confusing, collapse loot rooms, make the whole builds unstable, things like that. So, using harder materials and painting them to look like wood/carpet is standard procedure. Now, if there's something like steel being used as a piece of a tent, that's a bit much . Thanks for reporting it though
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Can't say I've seen or heard of this one... I can try to see if I can spot something in the profiler, but if I can't reproduce it, it may not show much. Have you tried the Use Native Input Module in the game launcher? Fullscreen/exclusive/windowed? What mouse do you have, and what DPI is it set to, also if you can find it, the polling rate.