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avalonnn

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  1. I love everything about the map generator except the roads. See the attached below. I am enjoying playing on the map. I have all the biomes, in the proportion that I like them, with interesting cities. But the roads are weird. I don't know how to improve that aspect of the map generator. As you can tell from the map that I chose, I play on relatively easy settings.
  2. Personally I play on easy mode with loot and XP multiplied, but I'm playing on a small map and maxed out traders' level up quests and I'm not upset. Here are some ideas: I really like the custom map generator. If you were able to set it so it generated only one trader, then I think the level quest would bug out and you could only ever do level 1, which would be fine for some people A modder could reduce store hours and even give shop owners days off. I think that days 6 and 7 would be best because you might need a trader on day 1. Traders get the "red sabbath" off
  3. Regarding bandits -- I'd like to have a base infiltration experience as in many FPS, but I would not like to have my stuff stolen while I'm away or even while I'm there (see gamer reactions to sea monkeys in Subnautica: Below Zero -- their behavior was modified via a plot device. I hit a wall recently in single player. I think I was driving away from zombies. Have not hit a wall when I kill all of the zombies that I pass.
  4. I thought this was a feature not a bug ... you _do_ get to keep any items that you picked up / obtain through tools.
  5. I play at a lower difficulty level so not an issue for me. I also play on maps that are nearly 50% forest. Does this vulture spawning happen only in the wasteland?
  6. I stopped playing with drone -- too many odd bugs -- but I'll try one again soon
  7. I do like the Desert Eagle (vulture?),
  8. It's a partnership so it would make sense if they talked about it here: iLLOGIKA and The Fun Pimps are very proud of this partnership
  9. May also depend on difficulty level. On Adventurer, bows are a superb weapon and I can sometimes kill one Z without waking others.
  10. Are bandits static or mobile? I would not want them to raid my base while I am not home. I'd like to have a "no bandits " option.
  11. You are referring to carrying a turret with you in addition to traps? I've seen some videos where carrying a turret with the correct perks can be v. powerful.
  12. The main SSD (C drive) has over 500 GB available. The game runs from the D drive, which has only 200 GB left out of nearly 2 TB. The game is stable. I downgraded the graphics and generated a new world (c. 5000 x 5000). I reseated the memory, re-cleaned the computer, chose new DIMM slots. This is an old PC that needs replacing. I've also stopped running Chrome while playing the game -- it's fun to watch streamers play 7D2D while playing it myself, but that's a small price to pay. And I do not use EAC ((stopped using it a while ago)
  13. I usually don't like dying from an ambush but having a high platform shot out from under me (or stepping on a mine I did not see) in the construction POI was a big surprise that I respected. The first time I met a wolf pack, I died. Trying to loot a police car without lockpicks at a low level -- instant swarm death. Panicked in the Shotgun factory, ran into water, and died. Those are memorable. ... and I play at Adventurer with slower zombies and I don't die often. At the opposite end of the scale, did you know that you can turn off zombies by turning off "spawning" -- THAT is a different game. Very good for a second play attempt. I explored _all_ of Johnnytown and that's how I first learned that POIs were going to be far more interesting than I had expected. And realized that they would be more fun with zombies.
  14. I like looting before starting the quest. I'm starting to list top tier POIs for specific loot, such as Navezgane Hospital for cloth, some lower POIs for cars, many places for inactive drink machines. I particularly like getting forged iron and forged steel from items that will then respawn.
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