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meganoth

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Everything posted by meganoth

  1. Hey, it's always 1 minute before doom with you. 😉
  2. What are you saying? "I want the challenge, but I don't want the challenge" ? The challenge of the first few days in this game **is** to get food (besides staying alive). Cans offer plenty nutritional value but only after you use them in advanced recipes. If you eat them "pure", they offer somewhat the same value as cooking pure meat into a grilled steak. The 25% rule is only reducing your loot and money, it is not reducing the number of chickens or the number of cans you find in the vending machine. And if you can't get through the night in single player even while you hunt and buy the cans then you are definitely using too much stamina during the day. Running constantly or in heavy armor? Mining much? Using power attacks all the time? Someone else here said chickens can be killed in melee. Sure, but you waste part of the food you get with running after them if you can't hit them with the first or second swipe. I often can't. Hunt with a bow and you usually will save more of the stamina for other tasks. Naturally it depends on how good someone is at it, if he needs 10 seconds to aim and 10 arrows for a single chicken then even hunting will not save him. If you were doing quests non-stop then you couldn't do much hunting. Hunting needs you to go into unexplored areas as once an area is cleaned you won't find animals there for a few days. So instead of doing quests in the same area all the time and getting a few chickens on the side you really have to hunt. Roam around with or without quest, look for signs of animals and hunt them. Select quests that send you into new directions Another hint: New animals are spawned in the night but they are very strong for a low-level character but give lots of meat. Attack them from a defensible position if you have collected enough arrows and/or bullets (either your base or a POI you cleaned before and removed the stairs to the upper floor). Try to go for headshots
  3. Bacon&Eggs is overrated in my view. After you have searched the vicinity of your base for nests further finds need you to travel into otherwise empty wilderness to find more eggs. Lots and lots of time wasted if you specifically search for eggs. This means that while one egg in bacon&eggs delivers somewhat the same nutrition as a 5er stack of meat the meat is much easier to get (in A20). This is why I start to reserve the eggs for pies except when nothing else to eat is available.
  4. 1) Generally the game is about learning how to overcome its difficulties. The more you play the more you will know ways to get food. Did you know that the food machine at the trader gets new stuff every day? By buying all cans in there and hunting lots of chickens with the perk that shows you where they are you can get by easy in the first few days. Long term you should get at least one point into LivingOfTheLand and start a farm 2) If you are in a multiplayer game you probably should designate one player as farmer and one as a hunter. And everyone should hunt from time to time in the first days until the farm is big enough. Also buried supplies quests give you lots of food and food recipes. 3) You can make yourself waste less food if you don't run in heavy armor, even walk at times, and don't do any heavy mining for the first few days. Also put a point into the perk that makes food last longer. 4) AND there is always the possibility to mod the game to make food easier to get.
  5. You could go back to 20.3 and play the game while you wait for fixes. By the way, even in 20.4 you don't need to move the Mods folder. Just leave it where it is.
  6. If we can trust the comment in serverconfig.xml, then it is RWG as well.
  7. If you are talking about dedicated servers, the script provided to launch the server (on linux it is called startserver.sh) already looks for the serverconfig path in the environment as well as the command line and if the script is called without it doesn't even start and tells you: In other words, the script demands a serverconfig.xml to be specified. Even if that were not the case, that script could just be copied somewhere else and edited. (though I'm talking about linux here, the windows side won't be much different)
  8. Sheesh, have you all forgotten "Homefront" ? Those are all genuine US servers hosted by your new overlords 😁
  9. May I reminded everyone to not enter a flame war. Even if you just reply to a flame with a flame you are doing something fundamentally wrong.
  10. Irrelevant. There is no bootleg of 7D2D yet. That DeathStar is for lego what a big DLC would be for TFP. It surely will happen some time after release. Look at how long lego existed until that DeathStar came out. I'm sure you won't have to wait that long for 7D2D's DLC. 😉 Wrong. What maybe happened by accident in Morrowind can't be happening by accident in Skryrim anymore. And it is definitely deliberate in 7D2D's case. Bethesda knows exactly that modding is a large part of the success of their games. They even have an official mod store. And Fifa 22 has no weapons at all. What have they been thinking? They surely can't be successfull 😁 "Random game has X, therefore 7D2D needs X" is a fallacy. You are disappointed in mods, lots and lots of forum users are enthusiatic mod users to the point that some even argue that TFP must be jealous. The decision to make 7D2D mod-friendly happened a really long time ago and has been a fundamental part of the game. You are a reborn Don Quijotte de la Mancha battling against ancient windmills that have been built by the pharaos 2000 years ago. The only thing you will change is increasing your frustration because nothing will change in that regard
  11. You want the game to snoop around in parts of the machine that have nothing to do with the game to find out which store it was originally from? This might be easy to do if the game gets started from the store launcher, but what if a user starts it manually? What if a steam user installs the game and accidentally mimics an MS store install (same install dir) or had a MS store install previously (which might leave wrong hints in the registry) ? And would that be better for modders? They would need to make two install guides with different steps for MS store installs and steam installs. There are a lot of possible solutions and their advantages and disadvantages have to be considered carefully. In my opinion a general solution, no matter where you installed it from and how, seems preferable though.
  12. I agree to this, but that was not what the poster I replied to was talking about. And the fun pimps (AFAIK) would fully agree to your statement as well. That is why they put as much effort in making this game moddable, because they know that beginners need a much different game than experienced players and anything that doesn't change gets stale after some time. They do not expect experienced players to play vanilla. They want 7D2D be a platform for mods just like the bethesda games are. The poster said that "I think there jealous that a bunch of modders on there free time are better then the payed people ". Which none of the long time modders I have known now for years would agree to (AFAIK). Because they know that the resources, the mechanisms they can play with, are there because of TFP. As an analogy, TFP are the makers of lego blocks, and they also publish a lego model everyone new to lego blocks could build. TFP is constrained by the goal to make that model work for a beginner, modders are not. They are the ones who use those lego blocks and publish a hundred more lego models of varying quality and style, but very few new blocks. So a comparison between TFP and modders can't really be done because they work mostly on different levels of the game. And TFP wants modders to be successful as that means the game is successful. Where you could possible make a comparison on even ground may be the POI models. Both TFP and the community create new POIs. And there is a difference, TFP builds using a strict style guide with a relatively constant high quality, modders build freely with POIs of wildly varying quality and style. It is a question of subjective taste which collection is the better. There is no question that the community collection will ultimately be much bigger than the TFP collection once the game is released, and without the style guide restriction there should be some POIs in there (among many mediocre ones) that are arguably much better than TFP POIs. You do know that Alloc is an employee of TFP? Are you saying he is jealous of himself? Most servers are outside the limits which TFP supports. This is why those servers are much less stable. TFP's primary goal is to build and finish the game. They seem to care about the servers as well, but those are secondary goals. At least in alpha. I have a private dedicated server with 4 players that usually runs without problems for a whole play session and NO crashes of the server. The game wasn't built for 20 players and it shows. Again, TFP expects players who played the game for hundreds of hours to advance to mods, they have stated this many times. That whole XML layer would be overkill if they just wanted to have a vanilla game and nothing else. Server owners who host vanilla are not loyal, not even "loyal" to TFP. They just host vanilla.
  13. I can agree with that, but wouldn't it be much easier for everyone to see the point if it wasn't hidden behind the drama? And isn't it misleading for those readers who don't have the background information to differentiate between what is drama and what not? A few people were spooked by the OPs claim that modded installation would fail to work *now* because they probably had not read the Changelog themselves and were trusting his expertise. To everybody: There is a forum section to help people called "General Support" and there is a bug reporting forum if you find genuine bugs. Please use the appropriate forum section and post the WHOLE logfile via pastebin so people can help you. Maybe ask one of the modders about that. They will tell you a different story
  14. Yes, there still is a problem ahead of us. So telling TFP that you want a better solution and even reminding them from time to time IS a good idea in my opinion. But there is no need for panic when a problem takes months or years to surface. That is a lot of time to correct that problem. If someone shouts "EVERYONE RUN. This tree will fall any second now" and he is right you give him a medal. But if he shouts "EVERYONE RUN. This tree will fall in 5 to 12 months" and he is right you will search for signs of drug use or a psychosis.😉 By the way, these are not MY plans, I am not an employee of TFP. And to @Beelzebubs Ghost: I don't appreciate overdramatic people, must be a problem of my mental faculties surely. It couldn't be that they are just brats with bad habits learned from the worst places of the internet, right? 😁
  15. If we go back to context we can clearly see you commenting on the Mod folder change. Which 1) does not change anything to Mod makers currently (except if there are bugs) and 2) is clearly communicated in the Changelog. And Cheebsco clearly replied to that. So he was actually looking at the context. So which is the dumb comment here? In the post above you actually bring up a much better example of imperfect communication. Yes, and they all will still search for Mods in the Program folder and should work exactly like they did in 20.3 (provided the patches did not introduce new bugs). Please read the changelog again: It clearly says that the new location is searched in addition to the old one. And that is all I'm saying. In A20.4 all the copies you installed will look for Mods in the usual location in the programs folder itself. They will additionally look somewhere else but that will not be a problem for you as there should be nothing there.
  16. No problem for linux users, the location is in the home dir of the user. Normally that is just "beside" the default steam dir where all the games are stored. But at the moment there are NO mod folder restrictions at all. There is just an additional location where mods are looked for. A modded game should run without any changes to the Mods folder.
  17. It is possible that you will get one once the PC version is finished since afterwards the porting of that finished version to console starts.
  18. Just so we are on the same page, there is no limit of blocks you can stack on a wood block. SI is only used to calculate the number of blocks you can stick to one of the sides. Detailed explanation here: https://7daystodie.fandom.com/wiki/Structural_Integrity
  19. Nice. You will get a phone call with a special message that tells you how to do it. 😇
  20. Yes, but before you get gun turrets you also have only the weakest vultures to cope with. And you can get a turret or a dart trap plus motion sensor/tripwire or an electric fence or a sledge turret, almost anything will effectively hinder the vultures to do much damage.
  21. Oh wow. Even a rabbit scratching at the door would be a deadly adversary if I just wait long enough. But it doesn't matter. If a pack of vultures needs 50% of a horde night for a steel door then make it 2 doors one after the other. If that pack needs only 25% of a horde night, make it 4 doors. Or place a simple gun turret that only shoots at the vultures attacking that door. In that case you could even try a wooden door and it would probably work.
  22. What has that to do with an AFK base? Your theory is wrong. You talk as if there was only one way for an AFK base. And the best part, a sea of spikes base does not even work as an AFK base because demolishers will simply run through the spikes unhindered and undamaged. And vultures will waste their breath all night against a steel door. And even if one steel door were not enough for this task, put 2 steel doors in their way. Done.
  23. A (steel) door can be destroyed pretty fast by vultures ? An AFK base can be built as a sea of spikes? Not my experience. This sounds to me like the usual "Developer balances the game in limited time, users find new ways that throw off the balance". We were talking about deliberate changes to balance the game, not accidental imbalance.
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