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meganoth

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Everything posted by meganoth

  1. Yes, sloppy reading on my part, you did mention to add a second option No, the word toilet is YOUR analogy of a basic need. And I used your word to describe the same thing. Instead of searching everywhere for an insult maybe look for the message. For you and (judging by the support you are getting from other forum posters) only you at the moment this option is a basic need. Everyone else seems to cope quite well without that option Where did I say this is not a sandbox game in that paragraph? I would say this is "inattentive reading" from you now. I said that this is partly a sandbox but to be called a sandbox in a genre mix a game just needs very few of those features. I made this point because you were arguing that this game having "unnormal" xml modding meant it isn't a sandbox. Or maybe you just meant the missing option preventing the game being a sandbox? I didn't really want to ask, I#m sure you have a definition of what a sandbox is supposed to be and so 7D2D is not a sandbox to you. Fine by me. For me 7D2D is still a sandbox although other genres are more dominant in 7D2D. My memory is very bad, so please show me a few of those posts where I supplemented anything by the words that this is a "sandbox" game. This sounds very unlike me, so maybe you are confusing me with Roland Wait, you are "redefining" new players now as people who stay with it for a long time? 😄 I would call them long-term orr even veteran players. And yes, they need replayability. Now seriously, you are talking to a guy with >2000 hours in the game and complain to him about missing replayability! Twitch integration was a private project by a 7D2D team member, care to tell him he can't do that in his free time? Sure, further development is likely on company time but I still would say this is a bad example. Drones are a legitimite feature TFP planned though, lets look at it. Intelligence was missing a tier 3 "weapon" and fitting with the theme they created the drone. It was necessary to complete INT and it was an excellent idea in my view. Your twitch player who plays for 2 days will probably never see that drone (if it really will be classified as tier3). And yes, even though I have said repeatedly that the trader is OP I would prefer the drone to any trader config option. By the way, an important information you might not know: TFP will add steam workshop support when the game goes gold. If you don't know, steam workshop is a simple way for "noobs" to install mods into games. Yes, there is a reason this will be a late addition and yes, again, EA is not for everyone. If you need to install mods and can't, wait for the game going gold.
  2. I mostly agree, it is rather unusual and I prefer services to be off by default too. Still, this default is "reasonably" secure and once you want to use telnet for more you are bound to read the comment and act on that information. I only use telnet to shutdown the game on the server per script. I assume server management programs for public servers (like botman) use it to control the game.
  3. Balancing the amount the trader gives away is one part of a fix, if a quest gives too much at 100% it would give too much at a 25% setting as well. The other part is simply not in the game (yet), at least not as an option. EA, remember? The loot setting by the way is called **loot** setting because it is about changing the loot, not the trader rewards. It also doesn't change mining results nor scrapping results, which would be necessary for a complete solution to all resource aquiring. What constitutes the toilet in this game depends largely on personal views, I can easily ignore traders or quests or make limits what I buy from the trader if I want to, but throwing away 3/4 of any loot I get is hardly practical. As a mix of lots of genres they can pick whatever they want from each genre and call it that. And there is no clearcut definition of sandbox. The obvious element of 7D2D that gets them the label sandbox is clearly the building part which many other sandbox games lack in this detail. Another sandbox element is that you can largely play as a miner or tradesman, though in earlier alphas the "sandbox" part was much bigger. Care about new players? You are pushing for a setting that has nothing to do with new players. New players don't need options. They can't estimate if this or that option should be set or not. And turning off traders would definitely be the wrong move for a novice player. Options are for experienced players who know the game and want something different.
  4. I assume you know what "loopback device" means? As long as you don't expect intruders getting acces to an account on your server it isn't that critical that telnet has no password. Though I always set one nonetheless
  5. Telnet is activated by default without a password but listening only on the loopback device. See this comment in the serverconfig.xml: Password to gain entry to telnet interface. If no password is set the server will only listen on the local loopback interface
  6. I used the word "broken" tongue-in-cheek as the poster I replied to used "broken" and I wanted to mimic his language. Seriously I would say the barter perk is merely OP, simply as a consequence that the trader himself is OP and the perk allows you to utilize the trader fully to circumvent many of the limits the game puts before you. 5 perk points is nothing. If you want you can have barter 3 (like any other perk) on day 1 by reaching lvl 3 and üutting all points there. Then make a few quests and sell stuff. Since you also get XP for selling and buying you accelerate your lvl advancement as well. A player well versed into trading (which I'm not, I never tried to optimize the trader game, but I know at least one person who is skilled in it) can accumulate absurd amounts of money in a relatively short time and buy the best stuff the trader has to offer, **In A19**. The trader has many problems, including offering too good stuff too early and if you have the money you can simply buy yourself almost everything you need. I don't mind INT to be specialized in trading and having perks for it, there must be something INT is really good at to offset its disadvantages in fighting capabilities. Once the trader is better balanced and maybe, just maybe this includes toning down the barter perk as well, then bartering could still be a way to win the game, but not as easy as now. That's you. Maybe not that good with min max bartering if you need until the endgame. I profoundly disagree. The on average less than 10% better quality 6 weapon (compared to 5) does not win the game, you can easily afford to use 10% more ammo to be as good as with the top weapon. Meanwhile the INT player already won the game when he bought the tier 3 weapon at the start of mid game when you are still searching for tier 2 armor and weapons. He also is able to buy himself a lot of ammo from multiple traders while you might have to conserve most of it for horde night and have a much slower way through POIs. Irrelevant. Do a few quests and just have a high enough level and you'll automatically find your quality 6 trophies. Your progress in early and mid game decides whether you have it easy or not ot reach endgame
  7. I don't get the impressions you are making any concessions for the game still being in development. The 200 bullets quest reward was acknowledged to be a bug months ago and is supposedly fixed in A20. I agree that the difficulty setting should include some further changes, but adding to it and balancing it when the game isn't feature-complete is possibly premature. While we players can give suggestions it is the advantage of being a developer to be able to decide on what work needs to be done now. In the meantime the game is working well enough. You were warned that EA is not without downsides, weren't you? Play something else and wait for this game to be released if you want to play a finished game
  8. Please use "Mods/Discussion and Requests" for questions, Mods is for announcing mods And you are missing that we are not mind readers. Please post the code you changed and give a clear example of what went wrong
  9. He is probably refering to your icon. In other news: your post is back again.
  10. Oh, you ARE supposed to play liike this. And then TFP is supposed to notice this and ... ... rebalance so it doesn't break anymore. We are the crash test dummies.
  11. ??? Banned in this forum or some other forum like steam? If here, what was your username then? And yes, this should preferably be handled through a private message to any of the moderators.
  12. The first boss zombie was the demolisher. Not sure there will be more though, time is running out if TFP wants to release the game in the next 2 years
  13. Just edit the first line in traders.xml on the server and change markup from "2" to "5" or "10". Optionally decrese markdown as well. You will see enthusiasm for trader visits vanish but he would still be there for quests and very very limited trading.
  14. In the games industry this is called crunch and it slowly is acknowledged to be a way of exploiting the workers and burning them out. If you have no problems doing that, wait until you are older and not as resilient as you were in your youth. Now one single week in a year surely is not really crunch but there is no reason for TFP to demand this from their employees simply to be able to release an experimental 3 days earlier. First of all that weekend has to be payed in free days later so ultimately they don't win time to complete the game. They also don't have a contract to release the game at any specific date (unlike your company I assume), And the impatience of gamers is there whether they have to wait 5 or 8 days. The impatience existed already weeks and months before. Worker satisfaction is worth much more.
  15. There is no reason this couldn't be implemented, I'm sure. But 7D2D is no Borderlands. It hasn't the variety of Borderlands weapons. Does Borderlands allow you to sell weapons and get useful stuff for it? If I remember correctly it doesn't and that makes it much less unbalancing to give out 8 weapons to 8 people as that translates only to potentially small improvement of their weapons. Does Borderland increase enemy count or difficulty if more than one player enters? This could be another difference, 7D2D does scale zombies in POIs only slightly in relation to players so that a group of people can clear a poi in a fraction of the time a single player needs.
  16. There is cntLootChestHero and cntLootCrateHero, do you mean one of those? Alpha19 was critizised by some players that it didn't allow any exceptional find like a steel spear in the first days. So I have no explanation for this. If you are playing A18 or A17 instead, then yes, quite possible.
  17. The result you got is impossible in vanilla A19. Also I never heard of a herobox. Have you already installed a mod that changes loot probabilities?
  18. Moin, moin. I assume they have simply adjusted prices (which are selling prices) and the trader usually buys everything with a specific markdown. In A19 the markdown might have been somewhere around 1/10th of the selling price if you don't have bonusses from perks or books or candy. Correction: Checked XML and selling prices have a markup of 2, buying prices a markdown of .2. So the ratio is still 10. But buying at the trader is at double the price the item says.
  19. Analogies often show only one thing, I think I made that first analogy to say that you don't have to do something yourself to enjoy watching it. My analogy with sports was to show that you even might like to watch stuff you CAN do yourself. Action movies, sports and comedies are all entertainment. And Streamers can deliver similar "products". Excitement similar to action movies or sports or information will come from watching expert players, but humor will come from watching comedic streamers and nobody expects information when watching a streamer for the humor
  20. Yes, I think it is more interesting to discover the game myself. This is one reason why I don't watch streamers. Though I watched a few of the info-streams made by TFP in the last few weeks which together with reading this forum has spoilered me a lot obviously. So I am the wrong person to ask. I assume that weekend is less about information but more like an event, a happening, a party where people meet in the channels of their favourite streamer or streamers.
  21. Streamers are often not watched for their playing prowess even though there are streamers like Ninja who are supposed to be expert players. I have also heard of a few 7D2D streamers who are called experts in the game, one of them is playing on extreme with only a knife... Many streamers are watched for the ideas they have, for the comedic potential or just for their ability to entertain their audience. This is less like sports, more like watching shows or comedies on TV. This goes so far that many streamers get themselves in difficulties because it is more entertaining to watch them get out of those than watching them being very careful. Which is called acting. By the way Jason Statham can't jump from a helicopter either, it's a fake !!! 😉
  22. Ok, I'm really confused now, you say you don't get that streaming stuff and don't watch it. But you obviously know the hololive performers in great detail, know their name, their idiosyncracies, the games they would play ? How does that work ?
  23. I've had no problems with big FPS drops on collapses since I got a 2600x CPU. So I would assume any current cpu will be able to handle that. If you are expecting faster collapses though I'm not sure that will happen. My guess (!!) is that collapses are simply capped at some number of blocks per second.
  24. You won't really like what I have to say. The axe already was a formidable weapon in an older alpha (one without perks). The result: Everyone used the axe for melee because it was miles above any other weapon in usability: It was in the toolbelt anyway as it was needed for wood cutting and door crushing and some scraping. Saving one of the limited toolbelt slots and saving lots of switching in pois between fighting and looting. Gimping wood cutting was not an option so the only way to make other melee weapons viable was to gimp the fighting potential of axes. In recent alphas with perks it is a little different because you actually might use other melee weapons because they are in an attribute you are specializing in. But if you specialize in STRENGTH the axe would compete against club and sledge and there must be a reason to choose those over the axe. Anyway, in the early game the axe is still viable as a melee weapon, it just loses out in the late game. I don't think it will get better. As always your option is to mod the game. The knifes may be in a somewhat similar position but they are much less obligatory as tools. Many players do not have a knife in the toolbelt unless they perk into AGI, and the knife line is noticably weaker and more difficult to use as a melee weapon than the club for example. And actually the axe is a formidable replacement for skinning animals instead of a knife.
  25. 3) One member in my group would want that too but I find this makes the start of the game a lot more interesting as you have to fend for yourself at least for a short time. I usually stay where I am for a day or two in a temporary hiding place, get some useful stuff and then join the others. 4) The game can have up to 8 players playing together. Dividing up a loot chest between 8 would make it unlikely to get a single good item out of it and giving everyone a similar pile as a single player would get would make quests in MP go from overpowered to OVERPOWERED WITH CHERRYH ON TOP 😉 6) I agree with TheFlu this is unlikely to happen because it would open up duping issues again.
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