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Apoc Fyerah

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  1. Wow, that's impressive! Really awesome that you took your time to make this! Is it downloadable from somewhere? I would like to try it. 🤩
  2. Thanks for all your replies. As I am quite new to the game I did not know that the axe had already seen it's glory days, and were actually nerfed. *sobs* *sobs more* *...sniffs...* On the contrary meganoth, I really do appriciate you enlighting me. Thanks again.
  3. Don't know where you are seeing or hearing "helicopters everywhere", but I thought about the same thing yesterday... Where is the airport/airports? I feel like that is a must have POI for this game.
  4. Hello, zombie survival horde crafting gamers! I haven't seen this discussed anywhere, so I figured I'd make a new thread about it. Personally I'm a big fan of AXES. They are big, heavy, sharp, headchoppin', bodydecapitating things, that from the beginning of humans experience with sticks and stones,- has always been a great murderous weapon. To many, it is the choice of honour for carrying out this certain task - murdering things, but for some reason... not in 7 Days to Die. Why(?), I wonder..... It's the only tool/weapon in the game that is a weapon, but is not validated as one. It has no choice of skill to buff it up as a weapon. No critics to the developers, but the axe even got mentioned in the Deep Cuts perk - but only that it is not included. I find this quite sad to be honest. When I'm raiding POI's, especially small ones. I find myself carrying the axe in my hand alot. It's practical, because most of the small POI's are to a large extent made out of wood. I have used the steel axe alot for murdering zombies, and it's great. It even looks alot more like a battleaxe made for killing things, than an axe whos sole purpose is to chop wood. As Alpha 20 is about to be released, I want to raise this topic and hopefully be able to do something about it before the new update is released. I would love to see the axe get a line of skills to buff it up, so it can get a chance to be the true murderous weapon that it is. Knives function well as both tools and weapons, why not the axe aswell? Could easily just include it with the knives, or it could get it's own perk altogether. Suggestion: Level 1: Increase damage delt with axes by 10% and increase chance of limb dismemberment with normal attack by 5%. Level 2: Increase damage delt with axes by 20%, and increase chance of limb dismemberment with normal attack by 10%. Level 3: Increase damage delt with axes by 30%, and increase chance of limb dismemberment with normal attack by 15%. Level 4: Increase damage delt with axes by 40%, and increase chance of limb dismemberment with normal attack by 20%. Level 5: Increase damage delt with axes by 50%, and increase chance of limb dismemberment with normal attack by 25%. I often find myself in the situation where I can't run from a fight, and neither do I have the stamina to kill my attacker/attackers. So as we have all experienced, either die or pull out the gun and plow the field. If you live to tell the tale, you just got the attention by the next four zombies. No time to regenerate stamina, you sow the seeds with their blood aswell. If you are unlucky the ball keeps rolling and adds mass fast from this point. Shooting your guns without silencer at the wrong time and you find yourself facing a horde that you just can't beat when standing on open ground. (At least if your playing on a higher difficulty). Remember how I introduced axes with words like bodydecapitating? This is where the glory of dismemberment comes in. Let's say you were in this situation, suddenly ambushed by three zombies. You don't have the stam to kill all three with three power attacks or more, and you can't run. Instead three well placed normal hits on their legs makes them crawl. Giving you the time to regenerate stamina and finish the job in silence. As both Intellect and Fortitude attributes only have 2 combat perks, I think it could fall in under any of them, or... - move the Demolisions perk from Perception to Intellect, and have the axe get a perk in the Perception Attribute. I think it is more logical to see an advanced and modern way of combat like demolitions, to be put in with the other brainy perks in the Intellect Attribute. As axes has always been a weapon of precision (believe it or not, small blade on top of stick), it would make sense to keep it in the Perception Attribute Here another line of thoughts; What if there was a perk that increased the damage delt to "zombies only" or "everything, but other players", or whatever way you could tweak the perk - for all TOOLS. I would suggest this includes the cathegories of tools such as; Construction tools, Disassemblement tools, Mining tools and Woodcutting tools. As knives already have their weapon boosting perk, it would not get buffed by this aswell. Suggestion: Level 1: Increase damage to all (specified) targets by (specificed) tools by 10%. Level 2: Increase damage to all (specified) targets by (specificed) tools by 15% and give 10% chance to slow target. Level 3: Increase damage to all (specified) targets by (specificed) tools by 20%, give 10% chance to slow target, and 10% chance to bleed target. Level 4: Increase damage to all (specified) targets by (specificed) tools by 25%, give 10% chance to slow target, give 10% chance to bleed target, and give 10% chance to stun target. Level 5: Increase damage to ALL targets by (specified) tools by 30%, give 10% chance to slow target, give 10% chance to bleed target, give 10% chance to stun target, and give 10% chance to knock over target. FunPimps have already showed us that there are lots of different ways to make perks, and have them scale in balanced yet "confidence accumulating" ways. I could see these perks being shaped in many different ways. This goes on for as long as the imagination does. Happy to have a forum where I can share my thoughts and ideas about the game. Hope there are those of you that agree with me on the matter that The One and Only AXE needs to be Honoured! Thanks to any upcoming responses to this thread. Happy hunting everyone. Apoc
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