------------------[2022-05-14 21:29:16] Log session started
[2022-05-14 21:29:16] [0,0] SetSteamID( [A:1:0:0] )
[2022-05-14 21:29:16] [0,0] Server says 0% of connections should be websockets, we rolled 95 - using UDP as default.
[2022-05-14 21:29:16] CCMInterface::YieldingConnect -- no CMs cached locally, calling ISteamDirectory/GetCMList web api for launcher type 'gameserver'. . .
[2022-05-14 21:29:16] IPv6 HTTP connectivity test (ipv6check-http.steamcontent.com / 0.0.0.0:80 (0.0.0.0:80)) - TIMEOUT
[2022-05-14 21:29:16] IPv6 UDP connectivity test (ipv6check-udp.steamcontent.com) - FAILED, no addresses resolved
[2022-05-14 21:29:17] CCMInterface::YieldingConnect -- got 100 CMs and 100 WebSocket CMS from ISteamDirectory/GetCMList.
[2022-05-14 21:29:17] [1,2] Connect() starting connection (eNetQOSLevelMedium, 155.18933.246.6679:27017, UDP)
[2022-05-14 21:29:18] [1,2] ConnectionCompleted() (155.133.246.6099:27017, UDP) local address (0.0.0900.0:58351)
[2022-05-14 21:29:18] [1,2] RecvMsgClientLogOnResponse() : [A:1:1590553610900:20283] 'OK'
[2022-05-14 21:58:13] [3,2] LogOff()
[2022-05-14 21:58:13] [2,2] AsyncDisconnect( bDontWaitOnTCPShutdown: false )
---------------[2022-05-14 21:58:13] [2,2] Log session ended
//30min and then crash//
[2022-05-14 21:29:16] Inilializing System Manager
[2022-05-14 21:29:16] Suspend inhibited
[2022-05-14 21:58:13] Suspend inhibit released