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Roland

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Everything posted by Roland

  1. Then there's @SnowDog1942 who is always 69% serious.
  2. Lies. You can only deactivate landmines with a wrench. I've been teaching this for years. Edit: haha caught up with the thread... Mega, Mega... smh
  3. Use a stopwatch and time how fast it takes a gyro to fly to a point 1km away and then how long it takes to drive a motorcycle the same distance. You don't have to drive the gyro on the ground to compare the speeds unless you always drive the gyro on the ground.
  4. I used to rage quit if I died far from my base and so I'd have to run forever to get my backpack and all my stuff. Then I switched to "Delete all" on death and I never rage quit anymore. My stuff is just gone so no need to go get it-- just start crafting new.
  5. I have tried Undead Legacy, Ravenhearst, Darkness Falls, True Survival, and War of the Walkers in the past as well as several mod packs and individual modlets that struck my fancy. Sphereii's mod launcher is a great tool to have a few different versions on your computer all at once. I've had a lot of fun trying out the complexities and changes that each author brings to the game. I'm also glad that basic vanilla 7 Days to Die isn't exactly like any one of them.
  6. This is exactly why the developers have made their game so mod friendly— so that users can extend and expand and take the base game into directions that go beyond their scope. It’s fantastic that you were able to find an overhaul mod that really gels with your preferences and how you like to have fun. Subquake has different goals and a different vision than the developers. The developers are spending a lot of their time on underlying code and creating systems to make the basic vanilla version as polished and stable as it can be. A lot of this work will result in hooks and interfaces that modders like Subquake will be able to make use of to do even more. The devs already have their own roadmap to finish up. They have created a framework that makes what Subquake has done possible. They don’t need to make the base game just like Undead Legacy. The base vanilla version makes for a better starting platform for various different authors to take things in other directions.
  7. There will probably be an Alpha 22. We are getting close to the end though on adding new features to the game.
  8. I agree that Alphas 12 and 13 saw some simplification changes for the benefit of consoles which were mostly in the form of control schemes (everything got a radial menu) and the interface changes (List style crafting) But you are going to have to give examples of changes in A17-A20 of your claim. In A17 - A19 TFP thought console would be no more other than the currently existing game which woulld never again get an update and wasn’t the same as PC anyway so they wouldn’t have made any such changes. In A20 they started realizing they could do a console version for the new consoles which are not exactly underpowered. So, maybe there could have been some dumbing down as you claim. The server issues are definitely an example of console affecting PC play, but cross play isn’t exactly a “dumbing down” type of change So what are these recent dumbing down changes that have been made specifically to somehow cram this game into the underpowered PS5 or XBox Series? Typically, when they have to make concessions in the game it is so that it works with Unity….
  9. gas cans, stew bowls, acid containers, food cans, meal plates, drug syringes, candy wrappers, repair kit cases and med kit boxes.
  10. Closing this thread now. If you still have questions, I suggest PMing a member of the CompoPack team and asking directly.
  11. Exactly. At the time we implemented our rules for the modding forum we stressed that they are guidelines for remaining in good standing in OUR forum alone. If someone violates the rules and refuses to comply then we ban them and hide all their content on our site and they no longer have a presence here. That doesn’t stop them from continuing to do what they want to do using a discord channel or Nexus or a FaceBook page. A couple years ago a modder blatantly ripped off 90% of the assets and code of another author and wouldn’t reply civilly to the guy much less agree to stop stealing his work. We sent messages and finally banned him and hid his content. He went to Nexus who also banned him (since our community is prolific enough to get around to other sites). I’m not sure what happened to the guy or his mod but chasing him away from our community here was the extent of what we could do. For most modders who are fans of the game, that threat is bad enough. They don’t want to be removed from this community. Plus most of our modders are good people who want their work to be appreciated and out there. So, really, it does end up all being self regulated within the community without us having to get involved at all. Only if a party is hellbent on violating a rule do we get involved and that certainly isn’t the case. We aren’t involved yet other than making sure the CP thread is uncluttered by angry rants and that this thread stays civil. And I keep hearing from key people to just stay the hell away which I’m more than happy to do. 😂
  12. There is no problem and we allow that starting from the date that those terms were posted and not retroactively applied. Honestly, the thing that made this muddy was doing it in the middle of A20. The best time to have done this was when he updated the pack to A20 compatibility the first time. Then he could state that A19 Compopack is the vanilla open source compilation that everyone is free to download and use. He could have released his overhaul mod that updates the POIs to alpha 20 and rebalances them- not as the new version of Compopack- but as a separate Stallions overhaul mod featuring Margoli’s Compopack and state his terms from the get go. If others ripped out his updated POIs to use in their own overhaul mods without his permission then the outcome would be clear. Now, people have already had permission granted to use them before suddenly these versions are no longer permitted to be used. If disputes arise it is too muddy to definitively say that the POIs were taken after permission was revoked since they are the same version as the POIs that existed while permission was still granted. Muddy, and all I care about is having a nice happy modding community and not who legally gets to do what. (TFP gets to legally do everything if they want)
  13. There’s nothing stopping people from searching the forum and downloading individual POIs that people have created and posted. You could create your own “playlist”. Some of those may need to be updated to work in A20 if their authors haven’t done that themselves. You could do that work and have those prefabs in your world. Sounds to me like resolution of some kind is coming. Stallionsden has messaged me that he admittedly didn’t communicate himself well and things have blown out of proportion. Let’s give him time to communicate his intentions better and see what comes of this. Remember that the Compopack you are playing today is not the same Compopack Margoli left us. That Compopack would not be compatible with A20 and many of the people being outraged put zero effort into updating all the POIs to work with A20 other than to expect it be there for them to use. Stallionsden deserves some latitude here to clarify things if you’ve been enjoying A20 Compopack. You’re mixing up laws and forum guidelines. Legally, all derivative work belongs to TFP. Period. on this forum the rule you quoted stands because it results in the least number of disputes that rise to the level of moderation. We have had less than a handful of large scale disputes since our forum rules were posted and all were able to be resolved quickly and none of it had to do with the law because— as you pointed out— if we are going to involve the law then it is TFP enforcing their ownership and either enforcing free distribution or locking behind their own download guidelines. So, legally, terms may be able to be renegotiated and permission revoked for failure to comply with the new terms, but if you want to be a member of this forum and be involved in our modding community then you can’t revoke permission once granted because that used to lead to sooooooo much drama and ever since everyone accepted that forum rule it has greased the wheels of better community collaboration.
  14. Hey Guys! Just a reminder to keep things civil regardless of any anger or outrage you might feel. We would like to keep this thread open so that the official CompoPack thread doesn't become the place where people go to discuss and vent. I want to take a few moments to clarify the guidelines we all agree to abide by in the modding forum for the good of the community as it applies to this particular scenario. 1) Terms of use are only effective from the date they are posted and when a dispute occurs we go by the "last edited" date wherever it is posted. If terms of use are not posted, then permission to use as open source content is assumed. 2) Permission to use, once granted, cannot be revoked. Traditionally going back almost a decade, prefabs have always been uploaded with the intent to share them freely with the community. I don't think it ever occurred to anyone to add terms of use to a prefab that was shared because of the intent of sharing it. Prefab authors predominately want to know that their creations are popular and highly regarded by the community. That isn't to say that someone cannot attempt to protect the asset they are sharing and adding a terms of use to their asset. In that case, the same rules stated above would apply. If a dispute arose between content authors over the use of CP we would go by those rules. @Guppycur is concerned that we will have to add new rules regarding prefab collections that would make things more restrictive. I think as moderators (some of us modders as well) we are pretty united in wanting to keep the traditional convention of sharing prefabs without demanding express permission-- intact. Its kind of our culture. I wouldn't mind hearing from the community what you all think would be the best way to word things in order to help people resolve disputes but also to keep the sharing and building of collections of POIs open and non-restrictive. On the one hand, Stallionsden's choice is a driving force to encourage people to make new compilation packs. But on the other hand, as a community we shouldn't expect Stallionsden to do all the work of maintaining and updating hundreds of POIs for new Alpha releases and just benefit freely from his work. There has to be a balance. Lastly, keep in mind that we are getting closer to the day when TFP will flip the switch for Steam Workshop integration at which point the method by which people share and add community content into their games is going to change radically from what we are currently doing. "Compopack" will likely be a legend that old-timers make references to chats and forums but simply a myth for all the newbs who will be browsing and pointing and clicking whatever mix of POIs they want sorted by "most popular"....
  15. ummmm....that screenshot you shared IS first person...lmao
  16. All of the Halo games have first person walking and combat but 3rd person driving. I played a lot of Halo back in the day and I immediately recognized the style of 1st person when on foot and 3rd person when in a vehicle. Sorry that it ruins your immersion. Maybe they will add the option. Some people want 3rd person over-the-shoulder view when on foot and fighting as well-- not liking first person view for any of the game.
  17. Even once an endgame event is added and the credits roll, the game will still allow the player to play on in that world continuing to fight blood moon hordes and doing whatever they want. The game over screen will happen and then....you will be allowed to do exactly what you are doing right now forever or start over in a new world and play through it all again. So, for now you could just pretend you fought a big final combat with the Duke and killed him and all his lieutenants surrendered and Noah comes up and places his hand on your shoulder and says, "Now we are free, thanks to you". Then go to the top menu and select credits and stare at those for a bit. Then return to the game and keep on playing in the post credit post apocalypse or start over.
  18. We have tips now on the game loading screen, but back in Alpha 8 we had a loading screen that said, "Bandits coming soon" 4 alphas...? lmao... When they finally get here, it will have been a long time coming.
  19. Please do not clutter this thread with debates and arguments about the TOS change. You may open a separate thread either in General Discussions or Modding Requests and Discussions to discuss this in a civil manner. For reasons exactly like this one, mod thread authors always have last say on what stays or gets deleted in their threads in order to keep them clear of pages of arguing that people who may need support would have to wade through. Thanks!
  20. Well…it’s already implemented. You’ll get to try it out in A21 experimental and see if you think it is more or less fun than making glass jars. I’m sure there will be a thread or two to contribute your play-testing feedback. 😀
  21. my statement would have been dismissive if it had been the second statement of the thread but it was after a long conversation after which solutions were verified and the entire worry was shown by one of the developers to be unfounded. The problem was fully considered, discussed, and then resolved…and THEN I poked fun at the discord forum for being behind the times. How can that be labeled dismissive? We resolved the whole issue for goodness sake. Read the whole thread. Also, the change is necessary— for TFP so that they can have their game be on Game Pass. It may not be a technical necessity but it is an admissions necessity to join a marketplace that can only help the game grow.
  22. Just to dispel ALL ambiguities, @schwanz9000 is Allen on the development team. You should be able to find him in the credits. He has taken over Gazz’s position. Gazz was sharing time with TFP and his other business and needed more time for his other business and TFP needed a full time XML Specialist and so they parted ways awhile ago. If you didn’t know, Allen is responsible for the wonderful shape menu (among other things) and he used to be a regular forum member a long long time ago. He is very active in keeping his ear to the ground visiting various message boards and streaming channels and has considered a lot of the feedback and mentions it often in TFP team meetings to make sure customer sentiments are represented. He is not a casual player of 7 Days to Die and prefers the game to be well balanced but definitely tipped toward the challenging side and so is always pushing to keep things challenging for the players. Allen is a great guy and definitely a friend to the players! And he controls your loot probabilities so be nice…. 😀
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