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Roland

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Everything posted by Roland

  1. Soon AIs will use predictive algorithms to judge people before the crime is committed and Tom Cruise will have to sprint somewhere to save us all...
  2. Not quite what I was going for. My point was that since we have people who complain about opposite extremes, then the developers are probably doing things right. If they listened to just one group it would completely alienate the other. So they walk the balance beam adding content and keeping things playable enough for the game to be tested.
  3. Interesting that we get both polar requests frequently: "These updates are boring and the game is boring so add more content to keep my attention!!!!" "The game is great as it is so stop adding stuff and just get all the bugs fixed and improve performance!!!!" The pimps seem to be threading the needle the best that it can be threaded. They need to get all features in before serious and dedicated bug fixing and optimizations can occur but at the same time they have to make sure everything runs at a "good enough" level for public testing. Soon they will have put in all the features to make the game complete and can focus 100% on optimizing and bug fixing and final polish. At least it is refreshing to read a thread title that shows the author isn't claiming to represent the entire community...
  4. Well, they also showed player animations from A22 so I guess that is even closer? Think of A20.7 as a little slice of A21 that was able to get pushed out sooner than the rest. Its not a sign of delay. Its a sign of progress!
  5. Anytime such things like fishing gets brought up, Madmole says that there needs to be some things saved for 7 Days to Die 2. So its possible some of these features might come in the future but not for this game.
  6. Does that mean the other guy died? What's the story here...if you can legally say?
  7. I know that a cooking pot is required. I don't know if the time to boil has changed. I didn't notice a change.
  8. Murky water is found more often while looting.
  9. I think you can see her hand just the right of the cowboy.
  10. Its those dang mirrors on the ceiling!
  11. That wasn't my point. I'm sure you are fully aware of what you like and dislike. My point was that TFP isn't going to go back on their design before the community tests it. Welcome to early access. We've been here 9 years already...
  12. It’s not too late. It’s too early. Nobody in the community has played it yet.
  13. That sounds like a cure for…..something.
  14. Missed you? I thought you were the skeleton lying in the corner over there. That's not you?
  15. Easy. Install the Burning shaft mod on the Longsword....
  16. Now see? I'm already somewhat out of the loop. I don't know whether "Next alpha" means A21 or A22. I suspect A22 but I could be wrong. The team is working on all sorts of things some of which will make A21 and some of which will come in A22 and as far as I know the new outfit system was coming in A22 with bandits. The tweet isn't super clear with no numbers mentioned. To the players the next alpha is still A21 but to many of the developers the next alpha is A22 because they are already testing A21... Maybe @Crater Creator will update the first page with this announcement so we know!
  17. 0xp mod will need to be picked up by someone else to make a comeback. Interested? Maybe I'll look at it again after full release if nobody else is interested but I don't have what it takes to continually update it after every Alpha. It was fun to do but once it wasn't fun, I stopped doing it. As for base design, you can do a large perimeter base that you must actively run to each side and directly kill the zombies and make repairs. There is plenty of xp reward for doing that if you don't leave it to spikes.
  18. Now it's just my hobby... I'll have a lot less to say about A22, trust me. Same! Why do we even have diamond tipped mods for stuff when degradation matters so little?
  19. This is completely false. Just because the cattle chute design is perceived to be the most efficient zombie processing factory style way of doing it doesn't mean anyone is forced to do it. Since A18 when faatal adjusted the pathing for zombies, their ability to sense long paths has been nerfed by quite a bit. If you build a large base (I'm talking 15x15 square not anything of megalithic proportions) or take over a large POI you do get attacks from multiple sides and you do have to move around to defend different places. Anyone who feels like this is a fun way to play horde night can do it if they choose to. Its time to stop always referencing A17 initial pathing and AI as the reference for supposed current zombie behavior. So do it. Listen to the fun angel sitting on your right shoulder instead of the efficiency devil on your left shoulder. If defending a base by moving to different fronts is what you like then build a base that supports it instead of a base that uses a cattle chute. Its not a thought exercise. It is reality. You are caught up in the efficiency meta that is popular because people like to grind zombies up in a machine they created. But that doesn't mean it is the only way. It means that either you never got out of the popular box as seen on YouTube and tried doing something else or you have but regardless of what you claim you enjoy, you actually gravitate to efficiency more than you do the fun of running to different fronts and defending your base on all sides.
  20. 7 Days to Die is the sum of its quirky parts. The new water survival is just one of those quirks. I never meant to say that we would sell the game based on it alone. If you play MP then you will be fine. The changes will help your team work together even more. There is no reason you should be left behind if you are building and others are looting. I've already stated why and how MP will not be negatively impacted by the changes. If you don't trust my word then you will have to wait to play it with your group.
  21. I can’t speak to what is or is not annoying to you. You often post a desire for more pure survival elements to be added to the game. The changes you would like to see added would most certainly be seen as annoying and tedious by others. The new design is solid and some people will find it fun and challenging and rewarding and others will find it grindy, annoying, and tedious. How people react is not something that can be predicted but I can say that the A21 features work. They are well designed and are tight. If you end up disliking them then I can’t say you’re wrong to feel that way. Glue is the same recipe but uses boiled water instead of murky water. It is more common in garbage and cupboards. Filters are always available to be purchased as far as I’ve seen. I’ve never not been able to get multiple. Building solutions for dew collectors will be discovered by the community as time goes on. You probably should just speak for yourself instead of advocating for these other people. Come to think of it, I don’t think I’ve yet heard from someone speaking for themselves who only build and refuse to ever loot when playing single player. It’s always someone speaking for them and when I challenge them they say, “Well, I build and loot so don’t get on my case. It’s just these other guys who will be hurt” 7 Days not unique? We’ve just gone through months of people complaining that no other game does survival like 7 Days and who ever heard of a survival game with thirst where you can’t carry away as much water as you want from a lake? I’d say this game is as quirky and unique as it ever has been…
  22. I said that "people" talk about how playstyles are dead and there are plenty of people who do say that this change will ruin the game for them and force them out of their playstyle. You, personally, in the post I responded to said that people would just be disadvantaged, true, but you also said that lots of people never would have bought the game if they couldn't play it the way they wanted. So you are kind of saying both things. You want me to address "disadvantaged"? FIne. What's wrong with a bit of disadvantage? All that means is that things aren't going to be as easy and it will require some adaptation. Where's the fire? Also, disadvantaged compared to whom? Are you competing against others for how quickly you can learn all the recipes? The less you loot the slower you will learn all the recipes but your gamestage and lootstage will still advance so better weapons will start showing up at the trader and in loot (for that blue moon when you do open something up you didn't place) so really you won't be locked out of anything-- it will just be a slower paced progression. Who are you in a race against? You think that if A21 introduces a disadvantage for people who build that this means those people probably would have never bought the game to begin with? If that disadvantage had been part of the game from the beginning people would have just been used to it from the get go and they wouldn't see it as a disadvantage compared to something before. It would just be the game. If all your worry is simply about a disadvantage then let me assure you that.....you'll get used to it and adapt and continue to enjoy building. And let's be clear. The only disadvantage (if there is one at all) is for people who play single player and never want to loot at all. Who are these people? If a single player already does some looting as part of their playstyle then they will be just fine. That very small percentage of people who only play SP and who refuse to ever loot so they can build 24/7 can enable the creative menu and godmode and will probably have more fun that way. There is my non-stock non-standard reply to just you to stand alonside my previous general reply to all the other people who like to predict that this playstyle or that playstyle is now dead.
  23. Multiplayer is not going to be affected by the change much if at all. Builders are going to be able to ignore looting and be just fine when playing with allies. The entire motivation for reading magazines is different than all the other books you have experience with. I've already gone over this a ton of times so I'm going to spare you the explanation. I'll just say that I believe the magazines by their nature are going to enhance team play and push teams to greater cooperation and coordination and communication than ever before. The purpose of the magazines encourages specialization and teams supporting their members in their specializations. Single player is going to make it so that a no looting run is very challenging and an extremely slow progression since you will be using primitive gear and building lower tier blocks for a lot longer. The thing is that I doubt there are many builders out there who build in the survival game instead of creative mode and who also detest looting to the point that they never want to do it. The change is going to force the single player who wants to build in survival to do more looting. There is no question. But if most people who play SP are at least tolerant of looting they are going to be fine. Speed runners are going to be the ones that go out of their minds, imo. Power grinding to buy their way up the skill ladders at lightning speed and having what recipes they learn and when they learn them completely 100% under their control is now gone completely. You can power loot but that still gives no control over what magazines will be found or how quickly you will find them. Maybe in this playthrough you'll get to cement by the first horde night but in the next you might not get cement going until much later with no control over being able to speed it up.
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