Jump to content

Roland

Moderators
  • Posts

    14,144
  • Joined

  • Last visited

  • Days Won

    393

Everything posted by Roland

  1. I vote for young goats with a zombie version so we can finally have zombie kids in the game.
  2. No need for sorrow. Nothing you shared refutes what I said. Diablo won’t grant the full set bonus if you are only wearing part of the set. It gives a partial set bonus. Same in this game. Wear everything but the shoes and you’ll get the partial bonuses of what you’re wearing but not the full set bonus unless you don those flip flops. I said that no game gives the full set bonus for wearing a partial set and the fact that Diablo has partial set bonuses shows that it also doesn’t give the full set bonus if you aren’t wearing the full set.
  3. Great. Now the thumbnail picture for this thread is animal kingdom. @Crater Creator your newest job description is going to be to repost the A22 montage picture every time someone posts any other pic…lol
  4. C’mon Matt. It’s a bonus for wearing the entire set. There is no game in existence that rewards a set bonus without the entire set. “Barefoot” isn’t a set piece and never will be. It’s the absence of a set piece and you’re just not going to convince anyone on the dev team or otherwise to pretend that (set-1) cuts it for the set bonus. Neither is anyone going to pretend that barefoot counts as an outfit set piece any more than they would count barechested or bareheaded. We’re not playing Emperor’s New Clothes Simulator. No clothes is no clothes.
  5. The developers have been moving mountains to get the game optimized enough to run on Xbox and Playstation. I don't think they'll be able to move worlds to get it to run on Switch.
  6. How else am I supposed to achieve my move points for the day and close my ring?
  7. There will be some goals that won't be done until after gold. In the original kickstarter they listed some features that would be added after 1.0 release. They have since shuffled which features will be part of 1.0 and which will be after 1.0 due to the realities of development. VR support is not on the list for pre-gold.
  8. Honestly just skip the quest and forego the four points. They are the easiest and quickest four points to earn just while playing and it can be enjoyable starting from zero and finding the trader on your own without a gps beacon. I always cancel the starting quest and forego the points and can’t recommend it enough.
  9. Beep Bop Boop I am excited for A22. It should be fun to play for many hours of enjoyment. All of the announced features sound really good and even though it hasn’t been announced yet, it will be great to be able to—- beep bop boop…. True, but the outfits and 3rd person character animations are direct lead ins to bandits. Once human characters animate well from 3rd person view, they will be ready to put bandits in.
  10. There was concrete and reinforced concrete then steel and polished steel.
  11. That’s not for the biome. It’s for the flatness of the terrain. 100% plains would be flat forest, desert, snow, wasteland, and burnt forest biomes
  12. *reads the response plaintively.
  13. Can you tell us plainly whether any more biomes may be added in? Don't feel like you need to catch a plane to tell us in person as that would be plain overkill. Just curious on whether the plane of the game will ever intersect with the line of any other past RWG features again.
  14. 3. We would have paid twice for what we essentially have now.
  15. haha...I just noticed that the op asked what old features we missed and not what old features we miss. I've been fortunate to have experienced every iteration since the game released on Steam Early Access. While I do miss some features and wish they could be re-incorporated , I am just pleased to have been able to play for a while with each one. They all were fun in their own way-- including the present one.
  16. I agree with you that problems with the default version of the game should be solved by the developers. In this case, if the game is being used as intended then this issue never comes up. You are saying that the developers are obligated to fix a problem that arises when people are changing the game in such a way as to play it as a competitive experience for more than 8 players. TFP has no obligation to fix such issues particularly when they haven't finished fixing all the issues for the default version of the game. The obligation would be on those who are choosing to change the parameters of the gameplay to mod in whatever fixes their changes incur. This isn't a dig against people who want to play this game with 30 strangers in an open server. Like any mod, it is great that the game can allow such changes for those who want to play that way. But if issues arise they need to find modding solutions for them. TFP has their version of the game they are working on and doesn't have time to fix player mods for them.
  17. Procedurally generated caves is probably the thing I miss most. I liked weapon parts with quality tiers as well.
  18. Sure. The best solution is always mod but for those who don't feel comfortable modding or even downloading an existing mod there is a lot you can do with the creative menu without completely abandoning the survival game. Whether it is through modding or using creative menu there is a lot you can do to alter the gameplay of 7 Days to Die which is in and of itself a type of sandbox of settings you can experiment with--the sandbox within the sandbox. I wonder if Leonardo DiCaprio has ever played 7 Days to Die....? I got Palworld for now and have Enshrouded on my wishlist for the Summer Sale. My own budget dictates that I pace myself by the big sales.
  19. There's "sandbox" like Gary's mod which is what I consider the purest form of sandbox gameplay. In that sense, enabling the creative menu and using godmode would be the closest emulation of Gary's mod for this game. Then there's "sandbox" like any story-absent open world game where you do what you want without the constraints or pressure of a main questline. I think 7 Days still has plenty of this kind of sandbox gameplay but it admittedly had more in the past before RPG progression elements were added. Every restriction or rule that gets added to a game takes a bit of this sandbox ability away because now there are things you can't choose. So I don't think I was reaching when I said that for full and complete sandbox (like Gary's Mod) you can enable settings to get that and have no restrictions whatsoever. You can also change settings to change rules you don't like so much. For example, you could temporarily use the creative menu to put 5 water filters in your starting inventory and then your required dependence on the trader is completely gone. That makes the game more sandboxy.
  20. Sorry if I've misread you and misunderstood what you meant by the colloquialisms you used. I am having fun playing a rotation of five games right now-- one of which is 7 Days with @BFT2020's mod that changes quest rewards to just Dukes and loot set to 50%. One of the games is Palworld and it does make me think how much fun it would be to have NPCs we could set to do tasks at our base. Maybe for 7 Days 2....
  21. It is less sandboxy overall, I agree. The more rules they impose in the game will lessen its sandbox nature. The game was more sandboxy in the beginning because there were no rules implemented yet to govern gameplay. For true fully sandbox gameplay you really need to just enable the creative menu and use godmode as desired to just do whatever you want with no gameplay consequences. Despite the survival version of the game becoming less sandboxy it still has a sandbox nature in that players can choose how they want to play. If John wants to use traders and quests exclusively he can. If Erica wants to only use traders and quests occasionally she can. If Larry wants to convert a POI into a base he can. If Jennifer wants to build a massive fortress from scratch she can. If Junior wants to play nomadic and not really have a base he can. If Sarah wants to build an underground bunker she can. There are no restrictions in the rules of the game that prevent players from doing these things. Same goes with perks. There are no restrictions on using tools or weapons "outside of your class". You can pick up and use any weapon in the game. When the perk trees were first introduced we had posts that complained that TFP was forcing them to always use Shotguns if they perked strength to max because then the shotgun was the best weapon and why would anyone use something less effective than the best. Yet, years later, I think most players use a fun variety of weapons even if they aren't fully perked up in every single one.
  22. A few things. It's not your joke about a spreadsheet that I disagree with you. It is the way in which you continually (not just in this thread) characterize doing anything other than the most effective/easiest way to do things. I just don't agree that players must choose the optimal choice or they're not really playing. Your spreadsheet is funny and even more so now that I don't have to use my imagination. Secondly, I'm not berating you for being a tryhard. The only thing I don't respect is anyone who knowingly makes choices to play in a way that will ruin the game for themself and then complain about it. People who want to min/max and have fun and enjoy their playstyle....I am happy for them. I would never berate them for doing something that makes them happy. So however you like to play is fine by me and I wouldn't berate you for that. Finally, you keep missing my point: There is no NEED to remove quest spam as the ONLY thing to do in the game because it isn't the ONLY thing to do in the game. I disagree with the entire premise of your advocacy. I mean, if they want to adjust things so you cannot spam quests and are forced to do them more infrequently that's not going to affect me much since I already do them less frequently by choice. But there will be a lot of people who enjoy spam questing and don't have all the hangups about doing it that you do who will be upset because then they will be forced to change how they play. If it was so chill it wouldn't be made impossible by the changes in A21. A massive fortress in the middle of nowhere might indeed be too challenging a task to do from the moment you spawn in on Day one. But, I have to say, that a massive fortress in the middle of nowhere sounds more like an endgame base to me. Why should someone be able to start on something like that from the very start of the game which is all about progressing from weakness to strength. If you really are playing a chill game what is wrong with building up your skills and strength for a few weeks and then move to the remote wilderness and build that massive fortress? The fact that you were able to build something like that from day one in the past seems kind of an exploit that bypasses the natural progression of creating better and better shelter as the capability to do so is attained. There are indeed problems with the current progression and I acknowledge that traders are OP and easy to rely upon compared to other methods to get the things you need. But I disagree that anyone is forced to choose the trader and questing to solve everything. I literally play in a way that, to me, feels more natural than just spamming quests and I'm having fun and the trader and questing is just one aspect of the game for me. So just don't believe it when someone claims that quest spamming is the only way. I've proven time and again it is not. But your response to me choosing to keep the traders to a minimum influence in my game is that I'm just faffing around. I don't know what that means if it doesn't mean to you that I could just have that concrete today if I use the trader instead of a few weeks if I wait to be able to build a mixer, and craft the stuff for myself and I'd be a fool for not just getting today because any other choice is idiocy. Nah, its just chill. I'm fine with using a cobblestone and wood base until I can get the concrete mixer myself later. The problem is that if TFP does as you advocate and nerf traders and questing down to be about the same ease and efficiency as using other methods, there will still be one method that the min/maxers will quickly discover is the best and that will be the new touchstone for complaints. It won't be the same people who complain about the traders today since the thing they disliked got nerfed and they can ignore them and maybe the new thing is more to their liking. No, it will be whoever feels they must go for the easiest and most effective method and when they see that it is something they aren't particularly fond of doing but now they're going to have to spam it, they will complain that TFP has made their playstyle impossible because they have no choice but to spam whatever it is. Unfortunately this isn't mere speculation either. It is history.
  23. "faff about" "gimping yourself" I get it. Leveling up is serious business and if you aren't actively leveling in the fastest way possible you're just faffing around and gimping yourself. I'm not saying there isn't more balancing that needs to be done. But I suspect there will be people who are focused on primarily leveling up that will never be satisfied. There are just too many people who have divergent preferences for what they want to repeatedly do to gain their levels at a fast enough pace. When it was killing zombies then if you weren't killing zombies you were just faffing about. When it was using dukes if you weren't sprinting around to every trader to buy and sell then you were just faffing about. When it was upgrading blocks then if you weren't building your base you were just faffing about. When the grass bug was present, if you weren't punching grass then you were just faffing about. When it was crafting if you weren't in your base tending your craft stations and spam crafting then you were just faffing about. Meanwhile faffing about has always been a fun and rewarding way to play for those who can make the choice to do it.
  24. Only for those who care about progressing quickly. If a slower more natural progression is your choice then questing is just part of the gameplay and not dominant playstyle. You call that "gimping yourself" but that is because your perspective and priority seem to be on leveling up. Since your priority is to level up then, of course, doing anything other than questing is going to be sandbagging your game. There will always be something at the end of every row for you. If they change the balance so that questing is no longer the best path and instead mining edges out everything else as the most optimal way to level up then that will be the new complaint. For those who enjoy mining and hated questing they will be overjoyed. For those who loved questing but hate mining it will be the death of the game. All of the authors of threads complaining about forced gameplay will change but the complaint will be the same. This isn't speculation. It's history. Since Alpha 11 the optimal way to level up has changed several times and the forum complaints followed those changes in exactly the way I describe. It is inevitable that one way to level up will outshine the rest and that is always labeled as the playstyle TFP is "forcing". So the devs should just stick to what they like since there is never a solution possible that will please everyone as long as they want to maintain open world sandbox elements in their game. For sure they could fix things by imposing restrictions that prevent players from spamming whatever activity currently reigns as the optimal path but then that is ACTUALLY forcing players to play in a certain way compared to now where it is left up to player choice but since some individuals lack the will or desire do anything but optimize, they claim they are being forced. My solution would be to try and balance things up some more and then add options to increase the number of quests needed to graduate to the next tier and to limit the number of quests that can be taken from a trader per week. This way people can diminish the power of questing in their game if they wish but for those who love the current influence that quests have on the game they can still have it. For those who can't resist questing and hate it but also refuse to toggle the option to limit themselves....there's just no hope for those people. They want to min/max and they want to complain about it. That's their true game of choice.
×
×
  • Create New...