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Roland

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Everything posted by Roland

  1. I don't see that happening in very many cases if at all. Consoles are going to be limited to 8k maps but PC isn't getting shoehorned into the same limitation. There are going to be some forced configuration settings on console that PC will still be able to toggle and adjust. Console will start out as person to person 4-player max for multiplayer while PC will continue to support dedicated servers and up to 8 players. The plan is to eventually get console to support dedicated server play and allow for 8 players as well. There is no plan to shoehorn the PC game down to only person to person and 4-players max. Can you give some examples of the type of richness and complexity loss you believe have been done to accommodate consoles?
  2. I was responding the the thread in general. Without needing to mod you can just use the supply drop event as “the dinner bell” to go and do a quest. Otherwise maybe you could mod the trader to only open when the supply plane drops its load and then close 24 hrs later.
  3. You can also choose to only use the trader on horde night days or on airdrop days. Ignoring the trader completely and spamming quests daily are two choices but they aren't the only choices.
  4. You mean all eight of you....? I agree that coming up with a way for all the players on a modified server of 50 players to all look unique would be cool and if TFP has a plan for that then I'm not arguing against it. But I do wonder if people forget that this game officially supports at most eight people when they express dismay about fewer customization options. Even with the current system with layered clothing and armor--all with a dye slot for coloring, it seems like most people end up looking pretty samey anyway since there are only a limited number of outer armor sets. The new outfits look 1000% better, eliminate layering (which made everyone's outfit look puffy and bulky), bring the huge amount of mod slots available down to a better balanced amount, come in a much larger variety of sets than we currently have (counting what's viewable once armor is equipped and layers over the clothing beneath), and add bonuses that haven't existed before in clothing.
  5. There are a number of considerations that went into the character outfit change and not the least of these is having outfits that look fantastic when worn. Too many pieces and it all loses its cohesiveness. Boots and gloves and hats can be switched and mixed without looking too bad but a different pant on a clashing chest just makes it look bad—- like now. There is no more layering of clothing under armor pieces making everyone look puffy like the little brother on the Christmas Story. Balance is also a factor. 16 collective mod slots is probably still a bit OP plus each piece has a built in bonus so 5 pieces instead of 4 would just be too much power. People fear that everyone will look the same but for those who only ever equip the very very best, people already look the same in A21 even with all the variety. Do you stay in a skirt for the sake of variety or do you switch to BDU pants as soon as you find them? Do you cover it all with a poncho as soon as you can craft one? So does everyone. Finally, this is all tied to bandits and NPCs who will be wearing the same outfits so simpler is better than more complex in balancing out these outfits.
  6. If it was at Pax East then it is public. Spill!!
  7. I don’t deny there are to be ingame purchases. Not sure why you thought you had to “prove” that to me. I don’t deny that people are upset about early access. I do deny that Blood Moons is a modded version of 7 Days to Die, a remake of 7 Days to Die, or 7 Days to Die 2. Maybe the given information didn’t make that clear to you but now I am making it clear to you. It’s like someone looking briefly at a screenshot of Telltale’s Minecraft story game and then stating that it was obviously 95% the same as Minecraft. Bloodmoons is set in the 7 Days to Die universe but it is a different gaming experience. You are focusing on the superficial similarities and making them out to be the whole picture. Over on the Blood Moons Steam discussion page there have been less than 30 unique individuals expressing anger and disgust about the game. Meanwhile over 9000 people have wishlisted the game. The angry faction is loud and vocal and repetitious and supportive of each other but the approving and excited faction is vastly larger and quietly waiting to learn more.
  8. Darn…your hope was all they were waiting for to release into early access. You are making a lot of assumptions from very skimpy information. Like I said, there is much more than 5% difference between the two games. One is not just a mod overhaul of the other. Time and more information will bear that out. Regardless, you STILL are not entitled to Kickstarter promises if you aren’t a Kickstarter backer. YOUR terms of service are listed on the Steam Early Access explanation page.
  9. Sorry…not 7 Days to Die owners. 7 Days to Die Kickstarter backers. If you didn’t back the game during the campaign based on the description then you aren’t entitled to any of those features. Most of them pledged $40 minimum to get the game started. Most of us paid $8-$24 to play a game already being developed. Your $8-$24 doesn’t give you rights to play all games using the same assets in perpetuity..lol
  10. And right now there are people posting upset about the 5% new in Bloodmoons that wasn’t put into this game instead. Heads would explode if Bloodmoons was 95% new… Someone is always going to be mad about diametrically opposite things and for opposite reasons. Personally, I think there is quite a bit more than just 5% new with Bloodmoons. And as its development continues it will get more new and different parts. 7 Days is its starting point and they are still at the start.
  11. Noah and the Duke would be additional NOCs to discover.
  12. Because it was an original pitched feature for the Kickstarter. You can’t offload a promised feature to a new game and have it be a fulfillment of the game backers pledged money to get—not unless backers are getting a free key for Blood Moon. My hope is that 7 Days will still get Horde Mode back and they can have defeated players play as zombies working to help get the rest of the players out. That would fulfill the promised feature. That may be a paler version of the full Blood Moons game but backers wouldn’t be paying extra for it and even the simple horde mode they used to have was fun as it was.
  13. Well technically, 7 Days to Die uses a modded version of Unity that the developers tailored so in that sense you could call 7 Days to Die the engine for Bloodmoons because Bloodmoons is not using Vanilla Unity. So everyone can be right. The big question is during the loading screen will it say "powered by Unity" and show the unity logo or will it say "powered by 7 Days to Die" and show a big bloody slashed 7? They should do an AI-generated variant of Mario as a bandit and put him in and see if we can attract a bunch of Nintendo-philes to the forum informing us of Nintendo's imminent lawsuit. We could relabel the game as "Mario with guns"...
  14. At the very least 7 Days to Die is knocking on the door of Horror Spoof’s door if not already inside having dinner. Why do you think we have so many repetitive conversations with @Matt115? A zombie poodle could fit right in tbh… maybe not as a general enemy but as a special boss of a poi? Hilarious and totally something I could see the pimps doing for the laughs.
  15. Welcome! I believe hands will appear to be wearing whatever glove type that you equip in A22
  16. Side Quest! Side Quest! Side Quest!
  17. I remember that they changed the look of the trees of the burnt forest from what they were originally and that there was an alpha where the trees were very densely packed and then they thinned it out. I remember that it got removed from random gen eventually and then combined somewhat with wasteland. Now I’ve read that it will return as its own biome but I haven’t yet seen it. I know it was never removed from Navezgane. So…not very periodic in my memory as far as removing the biome and reinstating it multiple times. It’s good news it’s coming back in my opinion.
  18. Yeah, that doesn’t sound very periodic. Most likely n2n1 played Navesgane and then random gen and then Navesgane and then random gen and then Navesgane and then random gen….
  19. So the big question is....what would the perk have to be to convince you to wear it regardless of how it looks....? Maybe we'll all be nerds if the benefit is good enough. lol
  20. Please do not necro old outdated threads. It is extremely confusing and disorienting to read through posts that people think are current only to find they are from years ago. If you have a problem with the controls then start a new thread and talk about it so that we can read your thoughts on the first page without having to read two pages of history. It doesn't matter whether you think it's the same problem from years ago, just start a new thread and share those thoughts instead of opening an ancient thread.
  21. A15? Seems to me the most pining is for A16 which the console gamers never experienced. At any rate, we had A15 only for about a year and then A16 for about a year and a half. They've had Alpha 15 for 5-6 years so I'm betting it's a bit more played out for them than it was for you. They can always go back to the old console version if they think it is more fun but I'll take your bet and counter that most will be excited for the new version, enjoy it immensely, and view it more as a sequel than a replacement. Much like a sequel they will have both available to play at any time on their console so I doubt their bitterness will rise to the level you seem to be displaying.
  22. The console version coming out this year is the same as the PC version. So if you follow the current development for PC it is also the current development for console. Most of the work right now is optimizations to make sure the game runs well on console which also benefits the game on PC. Just watch this thread and the Twitter feed and whatever news comes out from now on applies equally to console as it does to PC.
  23. FYI-- I tested out the terrain shaping tool and couldn't make the terrain blocks into a smooth curved bank. Individual voxels stubbornly refused to smooth out. But perhaps I just suck at using the tool.
  24. There is a terrain shaping tool in the creative menu if you have the dev tools button switched on. It looks like a hot pink shovel. You could try shaping your banked turn out of terrain blocks using the shaping tool. I haven't played with it much but it might work.
  25. Well, you'll only be wearing them digitally and there is no "stubbed toe" debuff so I think you'll be safe both physically and digitally while wearing the in-game flip flops and this is from someone who tore a toenail off while riding a bike while wearing flipflops. I'll never do THAT again but I feel pretty safe playing a game about wearing flip flops. Of course, I never tried wearing them while walking up the nearby mountain to check the pole that tells the weather either....
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