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Roland

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Everything posted by Roland

  1. There is already a basic setting where a player drops all items when quitting which makes it so that nobody can leave with their best gear. It is simply the choice of the server you are playing on to enable that option. Talk to your server admin and ask them to choose that option. I'm sure the land claim block will probably get more options in the future and maybe some to better support PvP. Right now it isn't a priority. I believe that in A21, they will be allowing multiple claim blocks once again as an option. Player character animation improvements are coming for A22+ Clothing is going to be overhauled in A22+. Until then it will function the same as it always has. Maybe. This game is primarily a first person perspective game. Including fully supported over-the-shoulder view is not one of their stated goals but it might be something they decide to do. Could be they have been waiting until animations are improved before allowing the player to see their character acting all the time. The option to lock your vehicle will always be there. Whether they allow lockpicks to work on vehicles or not is not known. As you say, this game is primarily designed for PvE as the multiplayer experience and a lot of the mechanics for land claim blocks and vehicles are to prevent random griefers from spoiling the PvE fun and not necessarily to facilitate PvP play.
  2. This thread is teetering on the edge of politics and could spiral into a flame war depending on how people react. I will close it since the issue with the game was resolved. Of course, all reasonable people feel sympathy and anguish for innocent victims of war and wish that wars could end and peace prevail. However, the internet is not always the visiting place of reasonable people. Once again, I am glad that you spoke up @Survager with your feedback for the developers and that they were able to respond with sensitivity.
  3. It isn't "some time after". It is the Monday after the Friday that the streamer event starts. 2-3 days from the start of the streamer event and usually a matter of hours after the streamer event ends. It has been this same exact formula now for about six years so I'm not sure why you think the amount of time you will have to wait is ambiguous. You are correct that they could easily release it for everyone at the same time. It is the very simple matter of not putting a password on the experimental build. Since it is so easy there must be a good reason they don't. Actually there are a few good reasons they don't but being as how this is the sixth year those reasons have already been repeated hundreds of times and obviously repeating them again isn't going to accomplish anything. Sorry you don't like the streamer event.
  4. Fine…Skeletal chickens and rabbits.
  5. That's fair. I still think it could be included as some people would like them even if the vehicles aren't particularly challenging to drive. The Copter could include a number of waypoint landings on top of certain POIs that could make it quite a challenge to land and then take off again-- especially if rooftop sleepers stir and you have to kill them to clear your runway. Min/maxers call that "Tuesday" LMAO
  6. One of a kind quest items would have to spawn then when the quest was activated because something rare like that might never be found. And then it is just a fetch quest with lipstick on it. The suggested scavenger hunt quest could work but just as a T1 or T2 quest when you don't already have stacks of stuff on you. Same with some of the quests I suggested. Doing them as lower tier quests meaning near the beginning of the game would keep it from being a base container purging affair.
  7. Earl in the stream earlier this week is.....Laz Man
  8. Here are quests I'd like to see 1) Bounty Hunter quest where you have to track down and kill a target bandit to gain a reward or cuff them and escort them back to the trader alive for a better reward. 2) Demolition Quest: You have to bring down a building using explosives that the clan hid in a satchel inside the building. 3) Builder's Quest: (Pie-in-the-Sky) You have to restore a damaged building according to specifications provided you. (Realistic) Fulfill and deliver a list of building materials to the trader. 4) Base Assault: You have to assault and kill all the bandits in a POI they have claimed as their base, destroy their land claim, and place a land claim belonging to Duke/Noah. 5) Farm Quest: You have to deliver crops to a POI that is taken over by bandits you are currently friendly with. 6) Defend a Point: Waves of zombies spawn to converge on an area which you cannot leave and must defend from the hordes. 7) Cook's Quest: Noah/Duke wants Hobo Stew and Beer for he and his men. Deliver 10 Stews and 10 beers. 8 ) Driver Quest: Time trial challenge for each of the vehicle types where you must activate several checkpoints within a time limit while driving that vehicle. 9) Craftsman's Quest: Deliver and install a specific workstation at a friendly bandit's POI. 10) Thief's Quest: Sneak into a hostile bandit's POI and steal the item the trader is requesting and bring it back. No alarm can be raised--max three kills. 11-20) Infestation versions of each of the above! Obviously some of these quests would never be more than T1 or T2 level but I think there could be ways to make a lot of them higher tier with some changes. T1 of craftsman could be to install a campfire while T5 would to install a chemistry station.
  9. Sure, it is very similar to a clear quest but it is also just the first implementation of it. It could very well develop into more than it currently is. When features are first added to the game they are hardly ever in their finalized form. They are a work in progress and that progress is achieved often through player feedback after players have played it. So why make it? Why, so we can play it and respond and hopefully that will result in more differentiation. The difference is that the infestation quest is done to the point where it is playable and can be tested by the populace while those other features were not. Why push back the infestation quest if it is ready to be played? TFP is definitely not shy about pushing back features if they think they aren't ready so if they are pushing out infestation quests in A21 then they must feel they are ready to be tried. I get where you are coming from. Compared to a defense or a convoy or a delivery quest this infestation quest seems underwhelming because it is so similar to existing quests and you were hoping for one of those other types that are clearly different than what we already have. That's a fair reaction, I think. But that doesn't mean they should just cancel or postpone the infestation quest. They are fun. I always choose them when they are available cuz...you know....they're new. Before he got hired by TFP @Laz Man was very much into creating new quest types as mods and even chaining quests together to be a series of connected quests. Of course, he was also a god at POI design even before that so it's no small wonder they have him on the level design team right now. But I really hope that he gets involved with quest design officially at some point. He had some great ideas he was trying out back in the day...
  10. Why exactly, if they finished it? What would waiting accomplish? I don't understand this sentiment at all and I've heard it before now. It's similar to the sentiment of "if TFP doesn't implement something exactly the way I like, then they should just remove it entirely from the game." As for new or not new-- It is a variation on an existing quest type and a different choice to pick. If the trader were to offer you a clear and an infestation and they were both equal distance away, which would you pick and why? If you're willing to just flip a coin every time and never make a reasoned choice then I guess you're right that it isn't new. But if you think there could be a reason to pick one over the other then they can't be called the same. The lower tiers are slightly harder but I wouldn't call the higher tiers just slightly harder. I agree that they aren't the most exciting quest type they could have added but at least they are adding new types and I know one that didn't get done in time for A21 is completely different so they are in the process of diversifying the quest types. But, come on, what's wrong with getting infestation now rather than holding off on it? What's the logic for that?
  11. All infestation quests add an "infestation crate" of loot to the loot room so in that sense there would be different loot. All infestation quests show up in the trader dialogue as their normal tier. A tier 3 infestation is effectively t4 as far as enemies go but it is a T3 as far as the trader is concerned. There is not a t6 complete reward because there is no t6 quests from the trader. The highest tier quests the trader gives is t5 quests. The t5 infestation quests count as t6 quests in terms of difficulty and number of zombies to kill but as far as the trader is concerned it is a t5 quest.
  12. I'm not sure. The exact mechanics and details of the new outfit/armor system are still a mystery to me. I'm sure we will learn more details in coming months. Once A21 is out the door and A22 development is back in full swing.
  13. Those were removed from the A21 list. They were put on the list early last year when the artists completed them and the plan was to have those things be ready for A21 but since all new outfits, armors, characters, and bandits have been put off until A22 they were removed. None of the new armor and outfit sets are going to be compatible with what we have now so adding in a few at a time won't work. They will be all added in with the overhaul of that system. That also means that in A21, clothing and armor still work exactly the same as you are used to them working. There has been no change whatsoever to that system for A21.
  14. I'm being serious, yes. The developers heard your feedback and made the change.
  15. But first all we need is a four-armed nano-tech robotic prosthetic linked to the mind by a janky microchip.
  16. He was happy to do it. No worries! I think he's probably following this thread so you just told him.
  17. I thought you did...repeatedly and even after my mea culpa. Just let me know how many times you're going to bring it up in the future so I can prepare myself now...
  18. It's been changed to an American tank model which never destroyed any peaceful cities of anyone and was only ever used to defend truth, justice, and the American way! The artist chose a tank from among stock images and didn't know it was Russian. Upon reading your feedback he looked through the images again and found a different image and made sure it was not Russian and it has already been swapped.
  19. That is not what I said or at least not what I meant. What I meant was that it only took me an hour to make the adjustment between the A20 thinking and the A21 thinking. I never thought about jars again after about an hour of play because I was able to make the adjustment in my mind that empty jars worked just like the rest of the empty containers. The water progression definitely takes longer than an hour of playtime. Sorry for the confusion.
  20. The new outfits won't come until A22. I'm not sure what they will or won't support. Trader Rekt got upgraded so that his compound would match the rest. EDIT: looks like Madmole answered too. Good, looks like dyes will be supported when the new outfits get implemented.
  21. Here is your next step. Click on @Crater Creator and then select message to the right of his name on his profile.
  22. Just so you know, all of the last few pages were all in the dev diary and moved to here this morning. I doubt he would have complained if the conversation started here.
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