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Roland

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Posts posted by Roland

  1. On 4/29/2021 at 3:27 PM, n2n1 said:

    then why don't we get such news and screenshots, here - on the forum, if it's such a good place?

    Why do they transfer news to the forum from some facebook?

    What is the reason that developers post first on facebook?

     

    This is one of the reasons why i have become uninterested in this forum now.

     

    Why does it matter where it shows up first? <shrug> It gets here quickly and then there is discussion on it-- usually much better caliber of discussion than what you see on Facebook. If you care about seeing the news first more than the conversation that develops around the news then by all means go to FaceBook and enjoy having seen that picture a few minutes before someone else. Then, please enjoy all the comments there as well. It's perfectly okay if you are uninterested in this forum. Sounds like the knowledge that your eyeballs caught sight of the newest screenshot before someone else is what is most important to you. For others it might be that the devs respond here to questions which they don't on FaceBook. 

     

    On 4/29/2021 at 3:27 PM, n2n1 said:

    The second reason - is a lot of @%$# under each post. Do you have a special excited attitude to human turd there? If you put it even on the forum so that people "use" this "arguments"?

     

    The turd icon has been gone for a couple of weeks. Sorry that it was offensive to you. It was always meant as a humorous reaction but we noticed more and more from some of our readers that they were taking it as something offensive so it was removed. So with that gone your only consideration is whether good conversation vs a 5 minute headstart on knowing stuff is most important to you. :)

  2. True fans comb the forums daily. You waited more than 2 weeks to answer. Where have you been? What have you been doing? 

     

    Thanks for your feedback by the way. Everyone is always excited for the next update and want it to be done faster. Understandable. Now don't be a stranger. 1000hr in game + 1000hr in forum = truefan :p

  3. 1 hour ago, Urban Blackbear said:

    How difficult should the LCB be to craft and how does that affect new players and games? When exactly should they be able to claim land? I think they're fine as is. You can only have one. If you want to discourage other players in a MP game then when they move theirs, go and put one down and claim their abandoned stuff.

     

    His issue is that it makes a good part of a simple nerd pole to quickly escape wandering hordes that target you. He is exclusively talking about toughest difficulty with nightmare speed enemies. If you quickly nerdpole up three blocks with the LCB as the middle block you can kill the zombies while they beat on the LCB and because it has such a high HP you can kill them before they bring down your nerdpole. Then, you can just leave that LCB behind and simply craft a new one for the next encounter.

     

    Technically, it is a request to improve a perceived flaw but the scope of that flaw is very small. It is only relied upon by exploiters during the early game (because later they have an arsenal and don't need it) and really only tempting to use when playing on the absolute toughest difficulty settings (because at lower difficulty the ability to escape and/or manage multiple enemies at once is easier). Honestly, it seems a bit silly for people to turn the difficulty all the way up and then just use exploits to survive. Why crank up the difficulty if you're just going to fudge things anyway?

     

    I get wanting to close loopholes and easy exploits that defeat the design. I think doing so is admirable and I've made my own suggestions along those lines only to be shot down by the developers. They have stated to me that they are perfectly okay with such things remaining in the game for players who wish to use them. As the developers they choose to make those designs that they will. So vultures attack vehicles at supersonic speed during hordenight because the developers care about that but players who play insane and nightmare speed can go ahead and use the LCB as part of their nerdpole if they want because the devs don't care about that one. I brought up the ability to use the killall command during quests and still succeed at the quest and gain the trader reward and their response was that if players want to use commands in their game then that is their choice. They had no desire to block those or at least make them to cause a quest to fail.

     

    They will pick and choose the exploits that matter to them.

  4. Here’s the thing with the LCB. They’ve already had it to where it was extremely difficult to craft and they deliberately changed it to being simple to craft. It’s durability is for PVP. 
     

    The fix can’t be to simply reduce durability or increase cost to craft. The changes that were made to bring us the current LCB were deliberate and specifically for PVP gameplay. 
     

    So it will take a solution like mine to change the AI behavior in breaking blocks or add a bonus for zombies and animals vs the LCB so they can break it as if it were cloth but players still have to spend time breaking it once they find it or completely revamping and redesigning how the LCB functions, or adding an option to allow the LCB block in the game. 
     

    All of these alternatives do require more dev time than simply changing the hp value of the block. 

  5. I'd rather @faatal makes it so zombies attack the weaker of the two blocks in front of them rather than hitting the top block first and then the bottom block second no matter what. I assume the exploit is to place a frame then the LCB and then another frame on top of that? They spend their time trying to break the LCB until it is gone before trying to hit the frame beneath?

     

    My question is: Don't the zombie pile up on top of each other and destroy you anyway? I mean you claimed ANY wandering horde could be defeated. Plus, can't you just nerdpole to the top of a building and be safe? Even if they changed the LCB somehow you could still get on a nearby roof and pick off the zombies.

  6. 28 minutes ago, FA_Q2 said:

    It is rather funny when something like the model of the weapon annoys a player because of immersion.  I never even noticed what weapon was being used, to me they were auto, pistol, sniper and shotgun, nothing more.  What they are labeled as or modeled after does not really matter.  

    You're not a gun nut. Neither am I.

     

    Happy are we with our rootie-tootie-point-and-shooties!

  7. I don't know if it was the worst but it was the most humiliating and shocking when it happened and I've since read others having it happen to them so I know there is probably a support group for me somewhere.

     

    That moment I destroyed a shower curtain and the curtain rail dropped on my head and one shot killed me. Happened a couple of years ago and since then I always just back slowly out of bathrooms with shower curtains.

  8. Madmole has mentioned the word alien without laughing a few times. The picture of the scientist is supposedly the guy who released the virus that started it all. Nuclear radiation has been credited with at least some causality.

     

    I can rule out necromantic magic and demonic possession as well as Cthulu for you. Whatever reasoning you have for ruling out a virus due to partial skeletonization I would suggest you ease back on the science and just relax knowing that whatever gap exists between actual science and the 7 Days to Die zombies, there shall be either a Compound X, or Particle X, or Mutagen X easily provided to bridge that gap. :)

     

    (pssst....It's Sham)

  9. 1 hour ago, FA_Q2 said:

    I have very strong doubts that either an actual story is going to make it or bandits though.

     

    I have doubts about an actual story but I don't have doubts about bandits. I would be shocked if they abandoned bandits. I suppose the work they've done on them could be used for their next game so it wouldn't be a loss but I do think there would be some outrage if that got cut. I could see them doing minimal work to just meet the letter of the kickstarter goal and say that NPC's would be one of the major improvements in their next game but I can't see them outright abandoning something they've been committed to from the beginning.

     

    To me, minimal effort would be adding one model that has a ranged attack and encounters you as a solo survivor. Of course, a half dozen models with different varieties of weapons and roles and the ability to coordinate with each other in attacking you/ your base and having a variety of bandit strongholds that can be infiltrated and plundered with a reputation system that dictates their reaction to you would be desirable but as time goes on, for this game, at least, it may be more towards the minimal end of the spectrum with plans to do the more extravagant things in the sequel.

  10. 54 minutes ago, Survager said:

     

    Wait wait wait @Roland!
    Will A20 add game stage modifiers for locations? This will be done not only for biomes ???
    I really hope that you are not mistaken and the POIs will have different game stage modifiers!

    When I said locations I was talking about biomes. I too hope that specific POI's can also get an additional modifier but I'm not sure whether that will happen or not.

  11. 56 minutes ago, VegetarianZombie said:

    You know what I will just come out and say it, in my opinion the most stupid change to the game in a while was hard-tying the rewards to gamestage to try and limit player power, especially early on. They could of just limited the ammo since in all my previous playthroughs that is what actually broke the game. When they made almost every house a dungeon with that stupid loot loaded metal trunk (hopefully you know what I am talking about) at the end I was ending up with chests full of ammo without ever crafting a single one, it wasn't that early 1 quality AK or LMG that broke the game, it was the fact that from day 7 or at worst 14 I could go absolutely ham with the ammo for for those weapons.

     

    Its more like the stupid move was to only halfway finish the loot overhaul. In A20 the pipe weapons use regular ammo and appear in loot so already most of your complaint is going to be fixed. You will use up ammo and the pipe weapons are interesting and once they get gamestage modifiers to locations there will be a lot more choices for interesting loot. They just did not get it all done so we are playing with a half-done feature.

  12. 9 minutes ago, VegetarianZombie said:

    I have been playing the game since alpha 8, it was much better before the trader quests. I also loved the 0,0 hub cities in random gen from a long while ago. Good try though.

     

    Good try? If the game was so much better without trader quests then you must be ignoring the trader quests right? If not, why not? Why would you knowingly choose to do something that makes the game worse for you? I absolutely agree that doing too much questing makes the game worse for me so, guess what? I don't do too much questing. I do the right amount that feels natural-- like what I might actually do living in a world instead of speed running a video game-- and that works for me.

     

    And, it doesn't require the developers to remove quests or limit the number of quests available for anyone else. If you are convinced that for you the game was way better before quests came along then there is only one person to blame for having less than the time of your life when you know how you like playing. Stop torturing yourself with quests just because they are there and are a fast track for progressing your character.

     

    So my "attempt" is actually the fix. Ignore the quests for a playthrough and just see if you like it better. If you do, then play that way. If you don't then stop complaining about how quests have ruined the game. For me, quests are fun and a definite improvement for the game because I know how I like to play and I'm not concerned about getting to level x before day y at all.

  13. 17 hours ago, Anxiety123 said:

    Also, I've been playing since early A18 (still incompetent, but not a newbie either) and I can't find a reliable way to deal with the A19 dire wolves in the early game if they catch me in an open field (e.g. dire wolf hiding in a tree).  I'll throw an honorable mention out to the gamestage 4 dog hordes.  They're too fast to outrun.  I usually can't pole up effectively;  they wreck wooden structures and I often can't even place a block since they love to stick their noses in the way.  They're way too beefy to fight.  If I'm near a building, I have options.  In an open field, death is guaranteed.  It feels unfair.

     

    This sounds like it is possibly the result of a mod. Most animals in the vanilla game cannot overtake a player running unencumbered. If you are encumbered either from inventory or heavy armor then, yes, you can be overtaken but if not you should be able to outrun everything and the wild animals have a territorial tag that makes them give up pursuing you if you keep running and have enough stamina in the tank. But you also have to be flat out running with your back turned to them and not trying to back away while shooting.

     

  14. 17 minutes ago, Jost Amman said:

    Spammed quests are not a problem in my eyes, they're a choice.

    Hard work needs to be rewarded and if you want to earn more XP in less time, why would you stop that?

     

    I agree. As long as the person who spams and speed runs the quests is happy about the way they are playing and having fun with their choices, it's great. The problem is for those who do that and then don't understand the ramifications, and then complain about how soon the game is over or how it gets too hard too fast and then they want the balance changed so that the game works best when you spam the quests because, no matter what, they are going to continue to spam and speed run the quests even if the end result is a game state they aren't satisfied with.

     

    Like I said, I like CC's idea primarily as a means of getting rid of the land protection and adding variety. I'm perfectly happy with the frequency and rewards of the quests because I use them in moderation and am very pleased with the outcome of my choice to not spam them.

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